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Member
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Feb 2 2026 06:31am
downdates only

let em know ^jimmyhoud


Fact, Let me know if there's some aspect of the game people like. We'll hurry up and change that
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Feb 2 2026 06:55am
i enjoy reading this topic :D
Member
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Feb 2 2026 07:05am
Facts: There are a lot more ppl posting here then players in hc atm. I can even pay the vault fee :) Vault should have 15 free slots.
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Feb 2 2026 11:06am
There was PVP. Multiple times. Game had PVP at the start even. In fact, you could bet fg on duels. I made thousands low level dueling. Then again, back then, a solo climb was still possible in around 45 minutes to an hour with decent enough gear.

Paul intentionally made solo slow, shitty, and 1000x more difficult and 1/1000th as rewarding, and removed pvp, to try to force players into team play.

Now you have absolute geniuses like Rex talking about how "nerfs are good" because he thinks team play is "too op!" What his bourbon-addled brain fails to comprehend is that every nerf impacts solo play FAR more severely than group. Want to save up that powershot stack or salvation stack for when you hit the 3 wave EP at level 75 on your robe-locked monk/ninja/warlock/alchemist? Too fucking bad, every other mob wave you spawn kills your stacks. Doesn't even impact group play, at least with offensive skills. Tank takes most of the stack-killer hits, and in group play, multistrike and such is best to spam off at 10-30% anyway. NN for one person to try to go overkill on a wave. WAY faster and more effective for entire group to simply toss their skills at low stacks at every single wave with 5+ mobs.

But, Rex is still a noob, never experienced the original game, and has no friends, so doesn't understand just how badly every negative thing that he begs for (nerfs) effect him more than literally every other player in the game.

Edit: One last thing about the absolute genius talking about his love for nerfs and how the game is "too easy": https://forums.d2jsp.org/user.php?c=3&i=234344

Notice how he doesn't focus one character to unlock monk+ classes? He hates all over group play, claims the game is "too easy", then intentionally stays on heavy armor classes. Too easy? If he finds things easy, it's because he intentionally only plays the easiest classes and ONLY the easiest classes because he's shit at the game, and will never be anything else.

I've made Warlock completely solo since soloing was nerfed to shit. I've made HH multiple times and Alchemist as well via group play since soloing was nerfed to shit. I play the game to experience all the classes, both group and solo (though I dedicate the most time to solo). The same as most players. Rex wallows in the first three class tiers because he's simply so bad at the game that he can't manage to get beyond easy mode. And because he's so bad he won't dare monk? He wants Paul to screw your game experience over too.

Don't buy into the bullshit. Rex is just a bitter forever-noob who wants to see the game crash and burn, because he's so bad at it, that's the only way he'll have a chance to make anything more of himself than some ancient-ass alcoholic that spends 90x the time ranting about retarded and nonsensical bullshit than actually playing or even understanding the game, let alone getting good at it. AKA, "I can't beat them, so let's beg for nerfs that bring everyone down to my shabby, worthless level. Can't beat them competitively? Demand the dev make them suck no matter what they do or how much time and forum gold they invest, so that I don't feel like such shit."


Username checks out.
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Feb 2 2026 11:21am
A small ask for me would be to increase the time duration a game exits.
It's currently 6 hours.
I would love if I went to bed and woke up the next morning and could continue my game and not lose my 70% explored cata/map
I play only mobile.
Member
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Feb 2 2026 01:32pm
Well lets rather think about things which could need an update.. there have been alot of things in the past which were suggested and also implemented (sellables wellables, muting rerolling without having the prof lvl, names for cata games is a nice feature too,... etc..)

-one thing which would be on my list is to change the emblems trap door to be detectable by the usual trap door detecting chars instead of just falling down.
-another thing would be to change monsters immunities to be 80% or 90% instead so you could possibly kill them or have a power cast to help there.
-frequency of ability deleting monster is quite high and alot of times quite annoying
-muting/glyphing disconnect safety
-maybe more options for catching fish like which fish gets stacked or directly deleted


All of these would be soooooo nice.

Stimulation to fishing/cooking/wells would be huge!

I hope we do see the game get some more attention at some point - I love LS and have played/grown/adjusted through a lot of the various changes.

One thing I would like to see is a free version of the vault so new players can experience how nice the vault is without feeling forced into paying for it.
I know it's easy to just make characters for mules, etc, but I imagine people would experience how nice a vault is and then be way more apt to purchasing extra slots!
Start with 5-10 free slots?
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Feb 2 2026 02:44pm
Happy with the removal option of the abort button for skilling.

