combat skiller gives:
+5% ed, +5% ar, +0.5 mana cost for WW
I would suggest that you charsi them
If you want some poorman charms, mastery skillers are already way better
+5% ed, +8% ar, +10% def, and some bonus crit%, @res and frw
more of everything, no increased mana cost
But still, those are pretty bad compared to max/ar/life charms
You should really use PBs, the constant repair is 100% annoying.
Also for pvm, lower range is better for ww, cuz it allows you to burst your target instead of spreading your dmg around many targets.
This is particularly relevant for trav cuz this allows them more time to heal.
Ideally you should avoid shattering corpses.
This is why zerker is better than ww.
No cold dmg needed on merc, and you also get an extra 450% gf from your off-hand.
You can put arioc needled on might merc with CoH and andy, this way he deals gg dmg (let him kill the 2-3 last council while you start horking/looting to save time) and also provides you with a high lvl might cuz he gets +8 skills.
two pnb greifs correct?
that dmg to demons is too good id say