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Mar 23 2026 01:18pm
What is better +dmg or -res on them?

This post was edited by Toomz on Mar 23 2026 01:19pm
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Mar 23 2026 01:24pm
depends on your build
depends if you already have -res or not

for example, a cold sorc with cold mastery surely doesnt need -res.
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Mar 23 2026 01:45pm
i also have a qestion about latents

is -res on them have any meaning for making a renewed?
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Mar 23 2026 01:56pm
Usually, you will want whatever you have less of. If you have more +dmg% than -resist%, you'll likely want more -resist%.

Most characters will probably want -resist. FoH, psn necro, Cold sorc will want +dmg% (due to skills).

-resist on latent isn't very important.
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Mar 23 2026 02:04pm
From my perspective, -enemy resistance is better in most cases.

This summary is created with ai:

In the endgame, stacking -% Enemy Resistance is almost always superior to raw +% damage. Here’s the breakdown:

- The Sunder Mechanic: When a Sunder Charm breaks an immunity, it sets the enemy's resistance to 95%. At this point, they still take barely any damage.

- The 1/5 Penalty: Skills like Conviction and Cold Mastery only operate at 20% effectiveness against sundered enemies. For example, a -100% Cold Mastery only reduces a sundered enemy's resistance by 20% (bringing them down to 75%).

- The Gear Advantage: Unlike skills, -% resistance from gear - such as Rainbow Facets, Infinity (if self-wielded), or Flickering Flame - works at 100% effectiveness. This includes the new Protector’s Stones and Renewed Sunder rolls.

- Scaling: Since sundered enemies start at 95% res, reducing that number is a massive total damage multiplier. Adding more +% elemental damage is just additive, but dropping an enemy from 95% to 50% resistance actually increases your damage dealt by 10x.

Examples for Proof:

Blizzard Sorceress (Cold Mastery Level 30 Base)

Target: Sundered Cold Immune (95% Res).
Setup A (Pure Skills): Level 30 Cold Mastery (-165% res). Effective reduction: 165% x 0.2 = 33%. Enemy remains at 62% Res (You deal 38% damage).
Setup B (With New Items): Level 30 Cold Mastery + -10% Protector’s Stone + -10% Renewed Sunder. Skill reduction: 33%. Gear reduction (100% effective): 10% (Stone) + 10% (Sunder) = 20%. Enemy drops to 42% Res (You deal 58% damage).
Result: Setup B increases your actual damage output by over 50% compared to Setup A.


Whirlwind Barbarian (The Physical Multiplier)

Target: Sundered Physical Immune (95% Res). You deal only 5% of your damage.
With -10% Protector’s Stone & -10% Renewed Sunder: Enemy Res: 95% - 10% - 10% = 75%.
The Impact: By dropping the enemy from 95% to 75% res, your actual damage taken by the monster goes from 5% to 25%.
Verdict: You have QUINTUPLED (5x) your kill speed against physical immunes.

TL;DR: If you want to melt "broken" immunes and bosses, prioritize -10% Protector’s Stones and high-roll Renewed Sunders over raw sheet damage.

This post was edited by krassakollege on Mar 23 2026 02:31pm
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Mar 23 2026 02:38pm
It really depends on 2 factors:

1. How much -res or +skill type dmg you already have. Best to try and balance the two.

2. How common are immunities to that damage type. Magic has almost no immunes in the game and most mobs don't really have any magic res therefore +15% Magic damage > -10% magic res. However, fire immunes are everywhere so in many cases -10% fire res > +15% fire damage.
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Mar 24 2026 12:55am
Usually, you will want whatever you have less of. If you have more +dmg% than -resist%, you'll likely want more -resist%.

Most characters will probably want -resist. FoH, psn necro, Cold sorc will want +dmg% (due to skills).

-resist on latent isn't very important.


This.
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