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Mar 11 2026 05:16pm
WOW that makes a full summoner build oo much better for mf now i can just enter game full gc summon and take all out??

and if i have a second hand with a book and weapon with alot of skill i can just swap before leave game and when enter next game will have more skills into summon soo binded demon will be stronger right?


Yeah it rolls it's stats when you enter a game based on the level it's on when entering
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Mar 12 2026 09:40am
  • S Tier: Spear Rogue (TZ > Matron > Reg)
  • A Tier: Urdar > Minion of Destruction > Vile Mother
  • B Tier: Goatman > Hephasto > Smith > Axe Rogue > Hell Buzzard
  • C Tier: Council > Balrog / Overseer / Putrid Defiler / Tainted > Flayer
  • F Tier: Fallen/Fetish Shaman > Siren > Fetish / Archer Rogue > Demon Imp > Succubi
  • Platinum SSS Hidden Tier: Pain Worm / Vile Child upgraded to unique via monster shrine so it has cursed


Rankings are only for true pokemon trainers not 1 pointer echoing strike builds that just need aura.
When you've got high blood oath the HP/damage difference on Hephasto and a Goatman is mostly irrelevant, they are both unkillable and 95% dps comes from the skill, but A5 tundra goats run 50% faster
If you just need a lowbie aura bot then the base HP really does matter and you can go grind river of flame every time you die, you take that long walk of shame
Rogues with shields have blocking but that makes them worse because they have an animation that interrupts them, better to just take damage.
Any monster that uses an ability that does nothing or has a defensive AI is wasting time not attacking. At least Vile Mothers bring a permanent set of meat shields with them, unlike Shamans
All ranged attacks are totally worthless.


so I farmed ancients way TZ until I found a cursed one and just got a tz95 regular spear woman. I have high skills, so she is a beast now. How can I make her better? She wasn't unique/champion, just a regular mob. She is immune to lightning. Is it possible to get a better roll? Like a spear woman immune to 2 things instead of one? Could she theoretically have more attributes as well?
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Mar 12 2026 09:55am
so I farmed ancients way TZ until I found a cursed one and just got a tz95 regular spear woman. I have high skills, so she is a beast now. How can I make her better? She wasn't unique/champion, just a regular mob. She is immune to lightning. Is it possible to get a better roll? Like a spear woman immune to 2 things instead of one? Could she theoretically have more attributes as well?


Well for normal pvm purposes the best possible spearwoman you could get is a TZ 96 natural cursed + aura enchanted, TZ affix irrelevant, but that's incredibly rare. And then the only advantage over a normal spearwoman upgraded to unique is the extraneous affixes she could have, mostly stone skin for +50% dr, which can increase her from 49% DR with buffs -> 99% DR and be virtually immune, not fully immune but taking negligible damage- but she's already virtually unkillable even with 33% DR. Same reason a matron's den spearwoman isn't superior even though it has 400-500% hp and more base damage- its lower level so less chance to hit.
Blood boil builds have to care about monster hp and regen so they should use urdars. Any build other than blood boil still should have 20 blood oath and an unkillable demon even if its 1 point bind demon, so in all other cases (pure summoner, ES warlock, fire warlock, etc) spearwoman would be #1 option, and TZ 96 spearwoman still has such overkill HP & regen she's better than an urdar.

So basically the TZ 96 spearwoman basic mob is more or less the best you're going to get. It doesn't really matter if she gets other affixes if they're redundant effects. You could have a 99% dr stone skin but does it make a difference if the 49% dr version heals faster than it takes damage even vs ubers? She can be cold immune with any cold enchantment (50% base cold resist on all versions), but eh, too few monsters deal cold damage to slow her and they normally last a fraction of a second anyway.
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Mar 12 2026 10:54am
Well for normal pvm purposes the best possible spearwoman you could get is a TZ 96 natural cursed + aura enchanted, TZ affix irrelevant, but that's incredibly rare. And then the only advantage over a normal spearwoman upgraded to unique is the extraneous affixes she could have, mostly stone skin for +50% dr, which can increase her from 49% DR with buffs -> 99% DR and be virtually immune, not fully immune but taking negligible damage- but she's already virtually unkillable even with 33% DR. Same reason a matron's den spearwoman isn't superior even though it has 400-500% hp and more base damage- its lower level so less chance to hit.
Blood boil builds have to care about monster hp and regen so they should use urdars. Any build other than blood boil still should have 20 blood oath and an unkillable demon even if its 1 point bind demon, so in all other cases (pure summoner, ES warlock, fire warlock, etc) spearwoman would be #1 option, and TZ 96 spearwoman still has such overkill HP & regen she's better than an urdar.

