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d2jsp Forums > Diablo II > Diablo 2: Resurrected > D2:R Discussion > Does Is Matter If Demon Is P8 Or P1
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Mar 19 2026 07:02am
They don’t die anyway it doesn’t matter lol
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Mar 19 2026 07:24am
ok, so dmg scales with difficulty, checked dis
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Mar 19 2026 07:39am
I am SO thankful for this thread

Was building up a dueler that JUST uses by boy Fisto, but going to need to make these p8 dueling games lol
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Mar 19 2026 07:44am
so conclusion is life not scales but dmg scales
dis game is stoopid
just quick tests... mby more later

This post was edited by Mest_Sw on Mar 19 2026 07:45am
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Mar 19 2026 07:53am
so conclusion is life not scales but dmg scales
dis game is stoopid
just quick tests... mby more later


I've tested life and found it scales with playercount and is locked in when binding
I haven't tested damage, since that's such a minor scaling and hard to test, but other people testing it have claimed it shows damage does *not* scale with playercount / isn't locked in at binding
Likewise its extremely obvious that bind demon's added +damage being applied to A1/A2 is reset with every game, which is as simple to test as having a char with 1 point bind demon and +99 skills gear and joining games with that gear on/off- it will OHKO everything if you joined the game with that gear on, and do negligible damage with it off.
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Mar 19 2026 08:42am
I've tested life and found it scales with playercount and is locked in when binding
I haven't tested damage, since that's such a minor scaling and hard to test, but other people testing it have claimed it shows damage does *not* scale with playercount / isn't locked in at binding
Likewise its extremely obvious that bind demon's added +damage being applied to A1/A2 is reset with every game, which is as simple to test as having a char with 1 point bind demon and +99 skills gear and joining games with that gear on/off- it will OHKO everything if you joined the game with that gear on, and do negligible damage with it off.


From my own personal tests, made both offline with similar huge +skills and online with my poorman’s options, I’m also convinced and have the same conclusion as you about those subjects:
Player count / TZ snapshot life of the demon
+skill matters at game start

I have the same hesitation as you about the question “does player count / TZ snapshot the base dmg?”, but yeah… it barely matters since the dmg mostly comes from skill lvl

The one thing I can’t understand yet, and that feels like an important detail, is… can a bound demon be higher lvl than you?
As mentioned above, the life (and possibly dmg) are snapshotted when bound.
But I’ve had conflicting results when it comes to the aura lvl.
Prior to clvl 96, my bound demon with conviction wasn’t always overriding TZ 96 enemies’s conv.
At clvl 96, it did.
Like if the demon’s lvl was restricted to your own clvl (like it is for most pets, except ravens).
But that’s from limited testings, and I know the conviction override can be clunky at times…

Would need to test properly with another aura, like might, on clvl below 96 and 96+ with the exact same gear/stats to see if we do really get +10% ed or not.
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Mar 19 2026 08:51am
Yeah there's some really hard to test bits that would be much easier if someone just had a mod displaying demon stats in real time so I never got arsed to set up a proper test, if proper testing is even possible
There is one big caveat that should be tested- when demons are being resummoned with your current level of +skills factored in at the start of each game joined, is it actually adding the +bind demon damage, or is it scaling the +% ed from bind/mastery and the +base damage was locked in at summoning? Because if the latter was the case, it would show up in the test where I did +99 all skills because the +99 mastery would have extremely high % ed multiplying the very low base damage. To test this you'd want a 0 point mastery 1 point bind demon with +99 skills testing binding at level 1 vs level 99 and see if the damage in new game varies when using level 1 vs level 99 gear.
But assuming its the case where both % ed and +damage are both recalculated at the start of a new game, yeah then it would make no sense for P1 vs P8 damage to be locked in when bound either.
Because those numbers are being set directly in the monster's A1/A2 parameters, and all the effects of the +damage on bind demon work that way (as someone pointed out, succubi blood star is glitched and pulling its damage from A1 instead of E1, hence why its dealing +1600 phys instead of magic)

Testing monster levels from TZ is also tricky. Your conviction level is probably the easiest way, the question then has to be if its adding the +3 unique level at all, for normal vs unique bound enemies or not, and locked to your char level. A whole bunch of sources claim its locked to char level, but that's still ambiguous whether when you're 96 the monster would be 96 or 99 based on those former factors. And then testing also showed monster auras DO benefit from battle command and get 'recast' with +1 skill level. Aura enchanted uniques in TZ96 should be calculating their auras as level 99 monsters, so if your monster is level 96 it might be 0-1 less than theirs, then with BC becomes 0-1 higher.

But for non-aura stats the only way monster level would affect it is the incredibly minor +life/+damage/ar/defense/chance to hit difference that you could never possibly test. Aura testing would really be the way to do it, and yeah using might aura to see if you get an extra +10% damage would do it, the prior testing showed +10% might when you used battle command which is how we know that worked.



I was just kind of assuming someone would make a SP mod to display demon stats since they're undoubtably just stored in some easily accessible memory

This post was edited by Goomshill on Mar 19 2026 08:52am
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Mar 19 2026 08:52am
You can bind venom lord from izual uber level The Furnace that's immune to everything except physical, then find one with stone skin and bind it and you'll have a demon immune to all damage except physical, which it will take only 50% damage from. Doesn't matter if it's from p1 or p8, it will legitimately never die even against heralds lvl 5 and Ubers.



This post was edited by Emiliaaa on Mar 19 2026 08:58am
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Mar 19 2026 09:12am
From my own personal tests, made both offline with similar huge +skills and online with my poorman’s options, I’m also convinced and have the same conclusion as you about those subjects:
Player count / TZ snapshot life of the demon
+skill matters at game start

I have the same hesitation as you about the question “does player count / TZ snapshot the base dmg?”, but yeah… it barely matters since the dmg mostly comes from skill lvl

The one thing I can’t understand yet, and that feels like an important detail, is… can a bound demon be higher lvl than you?
As mentioned above, the life (and possibly dmg) are snapshotted when bound.
But I’ve had conflicting results when it comes to the aura lvl.
Prior to clvl 96, my bound demon with conviction wasn’t always overriding TZ 96 enemies’s conv.
At clvl 96, it did.
Like if the demon’s lvl was restricted to your own clvl (like it is for most pets, except ravens).
But that’s from limited testings, and I know the conviction override can be clunky at times…

Would need to test properly with another aura, like might, on clvl below 96 and 96+ with the exact same gear/stats to see if we do really get +10% ed or not.


i do believe it can be higher level than you.

i have a lvl 30 LLD with a demon from hell and he hits hard with what appears to be well over 100k hps. i ran a test with a lvl75 orb sorc and a lvl 75 fire sorc, neither were able to move his hp bar by more than a hair. (demon with no imunities)

though i could be wrong and that was just a strong lvl 30 demon
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Mar 19 2026 09:20am
Does it matter if u bind the demon while with full demon skillers + max all +skills items ?
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