So you believe that bc the game screen did not show the effect of 1% ED, it must be still bugged, versus the fact that it was silly to choose a jewel that only had 1% Ed rather than 50% so it could show a difference larger than rounding error?
This is the easy part to prove. We can notice absolutely no difference in the health lost by the quill rat if we add an edited +1000%ed 1min 2max jewel in that shield.
If it wasn't bugged, it should ~triple the dmg (1500ed instead of 500).
This was the original test, the easy one.
The harder part was what I posted above, to show that ed% added before the bug stays unbugged.
also I did a quick test and showed: the % ed on the jewel itself is discarded and has no effect, both on displayed char screen damage and actual damage
its just the %ed on the shield itself that isn't being removed here
so if you socket a 115% ed ars meph with a 50% ed protector's stone, it will display 165% ed and +10-30 damage, but it will actually be 115% ed and +10-30 damage, and the char screen damage will still match what your char actually deals, only the item itself will display wrong
so once again %ed on protector's stone is a pretty irrelevant stat, because it ONLY works when socketed in a weapon
same test as above, just changed jewel to a 500% ed / 1-2 damage jewel. Shield displayed 1000% damage, but my attack damage was still ~450, and I was still dealing about the same % of enemy hp
I can confirm the above, I tested it too.
This post was edited by SinsOfTheSun on Mar 31 2026 09:49am