Probabilities don't work that way.
If you have two independent events you can't sum them.
If you have a first event with a 60% chance (crit) and a second with 40% chance (deadly strike) and they roll one after another, you don't have a 100% probability to double damage.
I already did that, which is why crit landed at 65% and deadly strike landed at 18%.
Then once that is done they can be added.
DoubleChance = 1-(1-CS1)(1-CS2)(1-DS)
Double chance = 1-(0,54*0,64*0,48)
Double chance = 1-0,1659 = 0,8341, aka the same number as adding the already "nerfed" numbers.
What i did not do was to scale the critic% of insight based on +all skill levels.
This post was edited by gel87 on Mar 19 2026 04:17am