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Dec 13 2025 01:15pm
If you have a decent MQ heal charm an Int robe will be better in most cases for Warlock. You can just stat a few points into salvation and it's a much smoother climb all together. You may get hit a little bit harder, but those stats also give you kill speed which mitigates the incoming damage.


Yes but i only got a 122ee heal charm atm. Searching for a higher :)
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Dec 13 2025 01:43pm
Yes but i only got a 122ee heal charm atm. Searching for a higher :)


Are you utilizing /whistle 1 and healing on level one whistle monsters? I haven’t tried EE robes on any class really, but even before I got my current MQ heal I was using a 45 heal and doing fine towards the end of WL climb. You don’t get a lot of waves in on explore before you have to heal, but you hardly use any mana if you’re statting int most of the climb and then you’re full health with a lot of mana in seconds and can keep exploring/whistling.
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Posts: 47,821
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Dec 13 2025 02:21pm
Are you utilizing /whistle 1 and healing on level one whistle monsters? I haven’t tried EE robes on any class really, but even before I got my current MQ heal I was using a 45 heal and doing fine towards the end of WL climb. You don’t get a lot of waves in on explore before you have to heal, but you hardly use any mana if you’re statting int most of the climb and then you’re full health with a lot of mana in seconds and can keep exploring/whistling.


I.dont use whistle. Havent realy found out what it does and works lol. I just played little over 1 year now after a break on 10-15 years lol
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Dec 13 2025 07:14pm
The link I provided shows you how Robes have poor Physical defense, practically like people have stated... add more Vitality points to increase your Hit Points for higher leveling:

Feeder = level 71
Samurai = 73
Paladin = 75
... However, you can wear better defense armor, Leather, Scale, Chain or Plate for the physical side, well Scale has better universal defense.

Monk = 77
Ninja = 79
Warlock = 81
... They can only wear Robes, so you are at a disadvantage in defense. More Hit Points or more Enhanced Effect... up to you and your play style. Not really great for tanking in a full group, but that depends on the casters in group for healing.

Headhunter = 83 (woot Scale)
Alchemist = 85 (back to Robes and no weapon choice)

Monsters level up as you level up, and to be honest, level 75+ and monster damage increases quite a bit, and then Robes have less physical defense.

Personal choice... more Vitality or Enhanced Effect... once you become accustomed to the damage, you can equip your build appropriately ... I like + Stat items, no Enhanced Effect, however the Abilities I use are based on being Hit / damaged to charge them up, not on me attacking. My Play Style... also I always Heal, even if I am a Barbarian, Samurai or Paladin etc.

You will come to your own conclusion.

Oh, I only use a 100 vitality base cap and 30 intelligence base cap. Salvation / Retribution on most builds and Stat Armor and Main Charm... 120%+ EE Heal type charm in ACC slot.
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Dec 13 2025 07:39pm
if you solo more often like I have been lately.. a little ee can make me last longer when i past level 55 i get a higher percent exp before i need reg..

Rare spiderthread padded robe, Physical Defense: 0 to 74, Magical Defense: 54 to 135, +84% Enhanced Effect, +38 Strength

well has some str also but does not do much with daggers.. ninja and monk both do better with that vrs a lvl 40 robe with 40 dex
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