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Jan 21 2026 06:43pm
hes gonna bm everyone with this info


Would be hard to obtain more than 2 slows on any build
Say a ww barb needs 41 EIAS to reach max speed
He still probly gets some ~50

50+85=135

On a zon, you’d need impale + HF or decrep + 35% slow from gear to reach that 135%

A necro could get it from decrep + golem + 35% from gear, but would need to attack /edit: nvm this is only 100%

A paly would need ctc decrep with HF and 35% from gear

And so on… nothing really practical to get 3+ sources that I can think about… but it would definitely be funny to watch someone swing over more than 3s lol

This post was edited by SinsOfTheSun on Jan 21 2026 06:51pm
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Jan 21 2026 06:45pm
Would be hard to obtain more than 2 slows on any build
Say a ww barb needs 41 EIAS to reach max speed
He still probly gets some ~50

50+85=135

On a zon, you’d need impale + HF or decrep + 35% slow from gear to reach that 135%

A necro could get it from decrep + golem + 35% from gear, but would need to attack

A paly would need ctc decrep with HF and 35% from gear

And so on… nothing really practical to get 3+ sources that I can think about… but it would definitely be funny to watch someone swing over more than 3s lol


He's gonna pull a dojo and load a nec with lvl 50 decrep and to bo so he could impale and have doom on switch
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Jan 21 2026 07:03pm
I've never been clear on the grouping of % slow target

its unclear when it comes to inventory % slow, impale % slow and clay golem % slow whether they
- don't work together and only one applies
- stack together but only up to the 50% per source combined and its redundant
- stack independently so up to 50% per source and 150% combined, but would still cap at the minimum velocity for the target after ALL slow effects combine

The conventional understanding is that "slow target", holy freeze, decrep & chill each apply additively, up to 50% each, up to 200% slow total, and then velocity capped at -85% attack rate / -75% movement rate
but it wasn't clear if how slow target specifically stack with each other as a category

It also isn't the easiest to test since a lot of builds cap at ~75% EIAS after gear and if you have -150% total slow from decrep + holy freeze + single type of slow target, you're nearly at their minimum speeds.
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Jan 21 2026 09:33pm
Well before impale was reworked, I tested in very convincing ways that:

slow form items is capped at 50%, even if applied by different players (tho I can't remember if 2 players with less than 50% slow can reach the 50% cap when both attacking the same target)

slow from items and golem is capped at 50% total, both last 30s, both refresh the duration in the same way, and you can reach the 50% cap with any variation of % from any sources (i.e. 35% from items and 41% from golem is still 50% total)

any 2, 3 or 4 combination of the 4 known slow types are stacking together additively (could be 5 types with impale now)

the cap of -85 EIAS is calculated after both bonus and malus were taken into account (for example, 3x 50% slow is not capped at 85% if the target has enough +EIAS to compensate)

Holy Freeze and/or chilling a sundered frozen horror (+33 chill effectiveness) is effectively buffing its EIAS and EFRW

The only thing I don't know right now is about impale's slow...
It's using the same wording as clay golem, so I just assumed that it works the same way, "slow enemies: x%"
have you really tested it in a convincing way when you say that impale stacks with slow from items?

All those tests aren't so hard.
You can use the help of 1-2 other player(s) applying different slows to a player.
You can push the EIAS of the test subject to some high value to make it possible to test how multiple slows stack without hitting the -85 cap.
It's very noticeable when, for example, you go from 11 fpa as a lvl 20 werewolf using a 0wsm weapon and normal attacks, to 16fpa when a 50% slow is applied, to 27fpa when 2x 50% slows are applied, to 103fpa when 3x 50% slows are applied.
We would need to test impale combined with each of the other slow type, to see if it stack with all of them or just some of them.
This would be enough to conclude if it's a 5th type, and if not, in which category it belongs.
No need to test with multiple slow combos, we already know how the other slow sources interract with each other.

