Basically your choices as a barb are: Zero 800+AR Set items, or 1, 2, 3, 4 of them. I stated that you ought to have at least 2, or you leave lots of that potential chance on the table between 58 % which you kindly provided and max 95% chance.
made of a mockery of it (sorry!), to drive home the point that it's insufficient.
At the most basic level I'm trying to convey that AR and resulting hit chance are basically same as damage modifiers (literally you get expected damage),
yet somehow people were convinced by decades old guides that they aren't (or aren't worthwhile). These old convictions should be able to stand up to some scrutiny.
Anybody can make the experiment and see if the chance-to-hit readout changes as they swap in angelic rings and sigon, hsarus, berserker parts, but nobody is willing... All it takes is two points of data to disprove or soften my claim, for the high level edge case.
And what I've posted so far are more or less facts, suggestions to cooperate and numerical facts, what would be the point to challenge or deny this?
I'm open to discussions of curves and calculus, but I do mistrust these types of interpretations, without a plot or the knowledge of all the variables.
If I fill those unknowns with a 1, i get 2 * 1/2 * 1/2, 50 %. We have basically two fractions(factors) multiplied with 2. They are factors, why should 10/(10+10) scale differently than 1000/(1000+1000)?
IF anything level differences hardly moves the needle away from the default 1/2, towards the max of 1, whereas AR is influenced heavily by gear choice. DR is unknown, so..... and this might be the pvp formula anyway.
It's a nifty formula, but how much can be divined from it? I could fill in the gaps, or I can determine cow DR, by reverse engineering from the displayed chance, AR and LvL.
It would be easier to just test/demonstrate the chance gap for angelic rings on a high level barb.
yes barbs should use sigons hat + gloves at the least but thats because they also give you 2 other stats (str/leech) i listed that you would prefer over what angelics gives you
in other words if you dont need the ar from angelics (
you dont at lvl 87+) you only gain dex mf and 75 life so swap the rings out for more useful stats
i guess you dont understand what an all rare gear setup is but i specifically did not use the sigons combo because it would muddle the effects of the ar and lvl difference components of hitchance

why are you randomly assigning values to something you dont understand? use values within the context of the game and youll understand
you could demonstrate the difference yourself but you would need a high level barb
i did that for you while suggesting cows are not a good example because of their low lvl and the fact that barbs should not be anywhere cows
your example with an equal level attacker and defender is also bad

when i am making the case HIGHER character lvl than monster lvl is the key point
dr is not unknown its the monsters defense besides it would be constant when the comparison is ar vs lvl difference so just pick a value and keep it the same
you lack d2 info and math understanding i suggest amazon basin for monster stats and phrozen keep for game mechanics
ar
big number
lvl difference
small number....~3 orders of magnitude smaller
200000>>>>>>10
you can achieve the same hit chance with a much smaller ar number by gaining 10 levels
they scale differently because of the above and its easier to gain 10 levels than another 20k ar
in other words lvl difference far outweighs your ar in terms of what is achievable in either department when determining hit chance
go ahead plug in a lvl 2 character with 100k ar attacking a lvl 90 monster with 2100 defense
then try a lvl 12 character with only 10k ar against the same lvl 90 2100 defense monster