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Nov 13 2025 01:33pm
Lvl92 GF Barb. Self kill concil. Merc for support.

Max: Bersek (+synergie: 20 Howl 20 BO)

Find Item is lvl16 with BC = 69%
Blade Mastery is 18 (9 hard)

Should I swap 2x 10max GC for 2x WC so I can reach 70% Find items? Keep all 10max GC but take out 2x level of Blade Mastery instead? Not sure if +1% Find Items is better than little more dmg.

https://maxroll.gg/d2/d2planner/uxj090ap
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Nov 13 2025 02:09pm
Are you having issues killing?
I’d start there.

I put 5 points in berserk on my hc bo’er and still kill pretty easy. Only 1 pt in mastery for axe because using death decap

Mind you I’m only running it at p1
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Nov 13 2025 02:55pm
Are you having issues killing?
I’d start there.

I put 5 points in berserk on my hc bo’er and still kill pretty easy. Only 1 pt in mastery for axe because using death decap

Mind you I’m only running it at p1


Well, this is a good question. I dont have issues killing Concil (at least at P1).

I feel that 1% Find is not that much so Im better focusing on max dmg. But a part of me is hesitating... What if 1% can make the difference on the long run.

This post was edited by Xshoot on Nov 13 2025 02:56pm
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Nov 13 2025 03:38pm
Well think of it like this.

Dont think of the 70%.
Think of the 2%
If you could add 2% chance for an extra item every kill and not really lose any killing power, would you make the swap?
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Nov 13 2025 04:03pm
Well think of it like this.

Dont think of the 70%.
Think of the 2%
If you could add 2% chance for an extra item every kill and not really lose any killing power, would you make the swap?


Well, I made some testing on maxroll. It's better to keep 10max dmg GC, remove 2x skills from Mastery to put it on Find instead of using 2x WC gc and keep those points into Mastery.

For my ocd, I think I will reach 70% on Find items instead of 69 then remove 2x from Mastery. I will lose some dmg (+/- 100) but get +1% more Find. After 70% the diminish return is too high to get +1%. Before 69%, it is 1skill = 1%. At 69% it take 2skills for 1% and after 70% it take 2-3 skills to 1%.
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Nov 13 2025 04:13pm
To me, that 1% means quite a bit, you're probably gonna do what, 1000? 10 000? more runs? 1% means a bit. But .. not at the sacrifice of some other huge expense.
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Nov 13 2025 10:28pm
Here are some important things to understand if you want to optimize a trav barb...

Your kill speed is only a very small portion of the total time spent per run.
You measure gold per minute not only based on kill speed vs gf%...
No... it is measured in total game time, from lobby to lobby.
Here's how your time is split:
Loading, either 3 times if you start/leave in a3, or 5 times if your start/leave in a4 (CPU/net factor)
Visiting merchants and/or stash (human factor)
Running (FRW factor), in town, between each kill and loot
Casting (FCR factor), 3 warcries, a few tele, a few hork
Killing, the actual time swinging your weapons (dmg factor*)
Looting, id'ing, inventory management, decision making, human mistakes (human factor)

The actual kill time will vary based on your build/budget (and a little based on your skills as a player haha)
I would recommend to record you through a few runs.
Not your best, not your worst run... just something like 10 straight runs in a row.
Look closely, try to compile your average time spent doing each of the above categories.
Once you know more about your own average stats, you'll be able to see more clearly...
For example, what would happen if I added 30 FRW to my current amount, as I spend on average 10 sec running per game?
Effective Faster Run/Walk = [ (150 * FR/W) / (150 + FR/W) ]
Or... how many times do I cast per game on average?
Reaching next fcr bp = 1/25th sec x you average cast per game

