There would have to be a massive penalty to break down runes and at that point you’re better off just trading on jsp or trading rune for rune, I don’t see this ever working out in a positive way
That's why I'd prefer they just give us player scaling. Having a difficulty slider for pub games that you set at the start would alleviate the rune issue for solo players or players that have trouble forming groups due to a good chunk of the playerbase having zero patience or playing sporadically. Many of the games I make people simply leave as soon as they realize it isn't full. And the issue with grouping with enigma players prior to enigma is they soak up practically all the champ packs before people have a chance to move to a second zone. It wastes the shards players use specifically for said enigma players. I don't care really if people have enigma but the drastic difference in clear speed means your world shards don't get much use, at least not by you. And if you use your shards in a solo game you're not really granted much from it. The odds are stacked against players for the sunder even dropping. Thankfully they're fixing part of that issue.
Player scaling being a slider on multiplayer at least partially balances the scales vs streamers and their dedicated followers who give them loot. Most seasons a solo player isn't even going to finish an enigma. I'm halfway there but odds are stacked against due to not being able to fill games properly.
This post was edited by BlakeXeal on Apr 12 2026 03:18pm