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Mar 28 2026 06:54am
I like the rarity too.
The issue is with the spawn mechanics which is troublesome and detrimental to solo play (which actually has the benefit of being detrimental to bots too, I think), and the removal of normal, more common sunders. People are already used to sunders. They may make them rarer than before but sunders should be more accessible (the lod version).

Herald difficulty is fine. It seems easy only because warlock is too strong. Builds outside of the S and A tiers do struggle against T4 and T5. From my experience, there were multiple times whereby they either RIP or took too long to take them out, and ending up having a warlock from another act come and snipe the kill. All druids, necro and barb builds will likely get their herald sniped in public games, there's absolutely no chance they kill them fast enough in p8.


I feel latents should have higher drop rate. But ungrading mats should be super rare. Seems backwards imo
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Mar 28 2026 06:59am
I feel latents should have higher drop rate. But ungrading mats should be super rare. Seems backwards imo


They can tweak the mechanics whatever, but the idea is that I think it will be a better gameplay experience if pre-upgrade sunders be more common than now and less common than they were in LOD, while the upgraded sunder should be the same rarity or even rarer than current. They are very powerful but can be target farmed. Even at current state, a player doing group TZ will find more latent sunders than they do a tyraels might or a zod.
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Mar 28 2026 07:01am
I still think it is a stupid mechanic.

Last night I dropped my first sunder on P3 multiboxx on T4 Herald.
And it was thru horking with my BO Barb who also happens to hork when I kill a Herald.

Prior to Heralds I was just a regular solo P1 player, making 1 game every 3 minutes.
Now I just make a game and leave my fillers in, if it is a TZ boss I will leave them in and have my 200fcr Light sorc rush for statue, while my game with T5 heralds stays active, and then I can come back to it with my Hdin.

All this is a lot of work, but not only that.
I still think the fact that you have to get through Herald Tiers up to 4 to get Desecrated is stupid.
To me an item you're chasing should be able to drop on first mob kill, given you are at least in alvl high enough.
Torches ? Yeah you cant drop em on first mob kill. But if you farm for mats to get torch, this is possible to get on first kill. And once you have the keys, everything (organs, unique large charm) are 100% guaranteed.
Same goes with Anni. You have to farm your way up in SP to a SoJ, and on Bnet well it is a bit different but still you can target farm and have a first kill give you mats.
With Heralds, you can get a first kill to pop an Ire draw, OK. Then you have to discover map. As you pointed out Blake, it is another advantage for Eni/Sorc users. Once you spaw the ire, you kill him, and get ridiculous Sunders odds on T1-2-3. So you can drop it but the game is designed for you to get to T4-5 to have actual odds. Which means the game is designed for you to play extensive amounts of time in order to hope for a Sunder.

I am not against rarity. It is what I enjoy about this game.
It is the wall that they added, or rather the whole staircase.
I enjoy launching the game, playing 1 game, getting a cool item or not, and closing the game. From time to time. As much as I can play for 15h straight and get almost the same results, or even better value with only 3mins of gameplay.
Herald system makes this almost impossible. (Almost yeah...)

I feel overly incentivized to multiboxx which I did not before, or not as much. You guys pointed out the fact that pubs are not a good place to farm this, I agree. Aswell as nobody wants to farm in a group for this.
Personally, I dont want to kill 2 elites per minute lets say, while a dude will kill only 1 per minute in my game, I draw the ire, he gets the herald, then gets the sunder. Lol. Seems pretty stupid to me especially if I am faster at killing elites.

About the Renewed charms being too op, I dont think they are. They give more power to builds but if you were to compare the charms to builds like mosaic or warlock, it just feels like a stat stick which also gives sunder immune.

This post was edited by Azomon on Mar 28 2026 07:03am
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Mar 28 2026 07:08am
I still think it is a stupid mechanic.

Last night I dropped my first sunder on P3 multiboxx on T4 Herald.
And it was thru horking with my BO Barb who also happens to hork when I kill a Herald.

Prior to Heralds I was just a regular solo P1 player, making 1 game every 3 minutes.
Now I just make a game and leave my fillers in, if it is a TZ boss I will leave them in and have my 200fcr Light sorc rush for statue, while my game with T5 heralds stays active, and then I can come back to it with my Hdin.

All this is a lot of work, but not only that.
I still think the fact that you have to get through Herald Tiers up to 4 to get Desecrated is stupid.
To me an item you're chasing should be able to drop on first mob kill, given you are at least in alvl high enough.
Torches ? Yeah you cant drop em on first mob kill. But if you farm for mats to get torch, this is possible to get on first kill. And once you have the keys, everything (organs, unique large charm) are 100% guaranteed.
Same goes with Anni. You have to farm your way up in SP to a SoJ, and on Bnet well it is a bit different but still you can target farm and have a first kill give you mats.
With Heralds, you can get a first kill to pop an Ire draw, OK. Then you have to discover map. As you pointed out Blake, it is another advantage for Eni/Sorc users. Once you spaw the ire, you kill him, and get ridiculous Sunders odds on T1-2-3. So you can drop it but the game is designed for you to get to T4-5 to have actual odds. Which means the game is designed for you to play extensive amounts of time in order to hope for a Sunder.

