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Member
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Joined: Dec 31 2006
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Aug 17 2025 04:57am
I like the idea
And the ladder could simply show the account name instead of a character name
Member
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Joined: Nov 7 2006
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Aug 17 2025 05:21am
Since I am an avid Hardcore player, I am going to say... "No" in a polite manner to what I really wanted to post.

I will give you a scenario in terms of Prof gains... it is NOT just about skilling, it is ALL profs should be included in YOUR REVAMP of this suggestion.

So... when I played SC and had ranks 22 & under, I could have had ALL those prof ranks for a single character revamped even though I had 0 kills, 0 experience and so on? Should all of my gains from SC be collected again on my SC characters I never played?

Now, as for Hardcore, I am proud of my character(s) gaining ranks in profs whether they are skill or NOT, but to COLLECTIVELY add them up just because I am using a Mule that gains the play time I used with a different character be ADDED? What the fuck are you on... some pills... you definitely are not smoking some great shit, you are pumped up on what, crack, speed, meth, crystal, smack on that etc?

Hey, you play a character, that is it, they get experience and prof for the time you put into that character, not your WHOLE collection of mules.


By the fucking way... this ONLY BENEFITS MUTE... they already have a monopoly on getting the best gear... just look at like the last 3 or 4 Events and link all that with the thread about "what mutes have been made" and the outcome of items they made in comparison to people actually trying to find items in a Catacomb run ... Mute skill + ML= more benefits without loss of anything... fuck you don't even have to get into a catacomb at all... you all just rely on buying mute items from those that don't have the ability to Mute that level of items.

Fuck this idea again, I said it last time, and now it is even worse off because only Muters benefit, they think losing items from this and that and the cost is outrageous... how fucking often do those that do cataruns find them? You even calculate that shit into it.

Transmute is overpowered and needs to be nerfed... you know what... the best way to nerf it... remove Magic Luck when muting.


This is the dumbest rant I’ve ever seen. Without muting in the past and now, this game wouldn’t have any items. I have been playing ladder slasher on and off since 2007. I have never found a 200ee item.

On the skilling aspect of this thread and the purpose of this thread. Why the fuck does it matter what character you skill on? Are you going to get fishing level 20 on all characters or on just one because that’s the only way it can be done?

AGAIN THIS IS FOR SKILLING NOT FOR BATTLING.

This post was edited by SouthernComfort on Aug 17 2025 05:22am
Member
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Aug 17 2025 05:48am
This is the dumbest rant I’ve ever seen. Without muting in the past and now, this game wouldn’t have any items. I have been playing ladder slasher on and off since 2007. I have never found a 200ee item.

On the skilling aspect of this thread and the purpose of this thread. Why the fuck does it matter what character you skill on? Are you going to get fishing level 20 on all characters or on just one because that’s the only way it can be done?

AGAIN THIS IS FOR SKILLING NOT FOR BATTLING.


Okay... I left this specifically out of my Rant.

I have died like 7 times on HC, and ranks of 15+, and also Ranks 10+ in skills, does this fucking mean that those Profs should be kept alive because it is based on my USERNAME and all the MULES i HAD/HAVE for HC... I used to have 16 Hardcore Characters, before the 8/8 UPDATE 1.3x blah... I would have like Rank 20 in fishing and cooking based on your suggestion and also rank 8 for Transmuting and Rank 3 in Suffering.

Imagine my ranks in all my Heavy weapons I could have had if this was implemented ... what... 13 characters with Rank 25 in Lonsword, 20 in BA and etc.

So NO... also... go check the Threads and COMPARE them with the EVENTS and how many mute items were made compared to what have been found ON BOTH CORES.

Hey, great suggestion, revamped by previous people, and don't spout off that you have been playing since BLAH... because I have been playing LS just as fucking long, actually more than likely before you did, I just didn't stick to it and got kicked out of the guild that were avid LS players before HC was introduced. I believe my first Guild I was introduced into that played LS was Intrasiege, however they let me go because I thought the script game was crap and stuck to D2.

Have you looked at the Dates & Times posted for items Muted vs the Items found in Sexy / Avg finds for both SC and HC???

