Talking about logical fallacies, you contructed arguments and understood them wrongly by yourself. I assume, there is no ill meaning:
1. Wearing insight on yourself doesn't give you any + skills. Each +skill is around 300-400 more average damage on an ES warlock. Eth arioc's or even the non eth one does a lot more damage than insight from those +4 and 50% deadly strike alone. Insight + not pride loses out big time.
2. I said maxed blood oath. Why do you assume everyone is a noob like yourself? So you max blood oath with hard points. Where you get those points? From es synergy, demon mastery and hex. With arioc and +2 amu, you can max blood oath and still have lvl 20 demonic mastery for 2x defilers + bondage demon. Defilers are the real deal for clear speed.
3. You get the same with arioc and levitation mastery. The damage on insight without +skills os low, so you need highlords to achieve 91% CS with one defiler instead of 2.
The only advatages insight has got, it is cheap and 125fcr is easily achievable. You do that at the cost of a very weak mercenary.
I’m going to assume this is less “bad faith” and more “bad math" based on your tenuous grasp of it, so let me walk you through it in terms that don’t require guesswork.
1) No, each level of +ES does not add 300-400 avg damage--the total +4 going from level 35-39 for example adds a total of 600 avg. And for that 600, no, that does not mean you’re adding 600 raw avg weapon damage. That added damage does not get multiplied by the ~425% ED from the skill. So when you tack +4 skills onto an already 3191–4842 range, the increase is marginal—not remotely comparable to turning a 171–587 base into 771–1187 (as you clearly think it does).
If that distinction isn’t obvious, here’s the simplified version: divide that ~600 avg by ~5 (your ED multiplier). Congratulations, you’re looking at roughly +120 avg weapon dmg. That’s it. Not “an entire extra weapon,” not anything close to what you’re implying—just a modest bump, instead of the grief and a half of dmg you think +4 simply does. This is easily verifiable in d2planner, assuming you’re willing to check your assumptions instead of repeating more jsp fallicies.
2) If you think Defilers are “necessary” for clear speed, it probably means your weapon sucks
3) You’re also mixing up Critical Strike and Deadly Strike, which is where things really go off the rails. These are separate, non-additive (“either-or”) probabilities.
Insight’s 46% CS stacks additively with mastery: 46% + 30% = 76% CS.
Arioc’s 50% DS does not stack the same way with CS. The actual combined chance is:
50% + (0.5 × 30%) = 65%.
So instead of your assumed “stack everything and win” model, you actually get diminishing returns. The presence of one reduces the marginal benefit of the other—something you’d notice if you ran the numbers instead of hand-waving them.
Overall, I get what you were trying to argue—it just doesn’t survive even a basic pass through the math.
This post was edited by LeetThrust on Mar 24 2026 05:39pm