Yea its definitely apples and oranges comparing, but what if you were reliably and quickly able to get p8 games. Does that change the equation for you?
As a p1 horker barb, you are subject to running a few restricted areas like trav.
This means a lot of load times and time spent running in town.
This also means a lot of time spent horking.
Sure you can get approximately 2x more drops per kill (depends on target and FI’s %), but your real effective amount of kill per minute, from lobby to lobby, even if ‘’doubled’’, is still very far from what an S tier build can achieve on p7/1.
Density destroying isn’t very effective on p1 due to the high noDrop% of regular mobs.
The horker barb can definitely reach some potential profit ratio equal to around 1.5:1 compared to other builds on p1.
But this is where I mean it’s not comparable…
If you push your noDrop% from 62.5% on p1 to 14.29% on p7/1, while you can also effectively clear faster and more continuously on a S tier build made for density destroying on high player count… then this 1.5:1 ratio is easily reversed the other way around.
This is how I would roughly estimate the potential profit/10, based on infinite amount of game time to exclude RNG:
S tier density destroyers on p7/1
10/10
A tier density destroyers on p7/1
9/10
B tier density destroyers on p7/1
8/10
S tier density destroyers on p3/1
8/10
Hoker on p1
7.5/10
A tier density destroyers on p3/1
7/10
B tier density destroyers on p3/1
6/10
S tier elite/boss sniper on p1
6/10 -> but 10/10 early ladder
S tier density destroyers on p1
5/10
A tier density destroyers on p1
4/10
B tier density destroyers on p1
3/10
Casual noob doing random shit
1-2/10
The build tier are not the same form p1 to p8.
For example, a javazon may be S tier on p8, but it’s overkill dmg for p1 and drops a lot due to it’s slower fcr, jav management and lesser QoL.
This post was edited by SinsOfTheSun on Mar 6 2026 04:01pm