d2jsp
Log InRegister
d2jsp Forums > Diablo II > Diablo 2: Resurrected > D2:R Discussion > Label Question: Psn Tri-res
Add Reply New Topic New Poll
Member
Posts: 3,789
Joined: May 14 2010
Gold: 583.50
Mar 30 2026 04:33pm
I was told these are not technically tri-res as poison does not count.

What do you call them then? Poison tri-res? High res? I'm trying to label it properly

Member
Posts: 16,411
Joined: May 24 2008
Gold: 181,796.52
Mar 30 2026 04:44pm
this is tri res boots sir no other name for it.

also people really want frw and/or fhr with it, Still solid total res
Member
Posts: 8,692
Joined: Mar 30 2007
Gold: 17,792.17
Mar 30 2026 04:50pm
I'd call them tri res with cr/fr/pr somewhere next to it and let the people nitpicking be on their way to their next complaint.
Member
Posts: 19,621
Joined: Sep 10 2022
Gold: 23,622.00
Mar 30 2026 04:53pm
Something like: Tri-res Boots 5dex/27cr/34fr/35pr/10mf (lvl26)
Member
Posts: 50,806
Joined: Jan 20 2010
Gold: 5,846.00
Mar 30 2026 04:54pm
they are only 2 resist boots, because cold doesn't count. Poison is fine, but the only resists that matter on boots or normal gear are fire, cold, poison & poison length reduction

For PvP and PvM alike, poison resist >>>> cold resist. There is next to zero threatening cold damage in the entire game PvM and if your build cares about being chilled you use CBF as mandatory anyway, so all cold resist does is reduce the insignificant chip damage you take from sources like cantor blizzard (90 whole damage). Meanwhile poison is everywhere and some of the biggest damage amounts in the game, often unavoidable. Unravelers can deal 16000 poison over 2 minutes. Nobody can just spam antidotes, Cure helm being on merc makes PLR gear less useful against long duration poison because it makes durations logarithmic, and the only way to really mitigate poison past that is direct resist. Meanwhile in PvP basically the only real cold damage is blizzard sorcs, and either you stack mass resists with swap gear, or their cold mastery pierces your incidental main gear resists. It makes no difference if you swap on 2x frosts because you'll have -100 resist with or without it on boots. And meanwhile poison damage is used by ghosts/hybridsins, plaguezons/osamazons/damachzons, poison nova necros and the rare rabies druid.

fire/light > poison >>>>>> cold
Member
Posts: 3,777
Joined: Apr 12 2008
Gold: 2,882.00
Mar 30 2026 05:01pm
they are only 2 resist boots, because cold doesn't count. Poison is fine, but the only resists that matter on boots or normal gear are fire, cold, poison & poison length reduction

For PvP and PvM alike, poison resist >>>> cold resist. There is next to zero threatening cold damage in the entire game PvM and if your build cares about being chilled you use CBF as mandatory anyway, so all cold resist does is reduce the insignificant chip damage you take from sources like cantor blizzard (90 whole damage). Meanwhile poison is everywhere and some of the biggest damage amounts in the game, often unavoidable. Unravelers can deal 16000 poison over 2 minutes. Nobody can just spam antidotes, Cure helm being on merc makes PLR gear less useful against long duration poison because it makes durations logarithmic, and the only way to really mitigate poison past that is direct resist. Meanwhile in PvP basically the only real cold damage is blizzard sorcs, and either you stack mass resists with swap gear, or their cold mastery pierces your incidental main gear resists. It makes no difference if you swap on 2x frosts because you'll have -100 resist with or without it on boots. And meanwhile poison damage is used by ghosts/hybridsins, plaguezons/osamazons/damachzons, poison nova necros and the rare rabies druid.

fire/light > poison >>>>>> cold


Thank you for info

I thought I knew this game well.

Really tho i just made blizz sorcs, hammerdins, and classic WW barbs. Never PvP'd much beyond a charge-din and 200 FCR FB sorc. So when ppl break down why things are valuable instead of just "cold doest matter" it's really appreciated.

Especially with all the major outlets giving bad info or ai slop

This post was edited by MeatballMike on Mar 30 2026 05:02pm
Member
Posts: 50,806
Joined: Jan 20 2010
Gold: 5,846.00
Mar 30 2026 05:32pm
Thank you for info

I thought I knew this game well.

Really tho i just made blizz sorcs, hammerdins, and classic WW barbs. Never PvP'd much beyond a charge-din and 200 FCR FB sorc. So when ppl break down why things are valuable instead of just "cold doest matter" it's really appreciated.

Especially with all the major outlets giving bad info or ai slop


Well the problem is peoples mindset. I know not to value cold resist. People who read this thread also know. But the vast majority will keep thinking me need resist because 3 real elemental damage waaahhh. Try thinking of how many large sources of cold damage exist on both players and monsters. PvP cold zons and frost auradins basically don't exist. Monsters only deal tiny added chip damage of cold. The biggest are in the 200-300 range like mephisto orb and that will kill nobody once geared up. The only cold that can be lethal to a 3000+ hp char is chilling armor on uber baal if you spam low damage echoing strikes on him and don't move. You have to go out of your way to take cold damage in pvm. and in PvP its one build, cold sorc, either you stack resists or you slap on 2x ravens, but your main setup needs nothing


Hell you can ask the google ai and it will mindlessly repeat that cold resist > poison resist because its collating misinformation

This post was edited by Goomshill on Mar 30 2026 05:34pm
Member
Posts: 8,692
Joined: Mar 30 2007
Gold: 17,792.17
Mar 30 2026 05:35pm
they are only 2 resist boots, because cold doesn't count. Poison is fine, but the only resists that matter on boots or normal gear are fire, cold, poison & poison length reduction

For PvP and PvM alike, poison resist >>>> cold resist. There is next to zero threatening cold damage in the entire game PvM and if your build cares about being chilled you use CBF as mandatory anyway, so all cold resist does is reduce the insignificant chip damage you take from sources like cantor blizzard (90 whole damage). Meanwhile poison is everywhere and some of the biggest damage amounts in the game, often unavoidable. Unravelers can deal 16000 poison over 2 minutes. Nobody can just spam antidotes, Cure helm being on merc makes PLR gear less useful against long duration poison because it makes durations logarithmic, and the only way to really mitigate poison past that is direct resist. Meanwhile in PvP basically the only real cold damage is blizzard sorcs, and either you stack mass resists with swap gear, or their cold mastery pierces your incidental main gear resists. It makes no difference if you swap on 2x frosts because you'll have -100 resist with or without it on boots. And meanwhile poison damage is used by ghosts/hybridsins, plaguezons/osamazons/damachzons, poison nova necros and the rare rabies druid.

fire/light > poison >>>>>> cold


Good stuff, thanks for the writeup.

Two notes:

First I think you meant lightning rather than cold here.

Quote
but the only resists that matter on boots or normal gear are fire, cold, poison & poison length reduction


Second I'd like to add that for pvm, you'll definitely notice the frost nova on enemy death with low cold resists.

Not a huge deal but I regularly get slapped with it doing cows early ladder in junk gear.
Member
Posts: 3,777
Joined: Apr 12 2008
Gold: 2,882.00
Mar 30 2026 07:22pm
Good stuff, thanks for the writeup.

Two notes:

First I think you meant lightning rather than cold here.



Second I'd like to add that for pvm, you'll definitely notice the frost nova on enemy death with low cold resists.

Not a huge deal but I regularly get slapped with it doing cows early ladder in junk gear.


yeh i thought the same thing about death novas, but once geared they're not a threat
Go Back To D2:R Discussion Topic List
Add Reply New Topic New Poll