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Feb 23 2026 12:45pm
The first mob I kill will never be a herald. Ergo, I can not drop a Latent from first mob kill. Unlike OG sunders which could drop from the first mob kill (TZ but still first mob -considering you snipe uniques/champs)


No, it won't, but you can find an herald on a 5min playthrough. Seems you just don't like the herald system and we'll desagree here, because I do.
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Feb 23 2026 12:49pm
so according to you, end-game only starts after you get a sunder? see the problem with this mentality?


No, you can make things work just like people always did b4 sunders.. immunes are one of the few things that brings challenge to this game and you want to bypass it with an easy charm drop, and I don't agree.
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Feb 23 2026 12:51pm
No, you can make things work just like people always did b4 sunders.. immunes are one of the few things that brings challenge to this game and you want to bypass it with an easy charm drop, and I don't agree.


i never said easy charm drop.
again, you seem to overlook why they were added in the first place.

with this setup, im forced to play one of the few builds that can function well without one. ruining the entire reason they were created in the first place.
the purpose of the sunder charm was to play an end-game build that previously wasn't viable. not play as one of the few non-sunder viable builds, until i get a sunder...

the part that should be "hard", would be the mats for a renewed sunder. so that while i have a latent sunder, i can continue to farm the end-game with a build that needs it. the fact that the mats for the
renewed version is so easy to find, means youll spend basically no time playing with a latent sunder, and thats wrong, or rather backwards.

you also ignore how a monster at 95% res is still strong. a sunder alone doesnt fix the immunity issue entirely. you also need -% to enemy res on your gear.

This post was edited by C4NTWO on Feb 23 2026 01:04pm
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Feb 23 2026 12:52pm
No, it won't, but you can find an herald on a 5min playthrough. Seems you just don't like the herald system and we'll desagree here, because I do.


I dont like mechanics that require you to stack killing to happen.
You either havent played the game enough or havent read what I said to understand my point.
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Feb 23 2026 01:31pm
:banana:
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Feb 23 2026 02:53pm
Just to be clear because people keep sliding this into “you want free stuff / d3 mentality”…

I don’t want free items. I don’t want sunders raining from the sky.

The whole point is session gating.

In LoD the chase was RNG. You could still hit it in a short session if you got lucky.

With ROTW, a latent sunder is locked behind a ramp up. Not “rare” but “rare AFTER you stacked the game up enough”. That’s what feels off. It favors staying in one game for hours, full act clears, controlled games, fillers, clans, whatever… Public play gets worse because nobody wants to burn their shards in a random lobby and have the chain/loot go sideways.

That’s why it feels like the system pushes people into private p8 setups and multi accounts even more than before, and why casual 1 account players feel left out, as many other posters in this thread seem to agree with.

If Blizz wants this to feel like D2 again, keep the chase item rare but remove the session wall. Like… let any herald have a decent chance and higher tiers have better odds, or keep latent rare but bring back regular sunders in normal TZs, or make the ramp not reset so hard when you log off.

Anyway, thread made me happy tbh… clearly not just me seeing it.
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Feb 23 2026 03:02pm
can't read, wont read. I disagree tho


11/10
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Feb 23 2026 03:05pm
My mom works for blizzard and she said they made sunders rarer to reward the people that play a lot from their mom's basement and live off of mountains dew and uncooked elbow macaroni
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Feb 23 2026 04:56pm
:banana:


agree. Stacking mechanics is just for kids with enough free time
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Feb 23 2026 04:58pm
agree. Stacking mechanics is just for kids with enough free time


:banana:
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