Not only the different variants from different acts, but somehow I think that some of the different individuals from inside the same tombs themselves as I was rolling for the auras seemed to have different speeds.
I could be off, but it seemed like they just behaved erratically in that sense. Maybe it was something else but there was definitely something going on. Perhaps the minions somehow have different stats to the regular variants or maybe there's something else that just messes up with things or maybe (my) game was just bugged or maybe I'm just imaging it.
Hopefully during the weekend I get to try out some Act4 Urdars and see how that goes.
I think they should all be 4 run 4 walk speed because there's only 1 variant of urdars in tombs, unless I missed something. They could be faster with champions, but they should otherwise be same base speed.
But yeah I definitely goofed by recommended the tals variant when river of flame moves 2x the speed and lets face it, act 4 shards are easier to waste.
So for anyone who missed it, the recommendation for demon farming is-
For normal (450% HP, but you can force spawn the cursed + aura combo you want pretty fast):
- Join P8 games (ie baal runs) until you find Cursed TZ
- Go to river of flame, see if urdars spawned by teleporting until you see the first one (42% chance), if not, keep searching new games
- Once you find urdars in P8 cursed game river, pop A4 shard before you explore the rest of the area so they spawn in as TZ
- Pre-spawn them with P8 so they'll stick even if other players leave
- Bind them one by one until you get the cursed + aura combo you want (must have level 20+ bind after gear)
For uniques (900% HP) you need to find them in TZ96 games
other than cursed and search terrorized zones, which is very difficult- you'd want to wait until river of flame is naturally TZ, then you have 30 minutes to frantically search P8 games for urdar packs and bind any cursed urdar unique you find, and you only get 1 roll per each unique. For spearwomen with jab, same steps except they spawn in act 5 frigid highlands, frozen river, ancients way & worldstone keep level 1, and only at a rate of 22% per area, and worldstone is small enough that searching to confirm lancers will prespawn most of the zone.