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Jul 20 2025 02:22pm
Depends on the rerollers lvl.
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Jul 20 2025 06:31pm
You are, pretty much none of your questions make any sense of helps in any way.


alvl determines what suffix and prefix modifiers can roll on items... ilvl 99 is the highest, meaning it will have all suffix/prefix mods to select through when imbued right?

Now some people cube ilvl99 Diadems (Rare/Imbued) to get a better roll, however the cube recipe reduces the level of the item, and if I remember correctly, requires a SoJ (been awhile since I checked on Cube)

I was also under the impression that character level applies, if not, great. Just like gambling, clvl makes a difference, even if you are in Hell Difficulty @ lower levels. Again, may have changed.

Quest Level is new to me, but then again, I don't play D2:R
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Jul 20 2025 07:01pm
alvl determines what suffix and prefix modifiers can roll on items... ilvl 99 is the highest, meaning it will have all suffix/prefix mods to select through when imbued right?

Now some people cube ilvl99 Diadems (Rare/Imbued) to get a better roll, however the cube recipe reduces the level of the item, and if I remember correctly, requires a SoJ (been awhile since I checked on Cube)

I was also under the impression that character level applies, if not, great. Just like gambling, clvl makes a difference, even if you are in Hell Difficulty @ lower levels. Again, may have changed.

Quest Level is new to me, but then again, I don't play D2:R


Is not Quest level, is quality level, is nothing new is LoD stuff that is been there forever, the ilvl is not the only thing that determined the alvl, the qlvl and magic_level also plays a roll.
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Jul 20 2025 10:21pm
Is not Quest level, is quality level, is nothing new is LoD stuff that is been there forever, the ilvl is not the only thing that determined the alvl, the qlvl and magic_level also plays a roll.


So when someone say's "qlvl" they mean "ilvl".
Suffix and Prefix modifiers have affix levels (alvl) to determine what Suffix or Prefixes can be applied to the ilvl (qlvl) right.
So in reality, ONLY ilvl 99 items can have EVERY suffix &/or prefix appear on that ilvl (qlvl) 99 diadem when imbued? Right?
Or cubed right?

So ignore clvl, mlvl TC drop and focus on ilvl85 drop items, like Hell Pits, Mausoleum (or is it Crypt) for ilvl 83/84, Archeron (ilvl83), Chaos / River 83-85, Hell Diablo 99, WSK 83-85 and Baal 99 or Ubers like 91 (82+) if I remember correctly. They don't matter, just collect up all those items from all those areas and create level 8 characters that have the Imbue quest in Normal difficulty to Imbue one(1) item at a time and spend your time creating more level 8 characters to get the Imbue quest and imbue the next item, repeat and rinse... when do you have time to get these items... what... bot and gather them up, transfer them to the lvl 8 toon you will use once then delete and repeat and rinse... or are you talking about Single player where you copy/paste all the files and imbue that item, it turns out as junk because of the many RNG rolls it could be, then delete that character file, paste in the copied one you saved on your PC and imbue that item again to get a different RNG roll, repeat & rinse until you get the best roll, or even copy a decent roll, save it to another saved file, over write your used level 8 character and continue on... repeat / rinse.

Oh yeah, what a great plan, how about just playing the game and hope the the item rolls the RNG ... oh wait, maybe you have more bots to run at the same time... 8 bots, same game over 8 PCs and so forth.

Yup... race mules to level 8 and get 8 characters on one account all with the Imbue quest and let them imbue 8 different items with 8 different outcomes hoping to get 1 item that is useful with a qlvl 99 item you had to find 8 times over.

Imbue... may as well just cube the items, you have the same Prefix and Suffixes for qlvl or ilvl 99 items to roll.
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Jul 21 2025 04:24am
So when someone say's "qlvl" they mean "ilvl".


:wallbash: :wallbash:

NO they are different things and BOTH are used to determine the alvl, I'm not reading all the other nonsense based on something you don't understand, just stop, you don't know how this work, you can't help here.
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Jul 22 2025 04:01pm
:wallbash: :wallbash:

NO they are different things and BOTH are used to determine the alvl, I'm not reading all the other nonsense based on something you don't understand, just stop, you don't know how this work, you can't help here.


Well, you did not explain what / why is it quality level (qlvl) ... item base quality (normal to elite)? Which just means mlvl & clvl and mTC factor in with RNG.

alvl = affix level which means what prefixes and suffixes can spawn based on ilvl which comes from mlvl, clvl and mTC and some RNG which determines the item base quality of normal to elite.

This was your only reply, no fucking examples:

Is not Quest level, is quality level, is nothing new is LoD stuff that is been there forever, the ilvl is not the only thing that determined the alvl, the qlvl and magic_level also plays a roll.


:wallbash: :wallbash:

NO they are different things and BOTH are used to determine the alvl, I'm not reading all the other nonsense based on something you don't understand, just stop, you don't know how this work, you can't help here.


And no, alvl is based on a ilvl because there are set suffix & prefix lists and the higher ilvl of that item will UNLOCK more prefix & suffix mods to choose from (RNG comes into play now the more unlocked, the harder it is to get the best set of prefixes and suffixes to combine by % chance). Hence Alvl = Affix Level which only applies to Suffixes and Prefixes.

Thus Clvl applies when gambling and cubing items. Hence I was interested in Imbuing, however, all that I have deemed to hear (read) is, clvl doesn't apply with imbuing, only the ilvl of the item. There is no such thing as qlvl unless you can prove it does not apply to the item base (normal to elite = weapons, armor & shields) since there are no such things qlvl amulets & rings, only ilvl matters here.

