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Oct 20 2025 03:36pm
Is anyone willing to shed some light on teleing away and running away in duels?

When it is it preferred to walk or run over teleing and vs what builds? Why is running or walking preferred in certain situations when you have the ability to tele?

Thanks for any and all insight :)
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Oct 20 2025 07:14pm
When you walk away, you retain defense, not that that is a big point, because you retain defense when casting too. But when you walk, you are immediately positioned to retaliate, or attack. So you can bait the opponent, i.e. making a whirl or zeal, but you walk left, he will miss - then you can hit back. If you tele, you stand still and he can hit. My guess it is mainly for baiting tactics.
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Oct 21 2025 05:39am
When you walk away, you retain defense, not that that is a big point, because you retain defense when casting too. But when you walk, you are immediately positioned to retaliate, or attack. So you can bait the opponent, i.e. making a whirl or zeal, but you walk left, he will miss - then you can hit back. If you tele, you stand still and he can hit. My guess it is mainly for baiting tactics.


I should have made it more clear that I'm familiar with walking and not running to block blockable damage but your explanation about missing when walking left helps. Is that the same for running away from bone spear tele stomps or unblockable druid nados, etc?

This post was edited by Slipknotx311 on Oct 21 2025 06:07am
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Oct 21 2025 07:41am
You use walk, genenrally speaking, to side step an enemy attack on then quickly go into a casting animation of your offensive spell/skill.

It was much more powerful on d2lod due to STR gear hiding and weapon switch feature (commonly known as wsg). This would allow you to hide your real positon on map for a small period of time, making your opponent cast their spell/attack in the wrong area
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Oct 21 2025 11:13am
Is anyone willing to shed some light on teleing away and running away in duels?

When it is it preferred to walk or run over teleing and vs what builds? Why is running or walking preferred in certain situations when you have the ability to tele?

Thanks for any and all insight :)


Lets say u play tele bowa vs hdin;

Ur fcr frames are way worse then his, so it can be good to run South to Dodge hammer stomps.

As others said, it also lets u sidestep and cast offensively.


This is why its useful in almost all matchups

This post was edited by naais on Oct 21 2025 11:14am
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Oct 22 2025 02:26am
Walk= inside town
Tele= outside town
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Oct 22 2025 05:39am
Walk= inside town
Tele= outside town


To quote Beavis: "Oh, yeah yeah"
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