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Feb 26 2026 04:32pm
Do vile children carry over between games? I guess terror zone affix doesn’t include aura enchanted so that’s bummer.


nope it resummons each game and you'll notice a bit of the demon not attacking as much at the start of new runs, more noticeable on shorter runs like chaos
but a good bit is that if the vile mother is summoning children she does not run away or derp around like other mobs with skills, she just takes a few frames to birth it then goes right back to attacking
I'm not sure how long each summon takes, the game files list two redundant animations, both VM-S1-H2H with 17 FPD / 10 action frame, one played at 200/256 the other at 160/256. That would be 20 or 26 frames per cast, unless its also scaled by +% ias on mastery/engorge.
but you could potentially lose 5x casts + 15x ai delays for ~8 seconds of attacking per game, maybe I'm overestimating and I don't know if it has a cooldown or % chance to use the ability or what
when all are summoned it definitely goes back to being a basic melee mob that doesn't fuck around

Vile children are selectable in town (without unsummon/consume, you just see them clickable by anyone), they teleport / blade warp with you, receives battle orders and auras, but don't heal at akara, and teleport back if they get out of range. I'm not 100% sure on how its picking the base damage/life, because if the TZ is affecting spawns it might be using the area level you are currently in for their stats, so maybe in norm a1 your vile mother summons some weak ass minions on par with level 1 fallen. If its a level 85 zone they should be 3.7k hp / 53 damage each, so they don't get wiped by aoe too easily
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Feb 26 2026 04:51pm
nope it resummons each game and you'll notice a bit of the demon not attacking as much at the start of new runs, more noticeable on shorter runs like chaos
but a good bit is that if the vile mother is summoning children she does not run away or derp around like other mobs with skills, she just takes a few frames to birth it then goes right back to attacking
I'm not sure how long each summon takes, the game files list two redundant animations, both VM-S1-H2H with 17 FPD / 10 action frame, one played at 200/256 the other at 160/256. That would be 20 or 26 frames per cast, unless its also scaled by +% ias on mastery/engorge.
but you could potentially lose 5x casts + 15x ai delays for ~8 seconds of attacking per game, maybe I'm overestimating and I don't know if it has a cooldown or % chance to use the ability or what
when all are summoned it definitely goes back to being a basic melee mob that doesn't fuck around

Vile children are selectable in town (without unsummon/consume, you just see them clickable by anyone), they teleport / blade warp with you, receives battle orders and auras, but don't heal at akara, and teleport back if they get out of range. I'm not 100% sure on how its picking the base damage/life, because if the TZ is affecting spawns it might be using the area level you are currently in for their stats, so maybe in norm a1 your vile mother summons some weak ass minions on par with level 1 fallen. If its a level 85 zone they should be 3.7k hp / 53 damage each, so they don't get wiped by aoe too easily


Have you found any funny interaction with revived demons with warlock? I heard they emit blood boils.

Also i wonder what happens if you turn fallen into unique through monster shrine, kill it, and bind the shaman around it and let it revive. then would i have two uniques under me?
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Feb 26 2026 05:05pm
Have you found any funny interaction with revived demons with warlock? I heard they emit blood boils.

Also i wonder what happens if you turn fallen into unique through monster shrine, kill it, and bind the shaman around it and let it revive. then would i have two uniques under me?


The vile children don't emit blood boils or carry anything else worth really noting other than terror zone affixes, but bound demons blood boil of course
I guess you could test most easily with rakanishu but I'm not sure a fallen shaman would revive him as a valid target if you got one in range

the one odd interaction I found was that fetish shamans would resurrect themselves as a hostile 0-0 base damage unique mob that would attack you, when it dies, but apparently only offline. When I tried it online nothing happened
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Feb 26 2026 06:16pm
How rare are amp spearwomen? I only seem to come across champions it seems, no uniques
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Feb 26 2026 06:27pm
How rare are amp spearwomen? I only seem to come across champions it seems, no uniques


Curse affix tz bind the normal one. It will come with curse. So you keep spamming games until u get the curse affix. frigid highlands, frozen river, ancients way and worldstone keep 1. Info courtesy of OP
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Feb 26 2026 09:57pm
I think its worth noting there's a method to get any pokemon on command as a cursed + aura of your choice, as long as you're willing to expend a shard, at any time of the day

Simply join/leave games until you find a Cursed TZ game (doesn't matter which zone TZ)
Then scout each area that could contain the mob you are looking for, to make sure it has spawned as one of the choices, doing as SMALL of the map spawned as possible
ex Blunderbores spawn with slightly different dr/immune/resists in a few very large areas that you can scout first (durance 1/2, river of flame, frigid highlands) although some variants are in areas too small to scout (harem, pit of acheron)
Once you see the mob you desire in the area, pop the shard and go back

The monsters will be spawned as non-TZ out to a 3 screen radius so you'll run into a lot of chaff before you start getting your cursed urdars/spearwomen/etc, it has to be a big area
but then you're free to bind each mob one by one, to get cursed + the aura you want. You can just keep binding trash mobs with some chip damage, bind then consume if its wrong aura and bind next.
maybe minion mobs are best since they MAY have the 2x hp, I don't know

note that as someone pointed out earlier in this thread, TZ monsters do not always carry the TZ affix once you bind them. Don't know the circumstances why, maybe its because we were binding minions, but there's definitely cases where you bind a cursed urdar and don't get a cursed unique. So always check the affixes even once you get the right aura to ensure its cursed.



Also a question of how willing you are to keep searching, it can take 10-15 games to get that cursed tz and then frigid highlands has only ~22% chance to spawn urdars. But the act 5 variant is significantly better with 15% more overall HP and 55->75% dr. So you could scout a5, see it doesn't have urdars, then give up and go to durance or river in the same game if you're willing to settle for less

This post was edited by Goomshill on Feb 26 2026 10:09pm
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Feb 26 2026 11:05pm
Does a specific Demon always give me the same aura from Bind? I'm very behind with much less playtime, but I just got to binding with the aura attached and noticed every Urdar gave me Holy Shock aura?
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Feb 26 2026 11:07pm
Does a specific Demon always give me the same aura from Bind? I'm very behind with much less playtime, but I just got to binding with the aura attached and noticed every Urdar gave me Holy Shock aura?


nope its 1/7 each time you bind with level 20+ bind demon.
ill rapid fire bind and consume a pack of urdars and see them flash different auras
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Feb 26 2026 11:23pm


what is my best bet to secure a strong demon with conviction aura

This post was edited by 18nomaUSEast on Feb 26 2026 11:23pm
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Feb 26 2026 11:24pm
nope its 1/7 each time you bind with level 20+ bind demon.
ill rapid fire bind and consume a pack of urdars and see them flash different auras


Thanks for clarifying!

Then, that's wild because it was literally 5 Urdars in a row with Holy Shock (random ones I used Bind on just to try it out)... Lol
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