HC Avg: https://forums.d2jsp.org/topic.php?t=105498288&f=272&o=200
HC Sxy: https://forums.d2jsp.org/topic.php?t=105496470&f=272&o=160
SC 40 Avg: https://forums.d2jsp.org/topic.php?t=104240626&f=272&o=950
SC 40 Sxy: https://forums.d2jsp.org/topic.php?t=104240621&f=272&o=700

Now compare the dates and times during events to:

EVENTS: https://forums.d2jsp.org/topic.php?t=74317354&f=272&o=9330

Decent Mutes...: https://forums.d2jsp.org/topic.php?t=53318159&f=272&o=4590


Now, when you actually put up all the dates & times corresponding, you will see a massive difference of what is being Muted to what has been found... why is that? Because Transmute Skill is OP and needs to be Nerfed... it is all in black and white because everyone has been posting it... yup, the community have spoken up... thank you all for proving a point and making this suggestion a total fraud to increase other benefits by gaining more rankings on different characters without them starting from fresh.

The community thanks you for your time and effort and screams it to the game creator. Yup, I am one of you lot as well.
Member
Posts: 32,997
Joined: Nov 7 2006
Gold: 244.56
Aug 17 2025 05:58am
For the 100th time, this is for skilling and not battling.

Your HC skilling should not be lost when you die. If this was the case, maybe you would have more HC Muters and could have better items on hardcore.

Also, don’t spout off with this non sense with nerfing transmuting. Do you know how much time these people have put into transmuting? They have put in months/years of non stop game play. A lot of them still do not get good items, it’s all about luck. Why do you want to nerf anything in a game so fucking hard to get any items in general. STOP TRYING TO NERF SHIT AND IF YOU WANT BETTER ITEMS TO DROP PUSH FOR THAT NOT NERFING SHIT.

I bet you’re one of those people who want to ban guns because people get killed by them. Let’s not blame the people doing it! Let’s blame the guns yup let’s take away the guns yup.

This post was edited by SouthernComfort on Aug 17 2025 05:59am
Member
Posts: 32,891
Joined: Jan 22 2016
Gold: 943.48
Aug 17 2025 06:16am
Since I am an avid Hardcore player, I am going to say... "No" in a polite manner to what I really wanted to post.

I will give you a scenario in terms of Prof gains... it is NOT just about skilling, it is ALL profs should be included in YOUR REVAMP of this suggestion.

So... when I played SC and had ranks 22 & under, I could have had ALL those prof ranks for a single character revamped even though I had 0 kills, 0 experience and so on? Should all of my gains from SC be collected again on my SC characters I never played?

Now, as for Hardcore, I am proud of my character(s) gaining ranks in profs whether they are skill or NOT, but to COLLECTIVELY add them up just because I am using a Mule that gains the play time I used with a different character be ADDED? What the fuck are you on... some pills... you definitely are not smoking some great shit, you are pumped up on what, crack, speed, meth, crystal, smack on that etc?

Hey, you play a character, that is it, they get experience and prof for the time you put into that character, not your WHOLE collection of mules.


By the fucking way... this ONLY BENEFITS MUTE... they already have a monopoly on getting the best gear... just look at like the last 3 or 4 Events and link all that with the thread about "what mutes have been made" and the outcome of items they made in comparison to people actually trying to find items in a Catacomb run ... Mute skill + ML= more benefits without loss of anything... fuck you don't even have to get into a catacomb at all... you all just rely on buying mute items from those that don't have the ability to Mute that level of items.

Fuck this idea again, I said it last time, and now it is even worse off because only Muters benefit, they think losing items from this and that and the cost is outrageous... how fucking often do those that do cataruns find them? You even calculate that shit into it.

Transmute is overpowered and needs to be nerfed... you know what... the best way to nerf it... remove Magic Luck when muting.


:rofl: :rofl: :rofl:

tell us how you really feel
Member
Posts: 40,183
Joined: Apr 29 2006
Gold: 20,826.51
Aug 17 2025 06:21am
For the 100th time, this is for skilling and not battling.

Your HC skilling should not be lost when you die. If this was the case, maybe you would have more HC Muters and could have better items on hardcore.

Also, don’t spout off with this non sense with nerfing transmuting. Do you know how much time these people have put into transmuting? They have put in months/years of non stop game play. A lot of them still do not get good items, it’s all about luck. Why do you want to nerf anything in a game so fucking hard to get any items in general. STOP TRYING TO NERF SHIT AND IF YOU WANT BETTER ITEMS TO DROP PUSH FOR THAT NOT NERFING SHIT.

I bet you’re one of those people who want to ban guns because people get killed by them. Let’s not blame the people doing it! Let’s blame the guns yup let’s take away the guns yup.


