Max demon count now requires base skill point investment to increase its value.
Requires base skill point investment to bind demons
10 – champion
15 – unique
20 – super unique
Synergy for chance to bind from Death Mark reduced from 1% to 0.5%.
Reduced the benefit missing health grants. It now increases the chance to bind to demon and varies by type.
Introduced max health cap which varies by each demon.
Cursed Affix chance to cast Amplify Damage skill reduced to 5% from 75%.
Mana Cost reduced to 9 per second.
Removed Conviction Aura, Holy Fire Aura, Holy Lightning Aura, Blessed Aim Aura, and Might Aura from possible pool. When these roll they are now replaced with Fanatiscm, Vigor, Thorns, Concentration. Holy Freeze can still roll on a bound demon.
bruh wtf, any ways there goes all the fun.
This change is bad and they should reconsider. If it requires 20 points and you do a weapon swap and drop below that will the demon you took significant time to find just instantly die? I don't believe they really thought that change through. Also kind of forces 20 points into one talent. Sure it's a 1 point wonder currently but it improves the damage as you dump points into it. The reason it's so op is the amp damage procs which they are lowering and the sheer tankyness aspect. The hp could be lowered where placing points or getting skill bonus points into it greatly improves the hp to actually make it uber worthy tank hp scaling.
Not being able to use shields with two handers is also kind of stupid due to the fact that there are players out there that have terrible luck with the ARS offhands. I haven't found a single one in countless hours. Being at least able to use a spirit shield which is less optimal than mephistos for echoing or the others for fire spec etc is a viable and not op alternative since it requires significant str investment, losing out on vita like everyone else.
This post was edited by BlakeXeal on Apr 10 2026 04:02pm