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d2jsp Forums > Diablo II > Diablo 2: Resurrected > D2:R Discussion > Does The New Dmg Jewel Protector's Stone Bug Dmg?
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Feb 24 2026 07:36pm
Has the damage bug been fixed or does Protector's Stone bug damage if used anywhere besides a weapon?

It has
1% Chance to cast level 15 Fade when struck
+30–50% Enhanced Damage
Adds 10-30 damage

-5–10% to Enemy Physical Damage Resistance
3–5% to Experience Gained
25–50% Extra Gold from Monsters
15–35% Better Chance of Getting Magic Items

this would lead me to believe it can only be used in weapons
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Feb 25 2026 11:27pm
ive been wondering this for the last few days as well... havn't seen any real answers
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Feb 26 2026 12:02am
still bugged
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Feb 26 2026 12:12am
Yeah I heard it is also bugged. That must be one tricky line of code
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Feb 26 2026 12:15am
good jewel for eth tomb reaver or upped eth alibaba
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Feb 26 2026 12:22am
For real what idiots at bliizard xD

Maybe usefull for windforce as well, tomb reaver and that was it

But would be a waste so sock this into one of those 2

This post was edited by schnoig2 on Feb 26 2026 12:23am
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Feb 26 2026 05:19am
Question

If i use 2 wps on a barb, main grief, and i sock this jwl in the offhand, does only the offhand weapon benefit or is it global?
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Feb 26 2026 06:12am
Has the damage bug been fixed or does Protector's Stone bug damage if used anywhere besides a weapon?

It has
1% Chance to cast level 15 Fade when struck
+30–50% Enhanced Damage
Adds 10-30 damage

-5–10% to Enemy Physical Damage Resistance
3–5% to Experience Gained
25–50% Extra Gold from Monsters
15–35% Better Chance of Getting Magic Items

this would lead me to believe it can only be used in weapons


Which bug are you reffering to?

Because ehanced damage and add damage are two different things. While I was playing legacy on solo and using hero editor in that time I noticed these 2 kinds of damage are not melting as one.
Member
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Feb 26 2026 06:59am
Which bug are you reffering to?

Because ehanced damage and add damage are two different things. While I was playing legacy on solo and using hero editor in that time I noticed these 2 kinds of damage are not melting as one.


Ed/max is bugged in helmets ever since
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Feb 26 2026 07:37am
made a quick hero edited barbarian
phase blade white
4 socket armor, 3 socket shield, 3 socket helm with 10x jewels that all had 300% ed, +1-2 min/max damage, 100 str, 136 dex, rest vita, no other gear

31-35 damage, 1200ed 4-8 armor, 2x 900 ed / 3-6 in helm/shield, 100% ed from str
if bug doesn't exist it should be (31+35+10+20)/2*(1+1+30) = 1536 average damage per hit
if bug does exist then it will be a (31+35+10+20)/2*(1+1) = 96 average damage per hit

tried it out.
char screen displays 82-110 damage per hit
struggled to kill a p1 hell fallen (1600 hp, 15% dr, 9% block, 44% chance to hit). Could barely damage it through its regeneration

%ed/min/max glitch still exists and putting this jewel in anything but a weapon will waste its % ed entirely
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