Df
Nw
Spirit 35
Viper / enigma
Mara
Arach
Hotspur- Aldur
Magefist - TO gloves
Soj - bk
Fcr ring
Anni
Torch
7-9 skillers
Scs 20life + res
Merc
Guillaume cham/ ias+ed
Eth reaper Ber/ ias+ed
Treachery
***
Only things I would change are:
Merc:
Infinity *(now sunder charms break cold immunes)
Fort *(helps merc survive better than treach - although this is a matter of preference: If I wear treach - my merc sometimes dies in cs - I can almost hear the people ready to scream at me for being a noob, for saying this)
Sorc:
NO aldurs/hotspurs. Why? For a cold sorc - the death fathom already has fire and light res. I would prefer to wear eth sandtreks for a little fhr, str (save stats), vitality *(always useful on a sorc - who has a low lifepool - I know aldurs has 50 to life, but treks simply offer more in general) and poison res.