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Apr 11 2026 10:23am
when u deal 10 times more dmg than the rest, u have to get nerfed by ~90% to make it equal.


Like I said, warlock will now blend with rest of characters, so play the character you have most fun with. Brings full round character items values back to normal, makes the PvP crowd stop being babies about being scared of warlock. Will be a proper update now

This post was edited by powerman1231 on Apr 11 2026 10:23am
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Apr 11 2026 10:45am
Did ES really get nerfed that hard?


It's something like 12% of what it does currently. Which probably means with the type of damage echoing can get up to it will still be viable but more A-tier than S-tier.

This post was edited by BlakeXeal on Apr 11 2026 10:45am
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Apr 11 2026 11:03am
Even with these nerfs, Gaylock will still be leagues above every other class just by its very design.
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Apr 11 2026 11:10am
Even with these nerfs, Gaylock will still be leagues above every other class just by its very design.


This. Still more op than palys
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Apr 11 2026 11:22am
A lot of builds currently used will become obsolete. Warlock is not going to go away, will blend with every other character which people forgot about this season. You couldn't sell assassin gear, ele druid, zon etc... because everyone wanted only warlock, like everything the bis items will hold value and the high stat ones will go at a premium, no lost value overall. Everyone can agree of inflation over how horny we all got for this new update and the warlock. Looking forward to your further testing, you're the only person I take time to read


Yeah what you’re saying is also why it will lose more value.
Right now everybody wanted to play warlock.
High demand, low offer.
Once ES is 10% as good as it is right now, not only the waekness will lower the prices of Ars Dul, but the suddenly low demand will play the main role in the crash for its value.

You’re supporting what I say.
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Apr 11 2026 11:25am
Yeah what you’re saying is also why it will lose more value.
Right now everybody wanted to play warlock.
High demand, low offer.
Once ES is 10% as good as it is right now, not only the waekness will lower the prices of Ars Dul, but the suddenly low demand will play the main role in the crash for its value.

You’re supporting what I say.


I do agree with you, ars dul will be a bis item is all I'm saying and with premium stats will sell very well always. Something like steelrends, unless it's 60/20/270+ defence I don't even pick up.
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Apr 11 2026 11:30am
Did ES really get nerfed that hard?


Use durability
That’s a dmg and QoL loss, more restrictive build
Possibly forcing indestructible weapons if the durability loss is 10x per cast

Perform a hit check
Also a dmg and QoL loss, more restrictive build as you’ll need to include ar

5% synergy is now 3%
Dmg loss

Skill Ed% is now additive instead of multiplicative
Huge dmg loss

No more 2h + shield
Dmg loss, flexibility loss

Demon has 5% ctc amp instead of 75%
But also no more holy fire/shock
That’s also a huge dmg and QoL loss

More skill points needed in demonic mastery (only hard points count for number of demons)
Loosing ~15 total skill

Need 20 hard points in bind demon to be able to bind super uniques, or 15 hard points to bind uniques
That’s starting to be a lot of extra skill points lost elsewhere

Overall this look like ES will be about 10% as good as what it is right now.
Prob still B+ or A tier, but won’t be top 10.
A min/maxed build looks balanced after the nerfs, but it will struggle early instead of being a no brainer pick.
The more accessible sunders is also an indirect nerf. That was the one class that didn’t need a sunder. So the sunder scarcity was making warlocks better.

I’m not complaining at all.
I loved reading every single nerf.
I’ll still play warlock and probably enjoy it more if it finds balance and is more challenging.
But I doubt it will be able to compete with hdin, javazon and sorcs, both early and late.

This post was edited by SinsOfTheSun on Apr 11 2026 11:33am
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Apr 11 2026 12:07pm
so other than ES %'s getting obliterated lock builds just lose some skills to do demon stuff?

so reaching all synergy and new demon reqs:
demon: no changes (lvl 75~)
echo: choice of 1/10/20 demonic mastery and bind can be as low as lvl 1 with a holy freeze curse (lvl 84~)
fire: needs 10 base demonic mastery and 15 bind for consume + unique conviction demo (lvl 85~)
abyss: needs 10 demonic mastery for consume (lvl88~)

so builds lose out on the X# 'extra' points into blood oath / hex / sigil etc points after all synergy and demon reqs
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Apr 11 2026 12:42pm
so other than ES %'s getting obliterated lock builds just lose some skills to do demon stuff?

so reaching all synergy and new demon reqs:
demon: no changes (lvl 75~)
echo: choice of 1/10/20 demonic mastery and bind can be as low as lvl 1 with a holy freeze curse (lvl 84~)
fire: needs 10 base demonic mastery and 15 bind for consume + unique conviction demo (lvl 85~)
abyss: needs 10 demonic mastery for consume (lvl88~)

so builds lose out on the X# 'extra' points into blood oath / hex / sigil etc points after all synergy and demon reqs


I think your numbers are way off...

First, you can't bind as low as lvl 1 to get cursed + holy freeze

Bind Demon requires base skill point investment to bind demons
10 – champion
15 – unique (you'll want minimum 15 hard points to be worth using)
20 – super unique

And you'll want 20 hard points in demonic mastery on ALL builds, cuz defilers are the true powerhouse of all warlock builds, way more than consume is.

Blood oath is hard to let go, best defensive skill in the game, but they also mentioned that they'll nerf the life of demons, so it may become even more important to max blood oath to fix their lower hp pool.

This leaves you with 49 skill points left at lvl 99
40 at lvl 90
and this is forcing early investment in bind demon, huge nerf and delay to the early game as you'll only get your curse/aura 14 lvls later and weaken those 14 lvls by not increasing something else than bind demon.

So that's some very huge nerfs, just looking at the demon tree, which is affecting all builds.
And this doesn't include the removal of conviction, holy fire/shock, and 5% ctc amp
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Apr 11 2026 01:32pm
I think your numbers are way off...

First, you can't bind as low as lvl 1 to get cursed + holy freeze

Bind Demon requires base skill point investment to bind demons
10 – champion
15 – unique (you'll want minimum 15 hard points to be worth using)
20 – super unique

And you'll want 20 hard points in demonic mastery on ALL builds, cuz defilers are the true powerhouse of all warlock builds, way more than consume is.


bind:
a cursed tz normal mob bind-rolled into holy freeze, no?
so only builds wanting Conviction Aura, Holy Fire Aura, etc would need to 15 to unique and grab the restricted aura instead of rolling the new pool

defiler:
big defiler fan for echo, less for fire with its massive aoe and more valuable tainted consume, dgaf about abyss, and demon maxed mastery anyway

Quote
Blood oath is hard to let go, best defensive skill in the game, but they also mentioned that they'll nerf the life of demons, so it may become even more important to max blood oath to fix their lower hp pool.


yes less available to skill oath is nerf, however I think people can get good on the character with huge vit and tanky demon np
demon HP will have to be seen but their DR seems massive enough and engorge exists

Quote
And this doesn't include the removal of conviction, holy fire/shock, and 5% ctc amp


removal or 15 bind required to grab it from a unique? am i misunderstanding the notes?
and yeah amp hit is enormous but thats mostly an echo problem
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