I failed there... saw Summon and failed to read Druid... sorry.
Act 2 Might / Pride = enhanced physical damage added to all summons. // this ok
Act 2 Might / Reapers = LL for merc, Drecrep vs monsters movement and less phys defense v// also ok
Act 2 Might / Infinity = reduces monsters phys & magical resistances (good if using elemental attacks in between) // you shouldnt do that, your pets have tons of ar allready (boni + wolverine)
I don't know much about D2r and the mercs. // we see, and builds
Act 5 merc ... since it can use dual swords, find auras that benefit the merc and summons, could be Lastwish with Sanctuary (think those work) etc. // nope
Rogues... Faith for Fana Aura is basic ... or the vigor bow runeword. // he uses beast ofc
Are you using any items that can create a Golem or other things // dude..
Dabbled with Druid, just did not have the patience... goodluck and have fun, sorry for my posts.
it is a question about a bit of logical thinking. there are only 3 acceptable mercs: all a2 might
the first is pride, as summoner druid has a lot of ar for his pets
second is reape for the curse
third is eth 3 sock tomb reaver for the brute force
and honestly if you want to win max this for pub games: if there is a necro go first or third option, if there is a hammer go second or third option, if there is both third option (but honestly no need to win max if you do pub games on bnet as your summons are primarly used as a meatshield)
if it is for ssf offline leveling, then I would go pride > reapers > (tomb reaver), as it follows the logic that your pride aura always is present, reapers need to hit curse first, and tomb reaver is primarly making you use your pets more like a meatshield while your merc goes from time to time ham (you also could play fury druid with tomb)...
This post was edited by NellielTuOdelschwanck on Aug 11 2025 01:31pm