When killing monsters, weather you cut them, stab them, crush them. electrocute them or burn them, it looks like they are dying from a heart attack.
There are absolutely no signs that fire is being used, or that a lacerating weapon is being used. Monsters are all on fentanyl and no not react to pain from the spells you're casting on them. They simply die of a heart attack and gently fall to the floor.
The game does not account for masses that objects coming in contact have so mass feels fake.
Explosions generate no expansion.
Monster design is stupid and created an inflation of monstrosity where every monster is twice your size and does no damage to you. Monsters do not correspond to any existing myths, religions or real-life stories.
Items are a shadow of old havebeens like Shako and no additions were made.
Overall, it's the product of a team that had no plan, no vision, no ambitions of any kind, deaf, dumb and blind to any form of inspiration and talent, they have produced a big nothing from basically a lot of money and human sacrifice.