The time a person Transmuting takes a long time ... you are correct.
The time a person Catacombing and finding Items of a certain tier also takes a long time... this is also correct.

Now, there are a few factors that contribute to both.
Group Runs = more drops and less time vs solo playing ... this is a big factor.
Guild members contributing to their Skill members by transferring items for them to Transmute ... even better factor for Skill (solo or group members)
Purchasing items off of the Marketplace at a price ... also a factor.

Now ... how many people doing catacomb runs finding those items contributing because they are guild members and those that are NOT and selling them on the Market place for that one person? HOW MUCH TIME AND EFFORT DID ALL of those players ADD up to for that ONE person? ... Hey, you want to talk about HOW MUCH TIME, then add in what EVERYONE else did in comparison to one skiller.

Nerfing Mute is easy as pie.

#1 is to make Magic Luck ineffective.
... That is all that needs to be done as a Nerf.

Now if you want to make it harder and still include Magic Luck, then add this concept:
#2 Have a random MONSTER Level spawn based on either the Character Level or Tier Level of item being Transmuted (based on the HIGHER monster level) ... Failed or Not.
... This is simple, this also means that the equipped gear is sufficient to kill that monster without being killed, also, if death happens, you lose the item.

As for 1006's ... Paul needs to add in a code to bring you back to where you were at ... meaning during Skilling, you return at the same point, you do NOT lose anything.

This would also apply to other skills ... there was a time when fishing you had a random monster appear, this can also be re-introduced, maybe something similar for other skills like cooking (fire type monsters only) etc.
Member
Posts: 32,891
Joined: Jan 22 2016
Gold: 943.48
Aug 17 2025 06:24am
The time a person Transmuting takes a long time ... you are correct.
The time a person Catacombing and finding Items of a certain tier also takes a long time... this is also correct.

Now, there are a few factors that contribute to both.
Group Runs = more drops and less time vs solo playing ... this is a big factor.
Guild members contributing to their Skill members by transferring items for them to Transmute ... even better factor for Skill (solo or group members)
Purchasing items off of the Marketplace at a price ... also a factor.

Now ... how many people doing catacomb runs finding those items contributing because they are guild members and those that are NOT and selling them on the Market place for that one person? HOW MUCH TIME AND EFFORT DID ALL of those players ADD up to for that ONE person? ... Hey, you want to talk about HOW MUCH TIME, then add in what EVERYONE else did in comparison to one skiller.

Nerfing Mute is easy as pie.

#1 is to make Magic Luck ineffective.
... That is all that needs to be done as a Nerf.

Now if you want to make it harder and still include Magic Luck, then add this concept:
#2 Have a random MONSTER Level spawn based on either the Character Level or Tier Level of item being Transmuted (based on the HIGHER monster level) ... Failed or Not.
... This is simple, this also means that the equipped gear is sufficient to kill that monster without being killed, also, if death happens, you lose the item.

As for 1006's ... Paul needs to add in a code to bring you back to where you were at ... meaning during Skilling, you return at the same point, you do NOT lose anything.

This would also apply to other skills ... there was a time when fishing you had a random monster appear, this can also be re-introduced, maybe something similar for other skills like cooking (fire type monsters only) etc.


Why does guildmates helping guildmates bother you so much?
sorry you're in a dead guild where no one plays and anyone not guild related to you can't stand you because of stupid responses like these
but that sounds like a YOU problem, no?
Member
Posts: 32,997
Joined: Nov 7 2006
Gold: 244.56
Aug 17 2025 06:32am
The time a person Transmuting takes a long time ... you are correct.
The time a person Catacombing and finding Items of a certain tier also takes a long time... this is also correct.

Now, there are a few factors that contribute to both.
Group Runs = more drops and less time vs solo playing ... this is a big factor.
Guild members contributing to their Skill members by transferring items for them to Transmute ... even better factor for Skill (solo or group members)
Purchasing items off of the Marketplace at a price ... also a factor.

Now ... how many people doing catacomb runs finding those items contributing because they are guild members and those that are NOT and selling them on the Market place for that one person? HOW MUCH TIME AND EFFORT DID ALL of those players ADD up to for that ONE person? ... Hey, you want to talk about HOW MUCH TIME, then add in what EVERYONE else did in comparison to one skiller.

Nerfing Mute is easy as pie.

#1 is to make Magic Luck ineffective.
... That is all that needs to be done as a Nerf.

