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> Pc - Rare Steel Chain Mail W/25 Str
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Oct 29 2025 04:12pm
Rare steel chain mail
Level req: 10
Phys def: 19 to 48
Magic def: 0 to 10
+25 Strength
+1% Physical Damage Reduction


If I'm not mistaken this is a perfect roll on strength? I know it is low level but I'm fairly new and don't know if this is worth anything or beneficial.

Thanks.
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Oct 29 2025 04:13pm
10-20 fg
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Oct 29 2025 04:34pm
you are correct it is perfect, the issue is so much similar stuff exists at that level.
The main level 10 simple stat items wanted are axes/daggers/damage charms with 95+ee, 24-25 dex padded robes/lights/wilds. Even most of this list reaches ~100-500.

Pretty common to get hold of gear with side mods for level 10 which is where the real value comes in.

10-20 is correct
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Oct 29 2025 05:16pm
Thank you both. Still learning the value of things and that last comment helps. I always see int robes going for a lot but I know later classes transition to INT if I'm not mistaken so that makes more sense.

you are correct it is perfect, the issue is so much similar stuff exists at that level.
The main level 10 simple stat items wanted are axes/daggers/damage charms with 95+ee, 24-25 dex padded robes/lights/wilds. Even most of this list reaches ~100-500.

Pretty common to get hold of gear with side mods for level 10 which is where the real value comes in.

10-20 is correct


When talking about padded robes with dex being valuable, why is that?
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Oct 29 2025 08:09pm
Thank you both. Still learning the value of things and that last comment helps. I always see int robes going for a lot but I know later classes transition to INT if I'm not mistaken so that makes more sense.



When talking about padded robes with dex being valuable, why is that?


Take my info with a grain of salt but the reason dex mods and padded/lights/wilds bases are recommended are because A) most of the late game classes are only able to use weapons that scale better with dex (dagger, staff, spear), B ) padded has higher defense values (slightly worse magic defense with twice as high physical defense) and finally C) the only charms that the Headhunter class can use are Lightning and Wild Heal. Because of the way MQ works you have to do many more runs as characters which scale better with dex and have armor/charm restrictions to robes/Light/wilds so dex mods with those bases are worth much more because of usability factors.

Wouldn't normally chime in as it's been many years since I've played and I have no fg estimate, but figured I'd give my two cents and if I'm corrected I'd learn something.

This post was edited by Panic_Fails_At_Diablo on Oct 29 2025 08:09pm
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Oct 29 2025 08:54pm
Take my info with a grain of salt but the reason dex mods and padded/lights/wilds bases are recommended are because A) most of the late game classes are only able to use weapons that scale better with dex (dagger, staff, spear), B ) padded has higher defense values (slightly worse magic defense with twice as high physical defense) and finally C) the only charms that the Headhunter class can use are Lightning and Wild Heal. Because of the way MQ works you have to do many more runs as characters which scale better with dex and have armor/charm restrictions to robes/Light/wilds so dex mods with those bases are worth much more because of usability factors.

Wouldn't normally chime in as it's been many years since I've played and I have no fg estimate, but figured I'd give my two cents and if I'm corrected I'd learn something.


This is very helpful and helps me understand the late game and where value is coming from for items so thank you.
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Oct 29 2025 11:19pm
Take my info with a grain of salt but the reason dex mods and padded/lights/wilds bases are recommended are because A) most of the late game classes are only able to use weapons that scale better with dex (dagger, staff, spear), B ) padded has higher defense values (slightly worse magic defense with twice as high physical defense) and finally C) the only charms that the Headhunter class can use are Lightning and Wild Heal. Because of the way MQ works you have to do many more runs as characters which scale better with dex and have armor/charm restrictions to robes/Light/wilds so dex mods with those bases are worth much more because of usability factors.

Wouldn't normally chime in as it's been many years since I've played and I have no fg estimate, but figured I'd give my two cents and if I'm corrected I'd learn something.


spear is nothing to do with it. the main point being dagger and axe cover all the melee classes and probably upwards of 60 sets exist, so thats 60 sets of dex gear needed. I believe there are 2 spear sets "in use" with about 2 sets not really being used seeing they have better daggers.
If you use strength gear, you'll still get stuck on monk whom will want dex gear. "if" this one class could use a strength weapon then things would be more balanced. However it is still a somewhat viable option of going swords + staffs + axes which also covers all the classes and means you can buy in HH usable strength items instead which are cheaper.
A few people do clubs + daggers and just borrow the axes if they ever reach HH which again allows str hh gear

Rest of it is correct.
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Oct 29 2025 11:36pm
spear is nothing to do with it. the main point being dagger and axe cover all the melee classes and probably upwards of 60 sets exist, so thats 60 sets of dex gear needed. I believe there are 2 spear sets "in use" with about 2 sets not really being used seeing they have better daggers.
If you use strength gear, you'll still get stuck on monk whom will want dex gear. "if" this one class could use a strength weapon then things would be more balanced. However it is still a somewhat viable option of going swords + staffs + axes which also covers all the classes and means you can buy in HH usable strength items instead which are cheaper.
A few people do clubs + daggers and just borrow the axes if they ever reach HH which again allows str hh gear

Rest of it is correct.


Fair, the inclusion of spears was just going off the existence of the weapon type and them being dex scaling weps for monk/ninja, the meta of trading end game sets wasn't a consideration - literally just going off the Help & Guides Classes/Weapons sections for a high level explanation (which is all I can give) haha

Definitely appreciate the more nuanced information though
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