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Mar 15 2026 12:56pm
This thread needs yet another addendum

Turns out the act 5 variant of urdars have only 3 damage regen and lose -25% regen compared to the acts 2-4 versions which all have 4 damage regen.
Normal monsters have 1.22%/s, urdars from act 5 have 1.83%/s, urdars from acts 2-4 have 2.44%/s

So this creates the tradeoff that act 5 urdars have 200% hp / 75% dr / 160% ar / 3 regen, while acts 2-4 urdars have 230% hp / 55% dr / 110% ar / 4 regen
For a blood boil build in particular the extra regen matters more than the hp/dr/ar, and the cold immune variant found in Tal Rasha's Tomb, in P8 TZ96 cursed games, will now be the #1 option imo
So my recommendation has changed from frigid highlands urdar (very hard to get, 22% per game) to tal's tomb (much easier, 42% per tomb, 7 tombs per game, 97%+ chance to get one)


so we should be farming urdars in act2 for BIS tz urder binds?

do most people just bind rare mobs? I hunt for spearwomen in act5 ancients way but can never find a rare mob of them, just plain, so I bind them.
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Mar 15 2026 01:07pm
Act 5 urdars are a pain in the ass to get.
The game that rolls with cursed TZ doesn't have Urdars. The game that have urdars gets crap TZ ofc.
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Mar 15 2026 01:11pm
so we should be farming urdars in act2 for BIS tz urder binds?
do most people just bind rare mobs? I hunt for spearwomen in act5 ancients way but can never find a rare mob of them, just plain, so I bind them.


well I still think its specifically urdar a2-4 is best for blood boil, spearwoman is best for non-blood boil unless for some reason you're skipping max blood oath you might want a higher hp like heph or furnace of pain venom lord or just vile mothers for extra meat shields.
I was explaining just 2 pages back in this thread that there's really not much use for unique mobs, although I haven't tested if the normal mobs upgraded to unique are getting the same 2x base HP so I can't confirm that yet, need to test for sure
otherwise all the random affixes you could get are either irrelevant or pretty minor bonuses at best. Extra fast, extra strong, aura enchanted, spectral hit, teleportation all do effectively nothing. Mana burn does +20% magic resist which is irrelevant, fire enchanted gives a pretty irrelevant immunity and negligible damage. Stone skin & magic resistant can give decent defenses or immunities but it doesn't matter much if the demon is functionally immortal, though cold immunity is a minor bonus. Lightning enchanted is the 'best' but still pretty minor- the bolts released when hit will spread curse procs.
The champion bonuses are actually more meaningful because they get some serious +% ed / % frw that stacks, but they can't be cursed + aura by any means I know. So too bad.


So my current recommendation for blood boil builds would be to find a P8 game with cursed TZ, then go hunt tal rasha's tombs for the cold immune urdars because they have higher regen + cold immune, which is worth more than the %life/ar/dr on act 5 version.
Binding plain spearwomen definitely works for the highest dps, but their low regen and low base life does mean they can die on a blood boil build and don't regen life to offset boil usage as much as urdars do
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Mar 15 2026 01:12pm
but just in case anyone missed the revelation from last page:
act 5 urdars only have 1.83% hp/s regen, while act 2-4 urdars have 2.44% regen. That wasn't listed in the wiki
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Mar 15 2026 07:41pm
well I still think its specifically urdar a2-4 is best for blood boil, spearwoman is best for non-blood boil unless for some reason you're skipping max blood oath you might want a higher hp like heph or furnace of pain venom lord or just vile mothers for extra meat shields.
I was explaining just 2 pages back in this thread that there's really not much use for unique mobs, although I haven't tested if the normal mobs upgraded to unique are getting the same 2x base HP so I can't confirm that yet, need to test for sure
otherwise all the random affixes you could get are either irrelevant or pretty minor bonuses at best. Extra fast, extra strong, aura enchanted, spectral hit, teleportation all do effectively nothing. Mana burn does +20% magic resist which is irrelevant, fire enchanted gives a pretty irrelevant immunity and negligible damage. Stone skin & magic resistant can give decent defenses or immunities but it doesn't matter much if the demon is functionally immortal, though cold immunity is a minor bonus. Lightning enchanted is the 'best' but still pretty minor- the bolts released when hit will spread curse procs.
The champion bonuses are actually more meaningful because they get some serious +% ed / % frw that stacks, but they can't be cursed + aura by any means I know. So too bad.