Has made mobile nicer, while a pause and reconnect when solo would be nice not sure how viable it would be to implement.


Currently players have no incentive to explore Trap Doors, at that point they have already lost their map and just reset.
Other than forcing inclusion of a TD detecting class in Mirror Maze groups, TD's they have little effect on gameplay at present.

My simple ask would be for Trap Doors to go back to increasing monster difficulty instead of monster level. It was something Paul had mentioned as a something he was considering awhile back.
We lost increased monster difficultly given by events because too many people cried about it.
This would be an optional challenge with potential rewards.



Barriers to entry are the creation of the community more than the mechanics of the game.


Are you me and JonWon in a shared dream together? :lol:
Member
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Feb 2 2026 07:49pm
Just need some more updates to increase enthusiasm to the game... starting with Phone users and more things to do.

Toggle on/off Objectives (per objective or all) ... gives the player the choice (solo) as for group... open to Default (all) or Toggle

There was PVP. Multiple times. Game had PVP at the start even. In fact, you could bet fg on duels. I made thousands low level dueling. Then again, back then, a solo climb was still possible in around 45 minutes to an hour with decent enough gear.

Paul intentionally made solo slow, shitty, and 1000x more difficult and 1/1000th as rewarding, and removed pvp, to try to force players into team play.

... blah blah Rex.. blah.


You should stop crying over nothing and trying to make others look like noobs to cry more, get better material.

I did play around in 2007. Intrasiege insisted on it ... wasn't to my liking, did not appeal, and I meant in appearance and flow. What was it, static play style then, oh and my isp wasn't fast either... Broadband then. Stayed with D2 LoD, of course got the boot for not playing LS, what a joke guild then.

Guildless, around v1.15, checked it out because of a friend, solo'd it hardcore only, did not ask for advice, liked it and got hooked on Profs and ranks, still Prof hunting, but earned my Guild points after reaching Rank 10 without a single Master Quest under my belt.

I have always been more of a prof hunter instead of a GP hunter, yet I made my 2k + and met goals, ranks deaths and now Heavy Weapon Prof hunting:

Proof is in the pudding even after many deaths and deleted characters ... I can not use Longswords on any character above Paladin, so why bother:

Code
1 iz6 0.77 % Longsword 13 •.(>^.^)>.•
2 iz8 59.61 % Longsword 9 •.(>^.^)>.•
3 iz4 1.46 % Longsword 9 •.(>^.^)>.•
4 iz5 89.63 % Longsword 8 •.(>^.^)>.•
5 SSRex 78.33 % Longsword 8 •.(>^.^)>.•
6 izNaruto 49.13 % Longsword 8 •.(>^.^)>.•
7 DDAwe 25.46 % Longsword 8 •.(>^.^)>.•
8 SSMarie 6.04 % Longsword 8 •.(>^.^)>.•
9 iz2 86.62 % Longsword 7 •.(>^.^)>.•
10 SSHuntress 33.13 % Longsword 7 •.(>^.^)>.•
11 SSPro 98.31 % Longsword 6 •.(>^.^)>.•



Mages in the past were the OP classes for Chains and welling ... nerfed
Dex was the only stat that gave more damage and critical strikes ... nerfed
Life Steal was the be end all end for melee classes ... nerfed
Colloseum was good for fun PvP and testing ... removed.
Spam eating fish/comfrey got an action penalty of 1 sec ... nerfed
Solo'ing Catacomb meant 1-9 monster spawn ... nerfed
Heal Mastery ... nerfed.
Well removed from town for chains and solo speed runs ... nerfed
Profs from Well (chaining) got nerfed and had a player banned for 30 days, Prof Ranks reduced from 20's. and now why we have from 0-10 prof points per wave.
Damage Return exploit got removed

Catacomb changed, improved and made game easier:
Beginning, you could not leave a group run or have a player die.
You could not go to town and Shrine.
You had to remake group and have all players start a fresh catacomb even if you cleared it.
Group had to have 1-5 level range of driver.
Could not pass lead.

Now catacombs made game easier, you can shrine, have different level characters join group for either runs, welling or trading, you can have Objective characters make group (be the driver and enter cata to activate) ... pass lead and re-enter with another character. Bridging is no longer a thing that helped link different players with different levels to form a group run. Woot, much easier now.