*dmg factor:
Getting +1% dmg doesn't mean killing 1% faster.
It is not a linear increase... it's an increase in steps.
We could see dmg as a "breakpoint".
Luckily, using grief means we have a very narrow range between min/max dmg, and fighting always the same monsters also means that it is easier to figure out that "breakpoint".
Maybe you are currently killing on average in 4 hits.
And maybe dropping 2% dmg wouldn't change that. Maybe you would need +16% dmg to reduce your average from 4 hits to 3 hits.
You can evaluate the saved time value as 9 frames * 11 council / 25 if you can reach the next dmg "breakpoint"
That's basically ~3.96s total saved time if you suddenly need 1 less berserk attack to kill each of the 11 members.
Easier to evaluate against the 8 regular members, while the random auras on the 3 uniques will obviously make it vary more.
So it's not rocket science... but you get the idea

Council have a special TC
Treasure Class: Council (H)
Item / Weight / 1 in X
NoDrop / 19 / 0.345455
"gld,mul=2048" / 9 / 0.163636
Act 4 (H) Equip A / 15 / 0.272727
Act 4 (H) Junk / 5 / 0.090909
Act 4 (H) Good / 3 / 0.054545
Act 4 (H) Magic A / 4 / 0.072727

On p1
19/55 = noDrop
Which also means, you have 65.45% drop chance, and the drop is fixed to 3 items.
For each of those 3 picks, you get 9/55 chance to get gold.
This also means that you get:
0 gold drop: 0.5848
1 gold drop: 0.3434
2 gold drop: 0.0672
3 gold drop: 0.00438

Now comes in one of the most important factors... your find item's %
Based on the drop chance from kills, each 1% find item is worth 0.01528 kill (100/65.45/100)
65% is worth ~1kill (0.9931 to be more precise)
70% is worth 1.08 kill
75% is worth 1.15 kill

Unlike mf%, gf% has no diminishing return.
This is your base value, the one you can use to compare all other decisions made in the categories above, reflected by your gear choice that will make some factors higher, some factors lower.

This post was edited by SinsOfTheSun on Nov 13 2025 10:32pm
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Nov 13 2025 10:48pm

On p1
19/55 = noDrop
Which also means, you have 65.45% drop chance, and the drop is fixed to 3 items.
For each of those 3 picks, you get 9/55 chance to get gold.
This also means that you get:
0 gold drop: 0.5848
1 gold drop: 0.3434
2 gold drop: 0.0672
3 gold drop: 0.00438


Quote
Based on the drop chance from kills, each 1% find item is worth 0.01528 kill (100/65.45/100)
65% is worth ~1kill (0.9931 to be more precise)
70% is worth 1.08 kill
75% is worth 1.15 kill


Where come the 9/55 chance to get gold?
What mean 0.5848? 58,48% of no gold drop?
From 65 to 70 Find item, what mean the "number" kill?

Like always, it is really appreciate all the help you give for everyone in this forum. Ty!
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Nov 13 2025 10:54pm
Where come the 9/55 chance to get gold?
What mean 0.5848? 58,48% of no gold drop?
From 65 to 70 Find item, what mean the "number" kill?

Like always, it is really appreciate all the help you give for everyone in this forum. Ty!




On a successful drop, you get 3 items.
9/55 = 16.36% chance that a drop will be gold.
Each of those 3 items can result in a gold drop.
So the numbers I listed are the odds of getting 0, 1, 2 or 3 of those items to be gold.

0 gold drop: 0.5848 = 58.48%
1 gold drop: 0.3434 = 34.34%
2 gold drop: 0.0672 = 6.72%
3 gold drop: 0.00438 = 0.438%
Member
Posts: 19,422
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Nov 14 2025 06:40am
https://i.imgur.com/JPIvNmt.png

On a successful drop, you get 3 items.
9/55 = 16.36% chance that a drop will be gold.
Each of those 3 items can result in a gold drop.
So the numbers I listed are the odds of getting 0, 1, 2 or 3 of those items to be gold.

0 gold drop: 0.5848 = 58.48%
1 gold drop: 0.3434 = 34.34%
2 gold drop: 0.0672 = 6.72%
3 gold drop: 0.00438 = 0.438%


Alright!

What what mean the 65% is worth ~1kill vs 70% is worth 1.08 kill?
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