I am hardcoreXcasual sometimes gamer and I dont give into this shitty kind of thinking.
A casual with have over 1 month, lets say 1 hour a day, total 30h of gameplay.
If he cant have the same items as a 30h hardcore gamer makes in 2 days with straitght 15hx2 , what sense does this make ? None.
Think about it.
I wanna be able to have every minute count, not only X minute added to X minute, straight.
If I only have 15 mins to play, or 1h, I want to have the same odds as if I play 15 hours straight. That is how it has always been
My ETH Mangs Songs - rarest unique odds in the game, I found on the first unique mob of the session after 4 days not playing. And before that I had 40+ hours without any serious find.
That is the kind of thrill I want to get. Being able to find an item on the first mob I kill. Just odds playing their thing. Not adding up to some retarded mechanic like heralds are.
You're still able to find your eth mang Song in the first monster you kill. Nothing changed in that matter.
And every gamer will, eventually, have one afternoon to just play. Save your shards to those moments. The only thing that changes staying in 1 game or 1000 is improving sunder drop, not other itens...
I do agree tho that every herald should have the chance to drop the sunder, even a super low one, improving the odds as you ire the herald till the cap on helard 5 I think...
I'm not sure if this is the case today, tho, already saw people saying different things in this aspect and not sure whoch is true...