Good job, thanks for the write-up!
So how many Herald kills (approximately) should we aim for in each act before terrorizing the next act? Or should we have a "clear the entire act" mind-set every time we want to farm latent sunders?
There is no limit, which I see so far in the data for heralds per act. Therefore I would recommend cleaning all areas with high density of unique/champion/super monsters first. If you weren't succesful you can decide to make a new game and restart the process or keep in the game and also clean areas with lower monster density. Depends on your time and amount of shards.
What torment levels do I need to start getting the drops ?
This depends on the mlvl and not on the player level. qlvl for this item is 69, which means the monster must be lvl 69+, which is nearly every monster in hell. It is the same qlvl as the old sunders had. But the item can only drop from the relevant treasure classes...
ok so just play on non-RotW ladder and farm non-nerfed sunders and transfer to rotw with level 1 mules? (or sell to rotw players if you dont known rotw yourself)
i dont think even blizzard is dumb enough to leave a loophole like this in the game. maybe im wrong though (they charged 25$ for a shit class 4 years after release and you guys all bought it like chuds)
they will either increase the rotw terror zone sunder drop rate or non-rotw ladder chars will eat good lol
Maybe you can transfer the items from ladder expansion to ladder rotw, but you will never be able to add the additional stats on the sunder.
I do not see an uncomment on this in the treasureclassex.txt. See below. The video doesn't show the identify process and heralds can also drop Gheeds for example. This was reported to me yesterday by a mate, who was so excited to see this drop and then hardly disappointed when he realized it was just a Gheeds.
Thank you for the hint with the slightly difference in odds. I will check my maths.
Treasure Class ConditionCalc
Act 1 Terrorize Act Consumable Desecrated cond('Difficulty', hell)
Act 2 Terrorize Act Consumable Desecrated cond('Difficulty', hell)
Act 3 Terrorize Act Consumable Desecrated cond('Difficulty', hell)
Act 4 Terrorize Act Consumable Desecrated cond('Difficulty', hell)
Act 5 Terrorize Act Consumable Desecrated cond('Difficulty', hell)
Sunder Charms cond('MonsterTestElite', herald)*(stat('heraldtier'.accr) >3)
Act 1 (H) Herald Item A - 1 Extra (stat('heraldtier'.accr)>1) * (stat('heraldtier'.accr) < 4)
Act 1 (H) Herald Item B - 1 Extra (stat('heraldtier'.accr)>1) * (stat('heraldtier'.accr) < 4)
Act 1 (H) Herald Item C - 1 Extra (stat('heraldtier'.accr)>1) * (stat('heraldtier'.accr) < 4)
Act 2 (H) Herald Item D - 1 Extra (stat('heraldtier'.accr)>1) * (stat('heraldtier'.accr) < 4)
Act 2 (H) Herald Item E - 1 Extra (stat('heraldtier'.accr)>1) * (stat('heraldtier'.accr) < 4)
Act 2 (H) Herald Item F - 1 Extra (stat('heraldtier'.accr)>1) * (stat('heraldtier'.accr) < 4)
Act 3 (H) Herald Item G - 1 Extra (stat('heraldtier'.accr)>1) * (stat('heraldtier'.accr) < 4)
Act 3 (H) Herald Item H - 1 Extra (stat('heraldtier'.accr)>1) * (stat('heraldtier'.accr) < 4)
Act 3 (H) Herald Item I - 1 Extra (stat('heraldtier'.accr)>1) * (stat('heraldtier'.accr) < 4)
Act 4 (H) Herald Item J - 1 Extra (stat('heraldtier'.accr)>1) * (stat('heraldtier'.accr) < 4)
Act 4 (H) Herald Item K - 1 Extra (stat('heraldtier'.accr)>1) * (stat('heraldtier'.accr) < 4)
Act 5 (H) Herald Item L - 1 Extra (stat('heraldtier'.accr)>1) * (stat('heraldtier'.accr) < 4)
Act 5 (H) Herald Item M - 1 Extra (stat('heraldtier'.accr)>1) * (stat('heraldtier'.accr) < 4)
Act 5 (H) Herald Item N - 1 Extra (stat('heraldtier'.accr)>1) * (stat('heraldtier'.accr) < 4)
Act 1 (H) Herald Item A - 2 Extra (stat('heraldtier'.accr) >=4)
Act 1 (H) Herald Item B - 2 Extra (stat('heraldtier'.accr) >=4)
Act 1 (H) Herald Item C - 2 Extra (stat('heraldtier'.accr) >=4)
Act 2 (H) Herald Item D - 2 Extra (stat('heraldtier'.accr) >=4)
Act 2 (H) Herald Item E - 2 Extra (stat('heraldtier'.accr) >=4)
Act 2 (H) Herald Item F - 2 Extra (stat('heraldtier'.accr) >=4)
Act 3 (H) Herald Item G - 2 Extra (stat('heraldtier'.accr) >=4)
Act 3 (H) Herald Item H - 2 Extra (stat('heraldtier'.accr) >=4)
Act 3 (H) Herald Item I - 2 Extra (stat('heraldtier'.accr) >=4)
Act 4 (H) Herald Item J - 2 Extra (stat('heraldtier'.accr) >=4)
Act 4 (H) Herald Item K - 2 Extra (stat('heraldtier'.accr) >=4)
Act 5 (H) Herald Item L - 2 Extra (stat('heraldtier'.accr) >=4)
Act 5 (H) Herald Item M - 2 Extra (stat('heraldtier'.accr) >=4)
Act 5 (H) Herald Item N - 2 Extra (stat('heraldtier'.accr) >=4)
Fantastic, thanky so much for sharing.
I would like to add:
You can hold and use as many latent sunder as you want.
Renewed works like torch/anni you can only every have one on your character.
Thank you for bringing this up. I will check the data and add it later to the list.
This post was edited by namhan on Feb 16 2026 11:05am