I am not against rarity. It is what I enjoy about this game.
It is the wall that they added, or rather the whole staircase.
I enjoy launching the game, playing 1 game, getting a cool item or not, and closing the game. From time to time. As much as I can play for 15h straight and get almost the same results, or even better value with only 3mins of gameplay.
Herald system makes this almost impossible. (Almost yeah...)

I feel overly incentivized to multiboxx which I did not before, or not as much. You guys pointed out the fact that pubs are not a good place to farm this, I agree. Aswell as nobody wants to farm in a group for this.
Personally, I dont want to kill 2 elites per minute lets say, while a dude will kill only 1 per minute in my game, I draw the ire, he gets the herald, then gets the sunder. Lol. Seems pretty stupid to me especially if I am faster at killing elites.

About the Renewed charms being too op, I dont think they are. They give more power to builds but if you were to compare the charms to builds like mosaic or warlock, it just feels like a stat stick which also gives sunder immune.


I forgot about this but you reminded me of the fact of how powerful loading other accounts into a game is now. I mean it was strong before due to just giving yourself a p7 item bonus, but now with sunders you can get a steady supply of them with no competition via multiboxing. And despite the fact that you're basically playing solo you are more than 8x more likely to get a sunder charm compared to a solo player. That's a really stupid design and heavily favors botters/bot loaders.

This post was edited by BlakeXeal on Mar 28 2026 07:11am
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Mar 28 2026 07:13am
I forgot about this but you reminded me of the fact of how powerful loading other accounts into a game is now. I mean it was strong before due to just giving yourself a p7 item bonus, but now with sunders you can get a steady supply of them with no competition via multiboxing. And despite the fact that you're basically playing solo you are more than 8x more likely to get a sunder charm compared to a solo player.


Yes, and this is the reason why I started doing it.

Before that, I would snipe elites for uniques for the 5 items left on my Holy Grail. And it was fine.

Now I really feel like I have to multiboxx.
And gotta note that it is not the P3 that gave me my first Sunder but it was Hork.
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Mar 28 2026 07:23am
Yes, and this is the reason why I started doing it.

Before that, I would snipe elites for uniques for the 5 items left on my Holy Grail. And it was fine.

Now I really feel like I have to multiboxx.
And gotta note that it is not the P3 that gave me my first Sunder but it was Hork.


Horking heralds is the only way
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Mar 28 2026 07:23am
Yes, and this is the reason why I started doing it.

Before that, I would snipe elites for uniques for the 5 items left on my Holy Grail. And it was fine.

Now I really feel like I have to multiboxx.
And gotta note that it is not the P3 that gave me my first Sunder but it was Hork.


All the more reason they should have just added a scale difficulty slider to online play. Players are doing it anyways via loading other instances of the game on their pc to have extra characters waiting in town while they reap all the rewards.
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Mar 28 2026 08:00am
All the more reason they should have just added a scale difficulty slider to online play. Players are doing it anyways via loading other instances of the game on their pc to have extra characters waiting in town while they reap all the rewards.


Loading other chars means buying more copies means more revenue for blizzard, which is why difficulty slider will never happen for online.
Totally agree that the chances to drop sunder should not be behind multiple walls. It can be very low per herald but not almost locked behind T4 and 5. Like someone' pointer up, sometimes I just like to play for 15 mins. In that session there is a chance a jah or 45life pcomb may drop. Herald system takes away that hope for sunders.

This post was edited by xtraseal on Mar 28 2026 08:01am
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Mar 28 2026 10:10am
Loading other chars means buying more copies means more revenue for blizzard, which is why difficulty slider will never happen for online.
Totally agree that the chances to drop sunder should not be behind multiple walls. It can be very low per herald but not almost locked behind T4 and 5. Like someone' pointer up, sometimes I just like to play for 15 mins. In that session there is a chance a jah or 45life pcomb may drop. Herald system takes away that hope for sunders.


Depends on how that would affect player retention as the average player won't have the time to farm a sunder charm, quits the game, doesn't buy follow up expansions due to the previously poor design. The loss in sales would counteract any additional units the people multiboxing would generate. It's like saying allowing multiboxing in wow would lead to better sales. That probably isn't true when the majority of their subscriptions lapse because of things like cheating with multi in pvp, arena, etc. Players flock to games that have moderation and proper updates, not games that stagnate and are left to fester & rot with cheating. The current trend of loading up several accounts to get buffs like battle orders on hardcore along with bonus drops is definitely cheating and people notice it.

This post was edited by BlakeXeal on Mar 28 2026 10:16am
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Mar 28 2026 10:20am
I feel latents should have higher drop rate. But ungrading mats should be super rare. Seems backwards imo


This feels closer to a proper fix. The base sunder being easier to get while allowing the other version (upgrade) to require materials that are much more difficult to get. It would allow players to start the character they want to play more quickly. Then while they're playing the reroll using the newly acquired sunder they can work as long as they want to get the upgrade materials.
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