I think whats more important than the oneshot probability is the fact that for leaching purposes, sometimes it's necessary to do high dmg to basically refill that life, for instance against ubers. For an extreme example, if your damage is like 1-10k, and you roll 1 twice, you can get deleted without significant life leach as you get hit the second or third time. If your damage is like 4999-5001, even for the same avg damage, we can all see how that allows you to consistent leach your life back between hits from an uber
You're absolutely right, less damage output variance also means more reliable leech.
This post was edited by xhul on Mar 17 2026 01:53am