Magic level of items only effect suffixes and prefixes that can spawn on the ilvl of that item) ... Thus removing what can not be found on that item (type base, magical or rare or crafted... Imbued is rare)

This post was edited by izParagonzi on Jul 22 2025 04:06pm
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Jul 22 2025 04:31pm
Well, you did not explain what / why is it quality level (qlvl) ... item base quality (normal to elite)? Which just means mlvl & clvl and mTC factor in with RNG.

alvl = affix level which means what prefixes and suffixes can spawn based on ilvl which comes from mlvl, clvl and mTC and some RNG which determines the item base quality of normal to elite.

This was your only reply, no fucking examples:





And no, alvl is based on a ilvl because there are set suffix & prefix lists and the higher ilvl of that item will UNLOCK more prefix & suffix mods to choose from (RNG comes into play now the more unlocked, the harder it is to get the best set of prefixes and suffixes to combine by % chance). Hence Alvl = Affix Level which only applies to Suffixes and Prefixes.

Thus Clvl applies when gambling and cubing items. Hence I was interested in Imbuing, however, all that I have deemed to hear (read) is, clvl doesn't apply with imbuing, only the ilvl of the item. There is no such thing as qlvl unless you can prove it does not apply to the item base (normal to elite = weapons, armor & shields) since there are no such things qlvl amulets & rings, only ilvl matters here.

Magic level of items only effect suffixes and prefixes that can spawn on the ilvl of that item) ... Thus removing what can not be found on that item (type base, magical or rare or crafted... Imbued is rare)


What is the best level to imbue a legendary mallet?
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Jul 22 2025 06:35pm
nonsense


Literally EVERYTHING you say is wrong, I don't need to explain anything because anyone jumping in this conversation should know what qlvl and magic_level is, and no, magic level is not if the item is magic, rare, base or anything like that and qlvl is not if the item is normal, excepcional or elite.

Here, the formula to determine alvl, now tell for the 4th time that ilvl is the only thing that matter and be wrong again.

If (ilvl>99) then {ilvl=99}
if (qlvl>ilvl) then {ilvl=qlvl} ;
if (magic_lvl>0) then {alvl=ilvl+magic_lvl}
else
{
if (ilvl<(99-qlvl/2))
then {alvl=ilvl-qlvl/2}
else {alvl=2*ilvl-99}
}
If (alvl>99) then {alvl=99}

just get out, you have no idea of what are you talking about and you can't help here.

This post was edited by Titus1986 on Jul 22 2025 06:38pm
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Jul 22 2025 07:08pm
Literally EVERYTHING you say is wrong, I don't need to explain anything because anyone jumping in this conversation should know what qlvl and magic_level is, and no, magic level is not if the item is magic, rare, base or anything like that and qlvl is not if the item is normal, excepcional or elite.

Here, the formula to determine alvl, now tell for the 4th time that ilvl is the only thing that matter and be wrong again.

If (ilvl>99) then {ilvl=99}
if (qlvl>ilvl) then {ilvl=qlvl} ;
if (magic_lvl>0) then {alvl=ilvl+magic_lvl}
else
{
if (ilvl<(99-qlvl/2))
then {alvl=ilvl-qlvl/2}
else {alvl=2*ilvl-99}
}
If (alvl>99) then {alvl=99}

just get out, you have no idea of what are you talking about and you can't help here.


Looks like you use numbers.

Small charm ilvl 63 to 79 has alvl 49 which has a better chance to re-roll into a 3/20/20 compared to a Small Charm with ilvl 99. True or False? It is true, but better to have like an ilvl 65 charm just to be sure, reasoning is simple, less Prefixes and Suffixes that appear on higher ilvl items. Magical level means jack, you can only get Magical Small charms unless they have pre set. Now... what is Qlvl again in reference to this Small Charm?

A monster tc drops specific items in LoD, hence people doing Nightmare Andy runs for SoJ's in the day, the ilvl or qlvl you are referring to is based on the Monster Level of Andy and the drop chest from andy... also certain items can NOT drop (your so called Qlvl is what? oh, ilvl)

Now if you are talking about D2:R, I wouldn't know, however the basic areas are the same as LoD, as for new areas and items, those are different and have different drop tables (mdt or Treasure Chests) with selected things that can and can not appear.

Here is an example: Windforce can only be found on one specific ELITE bow, it has a Set amount of modifiers and ONLY those affixes apply to that item, if the Monster Treasure Chest is able to drop the BASE item of a Windforce (say from Hell Baal), its' ilvl is 99, however, RNG chance of it being a Windforce is what %, well the Mlvl is nulled, quality level is nulled, however if the RNG makes it have a Magical Level of RARE, it rolls the affix table to see what prefixes and suffixes apply to it, same for Magical roll prefixes and suffixes, HOWEVER, it will not roll into a Set item because there are no Set items with that Items Base.
______

Back to what I stated in a previous post... Does this imply that Imbuing doesn't require character level (clvl) when imbuing ilvl 99 items ... or Diadems (Elite base) with lower ilvls (has nothing to do with qlvl) for the alvl (affixes).

Imbuing is only Rare (yellow) so all modifiers (affixes / prefixes) for that type of item (helm/armor) will only apply. The alvl does play a roll.
______

Here is a theory craft that was debunked for crafting & re-rolling (or any cube recipes) ... does the ilvl of the cube make a difference when using cube recipes? ... the answer is No because it is based on the ilvl ot the item(s) used in the cube excluding Runes which don't have an ilvl

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Jul 22 2025 07:25pm
I will stop reading when you say the first wrong thing

Looks like you use numbers.

Small charm ilvl 63 to 79 has alvl 49


Wrong, that didn't take too long, the alvl of an ilvl79 small charm is 65 and not 49, something that you can calculate yourself with the formula if you knew that the qlvl of a small charm is 28, but you can't since you don't even know still what the qlvl is.

Not gonna bother to read the rest, but it will all be wrong likely, so go away.
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