Now if you want to make it harder and still include Magic Luck, then add this concept:
#2 Have a random MONSTER Level spawn based on either the Character Level or Tier Level of item being Transmuted (based on the HIGHER monster level) ... Failed or Not.
... This is simple, this also means that the equipped gear is sufficient to kill that monster without being killed, also, if death happens, you lose the item.

As for 1006's ... Paul needs to add in a code to bring you back to where you were at ... meaning during Skilling, you return at the same point, you do NOT lose anything.

This would also apply to other skills ... there was a time when fishing you had a random monster appear, this can also be re-introduced, maybe something similar for other skills like cooking (fire type monsters only) etc.


I’m so confused why you’re so against it. It’s single handily one of the only reason people still play this game. From selling a mute to buying a mute aspect. Explore climbs you can make decent FG.

This also doesn’t make sense to why your against having skilling account bound on separate cores. The whole point is, skilling does nothing for your chances of death. You die from battling. You don’t die from muting.

Your wanting to put your fellow HC players in harms way by killing the mute? That’s just crazy. I’ve been wrecked with pretty good gear fighting a 80ee item. lol
Member
Posts: 40,183
Joined: Apr 29 2006
Gold: 20,826.51
Aug 17 2025 06:48am
Why does guildmates helping guildmates bother you so much?
sorry you're in a dead guild where no one plays and anyone not guild related to you can't stand you because of stupid responses like these
but that sounds like a YOU problem, no?


I’m so confused why you’re so against it. It’s single handily one of the only reason people still play this game. From selling a mute to buying a mute aspect. Explore climbs you can make decent FG.

This also doesn’t make sense to why your against having skilling account bound on separate cores. The whole point is, skilling does nothing for your chances of death. You die from battling. You don’t die from muting.

Your wanting to put your fellow HC players in harms way by killing the mute? That’s just crazy. I’ve been wrecked with pretty good gear fighting a 80ee item. lol


Oh, let me put it this way, totally out of the box.

I create 2 characters on the same core with 0 MQ's, one(1) is the killer, the other one(1) is the skiller. Note: Based on current mechanics known. "When skilling and getting to the next level, a monster needs to be killed before leveling up... note: Skiller).

When a character is Skilling (fish, cook, mute etc), they gain Experience points to level up, however, you have to kill a monster before gaining more experience to level up (this is what the mechanics were, or still should be). Now with that in mind, what happens if you have your skiller get from level 1 to level 1.99% skilling, and then you get on another character and KILL off that one monster?

Does it mean that your skilling character can now carry on from level 1.99 to level 2.99 and switch again?

Repeat and rinse... you get a level 71 character with 0 Monster Kills and does a Master Quest because your other character Kills off 70 Monsters and is NOT even level 2.


You never thought about this shit... wow ... you can have a Samurai with 0 Monster Kills... you are famous, imagine if you did this to a Monk and only have Skills rank up ... oh, then you can have other characters (mules) doing the same thing right.


OUTSIDE of the Box is crazy right... remember the mechanics now... you get Level Experience while Skilling and NO KILLING... wow.
Member
Posts: 32,997
Joined: Nov 7 2006
Gold: 244.56
Aug 17 2025 06:55am
Oh, let me put it this way, totally out of the box.

I create 2 characters on the same core with 0 MQ's, one(1) is the killer, the other one(1) is the skiller. Note: Based on current mechanics known. "When skilling and getting to the next level, a monster needs to be killed before leveling up... note: Skiller).

When a character is Skilling (fish, cook, mute etc), they gain Experience points to level up, however, you have to kill a monster before gaining more experience to level up (this is what the mechanics were, or still should be). Now with that in mind, what happens if you have your skiller get from level 1 to level 1.99% skilling, and then you get on another character and KILL off that one monster?

Does it mean that your skilling character can now carry on from level 1.99 to level 2.99 and switch again?

Repeat and rinse... you get a level 71 character with 0 Monster Kills and does a Master Quest because your other character Kills off 70 Monsters and is NOT even level 2.


You never thought about this shit... wow ... you can have a Samurai with 0 Monster Kills... you are famous, imagine if you did this to a Monk and only have Skills rank up ... oh, then you can have other characters (mules) doing the same thing right.


OUTSIDE of the Box is crazy right... remember the mechanics now... you get Level Experience while Skilling and NO KILLING... wow.


:rofl: what in the actual fuck
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