Ok, my boy, I went to sleep and woke to this noob slop. Why is no one correcting him?
1. ED from might, goat sacrifice and strength work. You conveniently left them out. I don't even count the 350ed from horazon set. Cheap but super effective pre enigma.
2. Defilers are necessary for clear speed for the peeceived AOE damage. I can one shot everything. Why should I bother one shotting a scattered group? You like wasting time? Ok, waste your time :D
3. Deadly and critical strike from different sources aren't added to each other. Your calculation should be 46% + 30% x 0.54 = 62.5%.
Source is amazon basin, you can look it up there.
Okay, this will be my last post to you. Either you are incapable of understanding objective data or willfully ignorant. I will try to explain this mains point as clearly and simply as possible. Judging by your avatar, you most likely are some hipster political science/gender studies major, so 6th grade math and concrete logic is hard for a wordcel like you to grasp, and any explanation of one thing will lead to you obfuscating the point to another tangential subject
The +4 skills does add flat damage, but this flat damage, approx 600 avg damage from the 4 skills is
not calculated the same way as the weapon just magically having 600 more average damage. To clarify, if you're using a 1-2 dmg white dagger, and you have +4 from wearing 2 SOJs and a maras, the +dmg part of ur echoing strike will add 600 more average damage; however, this is
not the same as if your white dagger is now doing 601-602 damage-- it is not the same as if you were using a eBOTD warpike (avg dmg ~600)without the 2 SOJS and maras. Do you think that when you use a skill shrine with +2 you are literally adding like an entire elite weapon's amount of damage? Obviously not, it is a marginal increase.
To round it back to the original complain of microbioboi's video is that his initial "testing" used an eth ariocs with a Lo, which basically got 70% deadly strike, and he also used goreriders which had another 15%, meaning he was able to stack it to 85%. With the built in 30% CS from passive, that basically got him to ~90% double damage. This is why in his tests, eth ariocs
only marginally was more damage than other things like ebotd, doom, etc. This is not even factoring in that the cast rate was an entire 1 frame slower than faster weapons. The reason that ebotd and doom had
marginally less damage than eth ariocs is purely through the mechanics of not being able to stack deadly strike with the 50%wearpon and +20Lo. The others simply could not get their double damage rate to 90%, despite the fact that their actual hit damage (when not calculating any double damage contributions) is much higher than eth ariocs. He made it seem like the +4 skill is some huge loophole damage source, when although it's significant (again, it's roughly adding about 120 avg dmg to the weapon, but not "400 per level") it's nowhere near as significant as arioc users think.
The fundamental misunderstanding is that when he made that first video, he did not take into account that the +6 CS from insight is actually very significant and would be additive with CS from the passive. You your 3rd point, you again are wrong. Your copy and pasting is from amazon basin is correct in that DS and CS arent added to each other, but both the 46% from CS and 30% from passive are CS, they are
both CRITICAL strike, not deadly and critical, so for them specifically, they are additive (whereas for you wearing ariocs, which is 50% deadly, and 30% critical, are not additive). So he simply did not realize his lack of this information, and so when you take into account the massive double damage potential of insight and it's much better synergy with lev mastery (being that htey are both the
SAME TYPE of double damage, namely
CRITICAL strike), they are additive. Thus, the higher raw weapon damage from an eth insight is much higher than the raw damage of the arioc, and the 43% critical strike better synergies with lev mastery (percent is additive) than the 50% deadly strike (percent is either or).
What I said is EASY mathematically provable. There is not even subjectivity to it. Here it is below. Using d2planner, here is eth arioc and eth insight. The relevant damage skills are maxed, the char has enough stre and dex to wear the gear, and these are the only items the char is wearing for apples to apples comparison (I had to add a griffons to the eth ariocs to boost it's FCR to be just 1 slower than insight to be fair). I made lev mastery lvl 21 on both, just bc that reaches 29% which is what most ppl's will be fore 1 hard point in it.
Here is the math:
Eth ariocs: damage per hit 1050-2127; DPS 54,475
Eth insight CA: dmg per hit 850-2121; DPS 55,329
This calculation obviously takes into account the +4 skills eth ariocs already gives. It also takes into the calculation of the different mechanics of the critical vs deadly strike. As you can see, this is complete apples to apples of completely nude char with just the weapon. No merc, no pride, no etc. I will also add that despite the fact that this analysis already shows that eth insight does more DPS due to the faster 1 frame, the dominance is amplified when you get to use pride instead of havign the merc weild insight. Again, that's the merc getting to use pride, not because it is forced to. Even without pride it is doing more damage, objectively, since 55.3 >54.5
ps. if you think defilers are necessary to clear a room, it means you shoot too slow and it sucks