This post was edited by SinsOfTheSun on Jan 21 2026 09:40pm
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Jan 21 2026 11:24pm
But yeah gotta stress the part where most builds don't have more than 60-75% EIAS since +75% is the cap and most builds hit their last breakpoint around ~67% EIAS. Example with 15 framesperdirection an animation is 14 FPA with 0% ias = 0% eias, and 8 FPA with 152% ias = 67% eias -> 15/1.67 = 8.98, which floors to 8.
bowazons need to hit 75% EIAS, which is why it takes 200% ias with no fanat and 0 base speed, while with a +33 fanat / -10 hydra bow it takes 92% ias to reach the remaining 52% eias, because (120*92)/(120+92) = 52.07

Whatever combo of slows, you'll truly cap out at around 160% total slow from all sources (50% max per source) since that puts even a 7 FPA bowazon to her minimum -85% attack rate and it lasts 1.5 seconds per attack or whatever
so you don't miss much if you have 150% slow, which will cap out the max slow on many builds ie that 67% eias on a 15 fpd attack becomes -83%
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Jan 22 2026 12:26am
whatever exactly it is, im having a blast with my max impale 10 slow missile 50% slow plague zon

1 impale hit does the most absurd amount of slow, most other chars cant do shit (even smiters i can just impale then run out of their smite before it lands)

its kinda bonkers


This my favorite bm build on zon aswell. But u can run over this char by wearing clegs and arach as any paladin 😄

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Jan 22 2026 05:47am
hes gonna bm everyone with this info


:blush:

Tbh I alrdy have like 2 tripple slow slow chars :P

A lawbringer 50% slow holy freeze setup on my v/t, a doom 125 fcr setup and 1 point decrepify on my nec

And the impale zon, also that’s only 2 sources it’s for sure the most fun :P but yea paladins do beat it unfortunately. Maybe if I had more slow even I could beat them, the +2 range adder on titans does help tho
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Jan 22 2026 05:50am
Well before impale was reworked, I tested in very convincing ways that:

slow form items is capped at 50%, even if applied by different players (tho I can't remember if 2 players with less than 50% slow can reach the 50% cap when both attacking the same target)

slow from items and golem is capped at 50% total, both last 30s, both refresh the duration in the same way, and you can reach the 50% cap with any variation of % from any sources (i.e. 35% from items and 41% from golem is still 50% total)

any 2, 3 or 4 combination of the 4 known slow types are stacking together additively (could be 5 types with impale now)

the cap of -85 EIAS is calculated after both bonus and malus were taken into account (for example, 3x 50% slow is not capped at 85% if the target has enough +EIAS to compensate)

Holy Freeze and/or chilling a sundered frozen horror (+33 chill effectiveness) is effectively buffing its EIAS and EFRW

The only thing I don't know right now is about impale's slow...
It's using the same wording as clay golem, so I just assumed that it works the same way, "slow enemies: x%"
^stefbef have you really tested it in a convincing way when you say that impale stacks with slow from items?

All those tests aren't so hard.
You can use the help of 1-2 other player(s) applying different slows to a player.
You can push the EIAS of the test subject to some high value to make it possible to test how multiple slows stack without hitting the -85 cap.
It's very noticeable when, for example, you go from 11 fpa as a lvl 20 werewolf using a 0wsm weapon and normal attacks, to 16fpa when a 50% slow is applied, to 27fpa when 2x 50% slows are applied, to 103fpa when 3x 50% slows are applied.
We would need to test impale combined with each of the other slow type, to see if it stack with all of them or just some of them.
This would be enough to conclude if it's a 5th type, and if not, in which category it belongs.
No need to test with multiple slow combos, we already know how the other slow sources interract with each other.


Yes I’m 100% sure that slow stacks with impale in the same hit

After roughly 10 seconds the impale slow fades and just the 50% gear slow remains, for another 20 sec after that

I’ve been having a blast with it on my max impale 50% slow slow missile plague zon

Been dueling a few javazons and their attack speed pretty much becomes 1 attack per 3 seconds

It’s actually an insanely strong bm pub char, just a few chars can be hard to beat (mostly paladins)

I haven’t tested it with holy freeze etc yet but I can do so since I have a doom in stash anyway, decrepify would be a bit harder to test but I’m sure it stacks with that tbh

This post was edited by Stefbef on Jan 22 2026 05:53am
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Jan 22 2026 05:53am
:blush:

Tbh I alrdy have like 2 tripple slow slow chars :P

A lawbringer 50% slow holy freeze setup on my v/t, a doom 125 fcr setup and 1 point decrepify on my nec

And the impale zon, also that’s only 2 sources it’s for sure the most fun :P but yea paladins do beat it unfortunately. Maybe if I had more slow even I could beat them, the +2 range adder on titans does help tho


sent me a another feet pic and asked me to tell you that it's not your chars that are triple slow, it's you
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Jan 22 2026 05:53am
^thedojo sent me a another feet pic and asked me to tell you that it's not your chars that are triple slow, it's you


is triple slow in the head
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