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Mar 30 2026 12:05pm
Does anyone know exactly how this +X% is calculated?

It seems like the +X% is adding a lot to hammer damage. With concentration adding like ~370% bonus damage (50% effectiveness of 730% ~lvl 46), one would think that the +10% from a void is completely neglegible, but it is adding like 1k. Is this +X% to magic somehow adding the dmg to the base hammer damage before the % from conc is applied? It seems like it must be, or adding the total % to the total damage at the end (more or less the same as adding to the base before multipliers)

This post was edited by LeetThrust on Mar 30 2026 12:08pm
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Mar 30 2026 12:40pm
check on maxroll dot gg/d2/d2planner
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Mar 30 2026 12:41pm
check on maxroll dot gg/d2/d2planner


but it doesnt show the equation, it just spits out the damage
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Mar 30 2026 12:56pm
I thought of a way to test that.
I'll come up with the idea later, i need to go to work pretty soon.
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Mar 30 2026 01:39pm
Does anyone know exactly how this +X% is calculated?

It seems like the +X% is adding a lot to hammer damage. With concentration adding like ~370% bonus damage (50% effectiveness of 730% ~lvl 46), one would think that the +10% from a void is completely neglegible, but it is adding like 1k. Is this +X% to magic somehow adding the dmg to the base hammer damage before the % from conc is applied? It seems like it must be, or adding the total % to the total damage at the end (more or less the same as adding to the base before multipliers)


Physical Dmg : ((dmgbasex%dmgweapon)+dmgflat)x%dmgoffhand

Elemental Dmg: dmgskillx%dmgskill


Misread your question.

Is magic treated as elemental or special case? IDK good question

This post was edited by MeatballMike on Mar 30 2026 01:40pm
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Mar 30 2026 01:43pm
considering concentration is special cased to work specifically with hammers, i highly doubt the new mag dmg% stat sums with concentration's bonus. it would make sense to be multiplicative.
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Mar 30 2026 01:47pm
considering concentration is special cased to work specifically with hammers, i highly doubt the new mag dmg% stat sums with concentration's bonus. it would make sense to be multiplicative.


It definitely doesn't appear to be summing with conc. It's like a straight up 10% increase, which is true if big
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Mar 30 2026 03:29pm
Does anyone know exactly how this +X% is calculated?

It seems like the +X% is adding a lot to hammer damage. With concentration adding like ~370% bonus damage (50% effectiveness of 730% ~lvl 46), one would think that the +10% from a void is completely neglegible, but it is adding like 1k. Is this +X% to magic somehow adding the dmg to the base hammer damage before the % from conc is applied? It seems like it must be, or adding the total % to the total damage at the end (more or less the same as adding to the base before multipliers)



+magic% dmg is added multiplicatively to hammer dmg

base * (1 + synergy total) * (1 + magic dmg bonus) * (1 + concentration bonus / 2)
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Mar 30 2026 04:26pm
+magic% dmg is added multiplicatively to hammer dmg

base * (1 + synergy total) * (1 + magic dmg bonus) * (1 + concentration bonus / 2)


Okay thats what i figured based on the output. Its just interesting the conc ED interacts completely differently from every other % increase damage in the game with respect to +% dmg items
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Mar 30 2026 08:48pm
Okay thats what i figured based on the output. Its just interesting the conc ED interacts completely differently from every other % increase damage in the game with respect to +% dmg items

Not only that, Concentration damage is processed additively when applies to attacks.
So it's even more exclusive to Blessed Hammer.

This post was edited by xhul on Mar 30 2026 08:49pm
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