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Apr 2 2026 05:16pm
does PLR stacks ?
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Apr 2 2026 05:17pm
75% is max
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Apr 3 2026 05:25pm
75% is max


prove it :blush:
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Apr 3 2026 05:49pm
prove it :blush:


https://maxroll.gg/d2/resources/poison-damage#poison-length-reduced-(plr)-header

Poison Length Reduced (PLR)
This Stat, which only Characters, Mercenaries, and Units which wear Items have access to, reduces Length of Poison applications.

Poison Length Reduced has a minimum value of -100%, and no maximum.
PLR of >99% causes the first Frame of Poison Bit Rate to apply to the attack, but no Poison Length is applied.
-100% PLR doubles the Length of any applied Poisons. This doubles the total damage dealt, if the entire Length runs its course.
Characters and Mercenaries have a cap of 75% PLR.
Difficulty penalties for PLR:
-40% in Nightmare
-100% in Hell
PLR is checked during Poison Length application, and is not affected by changing its value during the Length.
PLR is reduced by -xx% Enemy Poison Resistance.
Example: A Unit with 75% PLR, targeted by a source with -50% Enemy Poison Resistance, has an effective PLR of 25%.
Cleansing Aura has a unique PLR function. It applies its value of PLR, every 2 seconds, without any Difficulty penalties or cap.
Percentage % PLR = min(30 + [60 * [ (110*slvl) / (slvl+6) ] / 100] , 90)
Skill Level 1 = 39% PLR
If we have a Poison Length of 50 seconds, after equipped PLR, and our Cleansing Aura begins reducing 2 seconds into this Length, the reductions would be:
48 seconds * (1 - .39 PLR) = 29.28 seconds remaining
27.28 seconds * (1 - .39 PLR) = 16.64 seconds remaining
14.64 seconds * (1 - .39 PLR) = 8.93 seconds remaining
6.93 seconds * (1 - .39 PLR) = 4.227 seconds remaining
2.227 seconds * (1 - .39 PLR) = 1.358 seconds remaining
So the 50-second Poison Length, only lasts for 11.358 seconds with Level 1 Cleansing Aura active.

Enjoy some reading :)

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Apr 4 2026 06:43pm
https://maxroll.gg/d2/resources/poison-damage#poison-length-reduced-(plr)-header

Poison Length Reduced (PLR)
This Stat, which only Characters, Mercenaries, and Units which wear Items have access to, reduces Length of Poison applications.

Poison Length Reduced has a minimum value of -100%, and no maximum.
PLR of >99% causes the first Frame of Poison Bit Rate to apply to the attack, but no Poison Length is applied.
-100% PLR doubles the Length of any applied Poisons. This doubles the total damage dealt, if the entire Length runs its course.
Characters and Mercenaries have a cap of 75% PLR.
Difficulty penalties for PLR:
-40% in Nightmare
-100% in Hell
PLR is checked during Poison Length application, and is not affected by changing its value during the Length.
PLR is reduced by -xx% Enemy Poison Resistance.
Example: A Unit with 75% PLR, targeted by a source with -50% Enemy Poison Resistance, has an effective PLR of 25%.
Cleansing Aura has a unique PLR function. It applies its value of PLR, every 2 seconds, without any Difficulty penalties or cap.
Percentage % PLR = min(30 + [60 * [ (110*slvl) / (slvl+6) ] / 100] , 90)
Skill Level 1 = 39% PLR
If we have a Poison Length of 50 seconds, after equipped PLR, and our Cleansing Aura begins reducing 2 seconds into this Length, the reductions would be:
48 seconds * (1 - .39 PLR) = 29.28 seconds remaining
27.28 seconds * (1 - .39 PLR) = 16.64 seconds remaining
14.64 seconds * (1 - .39 PLR) = 8.93 seconds remaining
6.93 seconds * (1 - .39 PLR) = 4.227 seconds remaining
2.227 seconds * (1 - .39 PLR) = 1.358 seconds remaining
So the 50-second Poison Length, only lasts for 11.358 seconds with Level 1 Cleansing Aura active.

Enjoy some reading :)


Enjoy some mathematics ... -100 + 75 = -25 . To reach 75 in hell you need an extra 100% .... So you can stack up to 175 % on a character . Let me know boss. And you can stack it even more if you add the lower résistance curse and other shit sources of -xx% TO TARGET POISON RESISTANCE

This post was edited by Gaya on Apr 4 2026 06:49pm
Member
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Apr 5 2026 02:11am
Enjoy some mathematics ... -100 + 75 = -25 . To reach 75 in hell you need an extra 100% .... So you can stack up to 175 % on a character . Let me know boss. And you can stack it even more if you add the lower résistance curse and other shit sources of -xx% TO TARGET POISON RESISTANCE


interesting, are you saying i can use 75 plr amulet 75 plr circlet and 25 plr boots to be at 75% plr on hell dificulty ? are you 100% sure ? before i buy 30 jah runes boots
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Apr 5 2026 03:41am
Yes you can use 75 plr amulet circlet and 25 plr boots.
Member
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Apr 5 2026 03:46am
Yes you can use 75 plr amulet circlet and 25 plr boots.


if you use cure helm on merc, its like 40% poison reduction i assume its 40% total which leaves you with 60% poison duration and if you have 100% PLR from gear on hell that would put you at 30% total poison duration ?

problem with cure helm is that mercenary will loose life steal source while using infinity and fortitude

talking about ES nova sorceress
Member
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Apr 5 2026 03:49am
if you use cure helm on merc, its like 40% poison reduction i assume its 40% total which leaves you with 60% poison duration and if you have 100% PLR from gear on hell that would put you at 30% total poison duration ?

problem with cure helm is that mercenary will loose life steal source while using infinity and fortitude

talking about ES nova sorceress


You wouldnt use PLR on your mercenary, you can uses 75 plr circlet / 75 plr amulet / 25 plr boots. Or a combo of whatever else you find that works out for your build/needs.
Per example my ES sorc has various PLR equipment. 75 helm / 75 shield / 25 boots / 75 amulet
Member
Posts: 14,587
Joined: Sep 24 2021
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Apr 5 2026 03:53am
You wouldnt use PLR on your mercenary, you can uses 75 plr circlet / 75 plr amulet / 25 plr boots. Or a combo of whatever else you find that works out for your build/needs.
Per example my ES sorc has various PLR equipment. 75 helm / 75 shield / 25 boots / 75 amulet


i have self wielding infinity and griffon is not negotiable also so i can only stack up to 100 plr. got caster amulet with 75% plr
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