Oh, Cast charms got improved also, reduced mana cost, remember the old days in group runs and what "OOM" meant? Who does that now ... it is not a concern now since you can shrine in town... so the game is easier than the old days.

The game is easier because Drop Rate got increased: twice.
Tier Drop vs character level restriction improved. Used to have a set 10 level higher than Tier drop item... example: Character level 15 to ensure Tier I, II, III & IV's to drop.

/set easy 1 or 0 made it easier to play.
Abilities made game easier (even though nerfing TwoHitBack & DoubleStrike to 2 or more mob on screen)
Whistle dixie all day long is easy as pie, no more spinning on one slot.

The game is easier, yup, imagine if some of the nerfs didn't happen now? Heal Mastery... woat more 101 runs solo & group, same with Life Steal... yay, what about well still being in town and chaining, awesome, better drops, faster runs and faster Prof gain. Saturated gear and cheaper prices for items on SC.

The game is easier... some nerfs I hated, Monster Difficulty was one of them, Heal Mastery was another.
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Feb 2 2026 08:05pm
*snipped for stupidity*


Justify your nonsensical bullshit all you want.

People play games to have fun. After 20 years of mostly nerfs, the bottom line is that the game is not fun to the majority of people.

People play games for fun. Not fun? Players leave.

Keep rooting for nerfs, noob. Pretty soon you WILL be the only person left playing. And it won't help you. You still won't get fuckall for decent drops, you will still be useless above Paladin, and you'll still be making Bible-length posts taht say absolutely nothing.

Make all the claims about "This was op, that was op". You know what is OP? The amount of time it takes to solo explore a climb. When I get off work and have an hour to spare, I'm not interested in 1/5th of a solo climb, typically. In 2007? An hour was an MQ. And there was no group play, there was no market transfer, there was no catacombs.

Everything about LS was drawn out and remade to take the maximum amount of time for the minimum amount of reward. Every "update" that has come along has been Paul further going out of his way to make solo and explore play take longer and longer.

90% of your complaints and demands for nerfs come from "Group whistling is too OP!" Yeah, genius, that's clearly what Paul INTENDED the game to become, because he DESTROYED solo play, and INSURED the only way you could complete a climb in the same timeframe that was EASY to accomplish in 2007? Group whistle climb.

So, "stop crying over nothing" yourself and go back to your bourbon. If you spent half the time playing the damn game that you do writing your nonsensical posts you'd have reset HC already. Bottom line? You play so little, it's clear you don't even like the game yourself.

You EXEMPLIFY why people who have actually enjoyed the game dread updates. Paul caters to idiots like you and nerfs, rather than adds to the game. You ARE the problem with LS.
Member
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Gold: 20,826.51
Feb 2 2026 08:39pm
Increase the spawn rate for Objectives. Or. Increase the maximum from 3 Activated to 5 from the Objectives list.


Inconsequential rabble from a person that doesn't read.


I am not Pro-Active to nerfs, that is your concept to cry about it. I disliked a lot of nerfs, however, some updates were good.

You are spouting of garbage, in this post and my previous posts in this thread, I have mentioned positive ideas for Updates that are NOT nerfs. All you are doing is spam crying... typical of you though... have fun to babble more.

Proof is in my threads, the top line of this post and my other two posts, you cry too much, as you said, 20 years later and you are still crying:

I would like to just have 16 Hardcore Characters like in the past, now I am stuck with 13 because of death of 3 others, why should I have 3 SC toons... they are just for show.

However there are a few things that need updating, like Abilities per Class needs to be revamped, the Multi Strike ability should not be the Samurais ability, it should be a Ninjas, but that is just my opinion.

I agree with "Detect Trap" classes should work vs Emblems Trap Door feature.


Just need some more updates to increase enthusiasm to the game... starting with Phone users and more things to do.

Toggle on/off Objectives (per objective or all) ... gives the player the choice (solo) as for group... open to Default (all) or Toggle

The game is easier... some nerfs I hated, Monster Difficulty was one of them, Heal Mastery was another.


EDIT: oh, you didn't read, you said FUN right, well I posted I didn't like Static play in 2007, the game was boring and crap to me, however, 1.15 was good, had more things to do... damn, there was no things as Prof with the old crap & muting was just hoping you got the right mix mods to convert to the mods you wanted.

2007 LS wasn't fun for me, now you are crying because you want the old days back? Who is actually crying bud.

This post was edited by izParagonzi on Feb 2 2026 08:49pm
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