So my current recommendation for blood boil builds would be to find a P8 game with cursed TZ, then go hunt tal rasha's tombs for the cold immune urdars because they have higher regen + cold immune, which is worth more than the %life/ar/dr on act 5 version.
Binding plain spearwomen definitely works for the highest dps, but their low regen and low base life does mean they can die on a blood boil build and don't regen life to offset boil usage as much as urdars do


is it possible the game doesn't spawn with udars? how do you know?
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Mar 16 2026 12:52am
is it possible the game doesn't spawn with udars? how do you know?


Each area only spawns with 3 types of mobs out of its possible types. Act 5 areas spawn with 1 ranged mob and then 2 other melee or ranged. Durance has 4 possible, so its a 75% chance to have urdars. But only 22% each for either act 5 area- frigid or acheron- to have urdars. Tals tombs is 7 to choose from, each level of palace / harem has 5. Hence virtually guaranteed to be in at least 1 of the palace cellar or tals tombs
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Mar 16 2026 01:07am
I had the idea that even bosses are not affected by holy freeze, they would get amped. They died so fast that i forgot about that.
WRONG
With my cold cursed urdar, that sticks to me, i was teleing near mephisto again and again, so i was in range but the urdar couldn't attack him. He didn't get amped.
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Mar 16 2026 01:24am
I had the idea that even bosses are not affected by holy freeze, they would get amped. They died so fast that i forgot about that.
WRONG
With my cold cursed urdar, that sticks to me, i was teleing near mephisto again and again, so i was in range but the urdar couldn't attack him. He didn't get amped.


Yep all act bosses and their uber/clone variants have the primeevil tag and are not affected by holy freeze. Not just no slow, no damage, hence no amp. Its a really minor concern for holy freeze applying amp to them since demon attacks can still do it in a few swings, and your warlocks damage should be super overkill on anything less than p8 diablo/baal.

It is more of a question whether you actually want holy freeze slowing down monsters or whether you'd rather have them funneling towards you faster. Thats the argument for holy fire. If you felt remotely threatened by pvm damage the slow would be an autoinclude but warlocks are so stupidly tanky maybe you dont need to care
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Mar 16 2026 01:43am
Yep all act bosses and their uber/clone variants have the primeevil tag and are not affected by holy freeze. Not just no slow, no damage, hence no amp. Its a really minor concern for holy freeze applying amp to them since demon attacks can still do it in a few swings, and your warlocks damage should be super overkill on anything less than p8 diablo/baal.

It is more of a question whether you actually want holy freeze slowing down monsters or whether you'd rather have them funneling towards you faster. Thats the argument for holy fire. If you felt remotely threatened by pvm damage the slow would be an autoinclude but warlocks are so stupidly tanky maybe you dont need to care


Yes warlock are tanky with blood oath, but you are always one bad tele away from death, a nasty pack of frencytaurs, lord de seis, dolls...
I like the extra safety that holy freeze adds, i like to play comfy.
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Mar 16 2026 03:07am
I prefer my wave 2 Achmel with cursed/conviction/teleport (lol), stays where i tell him to ai-wise and generally teleports usefully for me. Spreads the blood boil around and doesn't steal the other demon(s) with him as he goes. Keeps amp up pretty steadily, maybe from his hidden poison aura? Maybe not, could just be the unholy bolts doing it... the barf attacks are pretty badass too. Someone told me the fun police heard about binding him and that it might get patched :( too bad since he gives so much magic pierce

This post was edited by 0blique on Mar 16 2026 03:07am
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