Lol wow. The trade forum peeps need to read this xD Mosaic claws are thought to be worth very little if not maxed +LD
Is COT of practical use since most TZs (dia/baal) only last a few minutes per run. I'm thinking of using just PS instead of the hassle of COT/BOI at the start of every game
Was also wondering if there was any use for Dtail vs Dtalon, for example if I prefer the quick animation of dtail?
Thanks for clarifying all this, just had to get my mosaic geared correctly before the reset :thumbsup:
The real answer is not universal, it’s proper to each build.
The optimal number of dtalon kicks would be different based on your dmg and light pen. Once you have your full setup, you should test your dtalon flurry as it is with 1 hard point, against about any non-boss you can find.
If you find, for exemple, that your current 4 kicks are enough dmg to almost always kill with a single flurry, then it would be kinda dumb to push it to 5 or even 6 kicks.
Even if you do sometimes meet an ultra tanky unique that survive your 4 kicks, it’s not worth to try to always have the dmg to kill those tankier exceptions with a single dtalon.
Because for each extra unnecessary kick in all other situations, you just lost 3 frames.
I found my personal optimization at 4 kicks, with maximized AoE dmg from PS2 & CoT3 (-20% light griff) and minimized single target dmg (2x +8% light mosaics, +10% griff, no tiger strike, no BoI/FoF).
Very few targets require a 2nd dtalon.
My 4 kicks dtalon sequence last 16 frames.
If I was at 6 kicks to make sure I always 1-hit kill, it would be 22 frames.
2*16=32 so that’s 10 frames lost whenever I (rarely) don’t kill with 1 flurry.
So I lose way less time overall if I sometimes need 10 extra frames while saving 6 frames ~97% of the time in my case.
Just to put things in perspective about +light% dmg :
With the minimum of +26% light dmg, instead of up to +45% with perf items, I reduce the risk of letting mobs around my target survive by about the same differential (45-26=19% less likely).
Say I had 10% (random number to give an example) of mobs surviving when I was using 15% rolls on mosaics and griff… now that I switched to 8% mosaics and 10% griff, that 10% survival rate reduced by 19% means that 8.1% of mobs survive instead.
It’s a small detail, and it feels counterintuitive, but it works.
Now, that’s not a game changer either… but it should be enough to let anyone understand that if you pay more to get higher +light% dmg rolls on mosaics and griff, you’re in the end only paying more to make your build worse. I wouldn’t reroll until I get 8% either, unless I wanted to min/max to the full extent.
Imo the perfect mosaic roll would actually be 8%light but 15% fire/cold. Cuz for general pvm you’ll use only light dmg and want to minimize your single target dps differential, while if you do ubers and/or pvp (lol) then you’ll benefit from also charging up FoF/BoI and you don’t care about having a high epicenter dmg cuz the goal is killing your target, not everything further around it.
To answer your question about having a secondary quicker way to deliver fewer charges…
I’d recommend dClaw. Unless you have a slow off-hand and no way to make the double hit sequence fast enough to be worth using.
On my setup I get to dClaw at 10 frames, saving 6 frames per attack compared to my 4 kicks dtalon for whenever I farm squishy mobs or on lower player count.
But again, this is on my setup.
On a more standard setup chances are high that your dClaw frames are slow, and that using dTail is slower than just a regular attack…
So the best thing to do on most setups may just be to not even use an alternative quicker attack as it may not be much quicker and if it’s a single hit it may not be enough to kill anyway.