So basically the TZ 96 spearwoman basic mob is more or less the best you're going to get. It doesn't really matter if she gets other affixes if they're redundant effects. You could have a 99% dr stone skin but does it make a difference if the 49% dr version heals faster than it takes damage even vs ubers? She can be cold immune with any cold enchantment (50% base cold resist on all versions), but eh, too few monsters deal cold damage to slow her and they normally last a fraction of a second anyway.


so you are basically saying a normal monster +my maxed bind demon is pretty much as good as finding a champion pack with stuff already on it? that is helpful, I have been trying to only farm champions that have affixes already

thanks for the reply bro
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Mar 12 2026 11:13am
so you are basically saying a normal monster +my maxed bind demon is pretty much as good as finding a champion pack with stuff already on it? that is helpful, I have been trying to only farm champions that have affixes already

thanks for the reply bro


What's been unclear is whether normal monsters upgraded to uniques get the 2x health of a unique or not, but that doesn't matter much when its functionally unkillable with astronomical HP/regen.
But since monster affixes are mostly irrelevant, yes the normal mobs are just about identical to the unique.

The ones that would matter are extra fast & extra strong for the speed / 99% ed, and aura enchanted. You get all those by just having 20 bind demon. The other affixes are either do-nothing or very minor bonuses
Mana burn does nothing in pvm, just 20% magic resist but that's totally irrelevant.
I have no idea if teleportation even functions, melee monsters don't teleport above 30% hp and so you'd have to blood boil them down, they might heal but eh, it would be an annoyance at best
Magic resistant doesn't matter much, unless it gives a cold immunity it can be sometimes helpful.
Spectral hit is a tiny upside or downside in that it gives cold damage sometimes, which slows but also shatters corpses. Same issue of resists irrelevant. And your demon already gets spectral hit, so again doesn't matter
Multiple shots does nothing because you really really really shouldn't use a ranged mob to begin with, melee mobs don't get it
Fire enchanted adds an irrelevant amount of damage and a redundant resist/immunity.

Then we have;

Cold enchanted is a minor upside if it gives an immunity so cold damage won't slow your demon, same as magic resist. And since it slows on every hit that can be helpful, but because it shatters corpses that can prevent engorge or allied horking.
Lightning enchanted is a minor upside because the lightning bolts released when struck will carry over the cursed aoe. This is pretty redundant with a holy damage aura, BUT a build using a cursed + conviction demon could care about it.
Stone skin gives the minor upside of %dr and/or immune to physical and extra defense, all of which are pretty irrelevant when your monster is already unkillable. Pretty much only damage that can even reduce monsters is crushing blow from urdars, and %dr / immunity does mitigate that.

Basically, none of these matter. Lightning enchanted might be the most relevant in general, just increasing the rate of spreading curse.
I haven't tested if the invisible glitchy lightning+cold and/or fire enchanted explosions carry over to demons, but this requires them to be put into hit recovery not just struck, hence could only hit snakes/suicide minions/charge zombies/urdars/lister in PvM or require a hostile warcry barb or whatever to set up with a lengthy stun timer.
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Mar 12 2026 11:27am
What's been unclear is whether normal monsters upgraded to uniques get the 2x health of a unique or not, but that doesn't matter much when its functionally unkillable with astronomical HP/regen.
But since monster affixes are mostly irrelevant, yes the normal mobs are just about identical to the unique.

The ones that would matter are extra fast & extra strong for the speed / 99% ed, and aura enchanted. You get all those by just having 20 bind demon. The other affixes are either do-nothing or very minor bonuses
Mana burn does nothing in pvm, just 20% magic resist but that's totally irrelevant.
I have no idea if teleportation even functions, melee monsters don't teleport above 30% hp and so you'd have to blood boil them down, they might heal but eh, it would be an annoyance at best
Magic resistant doesn't matter much, unless it gives a cold immunity it can be sometimes helpful.
Spectral hit is a tiny upside or downside in that it gives cold damage sometimes, which slows but also shatters corpses. Same issue of resists irrelevant. And your demon already gets spectral hit, so again doesn't matter
Multiple shots does nothing because you really really really shouldn't use a ranged mob to begin with, melee mobs don't get it
Fire enchanted adds an irrelevant amount of damage and a redundant resist/immunity.

Then we have;

Cold enchanted is a minor upside if it gives an immunity so cold damage won't slow your demon, same as magic resist. And since it slows on every hit that can be helpful, but because it shatters corpses that can prevent engorge or allied horking.
Lightning enchanted is a minor upside because the lightning bolts released when struck will carry over the cursed aoe. This is pretty redundant with a holy damage aura, BUT a build using a cursed + conviction demon could care about it.
Stone skin gives the minor upside of %dr and/or immune to physical and extra defense, all of which are pretty irrelevant when your monster is already unkillable. Pretty much only damage that can even reduce monsters is crushing blow from urdars, and %dr / immunity does mitigate that.

