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Mar 3 2026 09:12am
It is in the title

Reign of the Warlock

Has to dominate.


This retarded line keeps getting parroted but the whole 'new thing has to be OP as shit or all the mouth breathers of the world would get big mad and not play the game!' is a very recent phenomenon in game design. lol
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Mar 3 2026 09:23am
I mean hammerdin, cold sorc was dominating for 25 year so..
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Mar 3 2026 09:24am
I don’t think they’re ever going to prioritize PvP balance unfortunately for the PvP enjoyers.


They can just change the monster base damage resist %

Then warlock can still be viable

As long as one physical damage build is A tier or higher that build will never be balanced for pvp

If they fixed it on the monster side, then chars like tornado druid, bowie, barb would also be more viable
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Mar 3 2026 09:27am
What about adding magic resistance as part of "all" resistances?
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Mar 3 2026 09:42am
They can just change the monster base damage resist %

Then warlock can still be viable

As long as one physical damage build is A tier or higher that build will never be balanced for pvp

If they fixed it on the monster side, then chars like tornado druid, bowie, barb would also be more viable


While I wouldn’t be opposed to buffing physical damage builds in pvm, there is just a cascading effect as pvp and pvm inherently follow a different set of rules and trying to balance both simultaneously is going to be a challenging task. We saw with D4 blizzard came out from the very beginning and admitted they wouldn’t put any effort into trying to balance the pvp aspect of the game for this reason.
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Mar 3 2026 09:47am
While I wouldn’t be opposed to buffing physical damage builds in pvm, there is just a cascading effect as pvp and pvm inherently follow a different set of rules and trying to balance both simultaneously is going to be a challenging task. We saw with D4 blizzard came out from the very beginning and admitted they wouldn’t put any effort into trying to balance the pvp aspect of the game for this reason.


I agree it’s not super easy to balance, but they’re not even trying at this point

If you let one class have 6k tornado damage and another one 240k then it’s not that hard to figure out something is off
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Mar 3 2026 09:52am
While I wouldn’t be opposed to buffing physical damage builds in pvm, there is just a cascading effect as pvp and pvm inherently follow a different set of rules and trying to balance both simultaneously is going to be a challenging task. We saw with D4 blizzard came out from the very beginning and admitted they wouldn’t put any effort into trying to balance the pvp aspect of the game for this reason.


It would be super easy to just apply different unit dmg modifiers to each skill that needs to be balanced.
The code is already there in the files…
Say you want to buff tornado for pvm, but not pvp.
You add 1.33x to the base dmg
But also change the player unit modifier from 0.17 to 0.17*0.75=0.128
And voila! You now have 1.33x more tornado dmg only for pvm, pvp is unchanged.
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Mar 3 2026 11:02am
Well mrlama doesn’t understand this game, he just copies builds from other people

And blizzard also doesn’t understand their game so

As long as they keep asking clueless people to give feedback it’s not gonna change.

My warlock wasn’t even level 24 before I already realized this skill was gonna be ridiculous, as soon as I saw it scaling with % ed from str


No, they understand their game. They just dont give a s**t about the PvP Community. Characters dont need to be balanced for PvM, just play whatever character looks fun and click on monsters until they die.

PvP is completely different and requires characters to be balanced, otherwise it becomes 1.09 where every duel game is just packed with amazons. If Warlock is OP, it will just be 8 warlocks in a game using echoing strike against each other, with 5 min between duels as they scour the map for another demon to bind before dueling again.
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Mar 3 2026 11:14am
It would be super easy to just apply different unit dmg modifiers to each skill that needs to be balanced.
The code is already there in the files…
Say you want to buff tornado for pvm, but not pvp.
You add 1.33x to the base dmg
But also change the player unit modifier from 0.17 to 0.17*0.75=0.128
And voila! You now have 1.33x more tornado dmg only for pvm, pvp is unchanged.


I don’t think going case by case through dozens of skills in the game and applying different pvm and pvp scalers would be simple as you think here to achieve the balance in both aspects that I think people would want.
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Mar 3 2026 11:23am
I don’t think going case by case through dozens of skills in the game and applying different pvm and pvp scalers would be simple as you think here to achieve the balance in both aspects that I think people would want.


Not 'simple' but nothing too complex either.
The complexity for a dev is junior entry lvl, all it requires is someone aware enough of the state of the game to list what is too weak/strong both for pvm and pvp, and proceed to a close follow up with micro nerfs/buffs each new patch, applying different dmg modifiers vs monsters and players.
We all know this won't happen... but it's sad cuz it's literally a 5 min job that could be done monthly lol
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