https://i.ibb.co/CKshhNS6/skull-prod.pngThe maximum damage calculations:297% ed + 110% demons = 407% ed
407% ed times 179 base = 907 damage
907 damage multiplied by 7.64 (fort + might aura + 120/45 helm + strength) = 6933
6933 times 2 for crit from Lo rune and times 2 for amp = 27,734
Jab is 2 hits so times 2 again =
55,468 max damage possible jabThats maximum possible merc damage it can do by itself un-assisted
The minimum damage is 52 damage base times 407% = 263 damage
Multilplied by 7.64 = 2009
times 2 for jab two hits = 4018
TOTAL DAMAGE JAB MERC UN-ASSISTED = 4018 - 55,468 actual damageIn my opinion, definately a trophy item on d2r, idc that its only 20% ias, its in a fast base to begin with
This thing hits harder than ebotd, and is in a base that cant make ebotd
Feel free to rate <3
Lo rune ftw So what do we have here,
..so many mistakes
..such weapon
..after decades of years diablo game..neverending story

About item, nice collection weapon for PLAYER no Merc ofc,
If 40ias and something more usefull rolled than %DtD and 5%Amp
honestly exactly those ruined the yellow item.
Yellow Weapon = PvP in 99% cases
Yellow 2h weapon 100%
Amp = Banned
As was said, 400-450% Ed instead 290-300% Fools is better in here.
2 Sockets or maybe some +skills amazon skills or so would be cool,
as its hyperion spear and spears in diablo are amazon weapons.
(Charge paladin fun would be better base Ghost Spear or War Pike ofc
as those are max range adder bases tho and max dmg from spears)
Now its 0/10 Trophy and about mercenary Act2 rating its like 5/10 weapon,
when you got RW/UNIQUE specials for Act2 jabber merc.
Its been two decades of years ppl played this already.
Gl with next findings!
My rate in here is No Trophy and No Merc usage tho.
When you upload pics of Rws & Unique A2 Merc weapons you will understand it.
This post was edited by Hamm on Aug 20 2025 01:51am