demons sort of just increases the radius sort of
I think this is quite a key for p8 tz tombs/chaos, unless you stomp in mobs, defiler stays in the back not popping much.
Two goatmen if they charge in decent directions you can get a bigger radius smack. At the same time defiler (static) effect and increased hp from consumption and +fire -enemy fire is very nice of course.
There are so many combinations I have not found one top so far, testing more.
more demons doesn't mean more boil damage to my knowledge
it's more damage in terms of bigger radius, which in tombs, chaos, high density = speed. I need to figure out some techniques for this, let say you stomp in mobs, you death mark some pack out of reach and then start popping, increasing area of effect.
I am also testing phoenix, baalos seems better but let see. There is no slot to put defender fire

with Flickering and Phoenix, but minus enemy res is massive, hope it works properly xd
I will try to get that ogre with cursed and conviction vs heph :x quite hard.
This post was edited by UncleBens1650 on Apr 7 2026 04:54pm