Basically, none of these matter. Lightning enchanted might be the most relevant in general, just increasing the rate of spreading curse.
I haven't tested if the invisible glitchy lightning+cold and/or fire enchanted explosions carry over to demons, but this requires them to be put into hit recovery not just struck, hence could only hit snakes/suicide minions/charge zombies/urdars/lister in PvM or require a hostile warcry barb or whatever to set up with a lengthy stun timer.


but you get extra strong + extra fast even on poverty tier +skills so even that is whatever
as far as max sprite limit from light enchant bolts i dont think you can proc enough hits on your demon before the screen dies anyways
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Mar 12 2026 11:35am
but you get extra strong + extra fast even on poverty tier +skills so even that is whatever
as far as max sprite limit from light enchant bolts i dont think you can proc enough hits on your demon before the screen dies anyways


Not the max sprite limit, but the useful effects of lightning enchanted being that the bolts released when struck always curse enemies (extra way to spread curse, slight upside, not anywhere as useful as holy auras) and that when put into hit recovery, combos of elements release the glitchy triggers- lightning+cold releases a cold nova on every hit recovery. Lightning+fire does not release explosions anymore since D2r patched it out, but afaik the cold damage nova still exists (so triple enchanted doesn't matter either). That's also still a minor upside anyway since its a low damage frost nova, not scaled, so even if you manage to put your demon into a stun debuff (only urdars+lister in PvM) and then every hit triggers it, that's still just 868-870 cold damage per nova. No idea if it even works with bound demons, and even if it did it would be incredibly rare to occur, and do basically nothing when it does. Unless some singer barb with low cold resist hostiles you and telestomps with warcry and blows up I guess

basically the most impactful stuff you can get from extra affixes are;
>cold enchanted for immunity to slow + slow on attack + destroys corpses (not necessarily a good thing overall)
>lightning enchanted for minor extra curse aoe from the lightning bolts
The rest is pretty irrelevant
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Mar 12 2026 11:38am
Not the max sprite limit, but the useful effects of lightning enchanted being that the bolts released when struck always curse enemies (extra way to spread curse, slight upside, not anywhere as useful as holy auras) and that when put into hit recovery, combos of elements release the glitchy triggers- lightning+cold releases a cold nova on every hit recovery. Lightning+fire does not release explosions anymore since D2r patched it out, but afaik the cold damage nova still exists (so triple enchanted doesn't matter either). That's also still a minor upside anyway since its a low damage frost nova, not scaled, so even if you manage to put your demon into a stun debuff (only urdars+lister in PvM) and then every hit triggers it, that's still just 868-870 cold damage per nova. No idea if it even works with bound demons, and even if it did it would be incredibly rare to occur, and do basically nothing when it does. Unless some singer barb with low cold resist hostiles you and telestomps with warcry and blows up I guess

basically the most impactful stuff you can get from extra affixes are;
>cold enchanted for immunity to slow + slow on attack + destroys corpses (not necessarily a good thing overall)
>lightning enchanted for minor extra curse aoe from the lightning bolts
The rest is pretty irrelevant


you dont get the frost nova from cold enchant on demons sadly
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Mar 12 2026 09:26pm
Not the max sprite limit, but the useful effects of lightning enchanted being that the bolts released when struck always curse enemies (extra way to spread curse, slight upside, not anywhere as useful as holy auras) and that when put into hit recovery, combos of elements release the glitchy triggers- lightning+cold releases a cold nova on every hit recovery. Lightning+fire does not release explosions anymore since D2r patched it out, but afaik the cold damage nova still exists (so triple enchanted doesn't matter either). That's also still a minor upside anyway since its a low damage frost nova, not scaled, so even if you manage to put your demon into a stun debuff (only urdars+lister in PvM) and then every hit triggers it, that's still just 868-870 cold damage per nova. No idea if it even works with bound demons, and even if it did it would be incredibly rare to occur, and do basically nothing when it does. Unless some singer barb with low cold resist hostiles you and telestomps with warcry and blows up I guess

basically the most impactful stuff you can get from extra affixes are;
>cold enchanted for immunity to slow + slow on attack + destroys corpses (not necessarily a good thing overall)
>lightning enchanted for minor extra curse aoe from the lightning bolts
The rest is pretty irrelevant


isn't holy freeze also as good as light enchanted? It is funny...I actually got a regular trash mob a5 spearwoman light enchant this morning from tz95 cursed zone (I have max bind demon so it got a aura). This is as good as HF right? maybe less because technically we value slowing attacks in pvm, but honestly still prettty good as holy fire right?
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Mar 12 2026 09:33pm
isn't holy freeze also as good as light enchanted? It is funny...I actually got a regular trash mob a5 spearwoman light enchant this morning from tz95 cursed zone (I have max bind demon so it got a aura). This is as good as HF right? maybe less because technically we value slowing attacks in pvm, but honestly still prettty good as holy fire right?


We're implying that you're getting cursed + aura enchanted on all these bound demons, and talking about the other mods you could get, like elemental enchanted / stone skin / mana burn / etc
Since you can get cursed + aura enchanted from normal mobs in cursed TZ, there's not much benefit to searching for much harder to obtain unique enemies, because the other affixes they could have like lightning enchanted don't do much


of the three holy damage auras, holy freeze has the upside of slowing enemies as a defense. But it also has the downside that slowed enemies move into your aoe slower and block other enemies out of range, and holy freeze won't hit act bosses and get the 75% chance to curse them each tick that holy fire/shock have. Holy fire and holy shock have identical uses for spreading curse, but holy fire has slightly larger aoe because its higher level.
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