Wow i did not expect the necro torch
Mustve felt so damn good
Also decent 4bo cta, 4os 15ed mon, 5res life sc <3
BIIIIIG update. Amazing luck on the necro torch!
Wow congratulations on the Necro torch! :drool:
I recommend Pindle for Death's Web ;)
Thanks! I agree the progress is going very well, identifying a necro torch felt awesome.

I'll take a look at TZ Pindleskin runs too, currently doing a variety of pits/cows/chaos/pindle, mostly Pits on P7 terror zone though, it's smooth and great xp with lots of drops. Not in a hurry to find a death's web though, as I really enjoy the summoner build. I guess that's fine, because it will need some extreme luck anyway.
beast is definitely worth it and will work fine without infinity. didnt scroll through the whole thread just yet but id recommend beast before enigma or infinity.
I still believe Beast is mostly useful for ubers/DC to speed up Urdars, other than that it's buffing the mercenary a bit, but nothing special. I noticed on P7 that my skeletons are barely doing ANYTHING other than soaking damage. I changed my Might mercenary back to Thorns, and they are finally useful again. Amplified enemies hitting thorns aura skeletons really helps speed up the corpse explosion chains. This is especially noticeable against ranger packs, as they take a lot more time and I have to manually teleport on top of each of them to focus-fire them one by one, unless there were lots of melee enemies around providing corpse explosion ammunition. I think hoto will provide more useful stats with the extra skeleton + curse radius + CE radius + 125% fcr breakpoint, not to mention the buff to resists which will allow me to transition from Kira to a Shako if I ever happen to find one.
I actually made an iron golem out of Hustle this time, because I skip Pindleskin reviving in my pit runs. I enjoy the fact that I don't have to summon a fire golem every game (and I removed its hotkey so I wouldn't accidently kill my iron golem...) and that the first few body pops are faster with a fana aura mercenary.
And quoting my last post:
I'll respec if I finally make an Infinity, I want to try including skeleton magi in the build later on. I might also respec if I find death's web, but for now I enjoy the laid-back summoning gameplay.
I tried including skeleton magi in the mix to see if I like them. Currently I can only summon 6 of them, I figured they would be better than nothing. I was wrong, they are actually sabotaging the army, because they seem to bodyblock the rest of the skeletons. Instead of spreading out, they start casting and the rest of the skellies seem to be unable to move. I had this happen with venom lord revives in chaos sanctuary as well, that was when I stopped using revives. I think the main build will be 20 raise skeleton + 20 skeleton mastery + 20 corpse explosion + 20 golem mastery, with only 1 point on revive and the rest I might put on bone armor and its synergies. With iron golem and my growing level it would be annoying to die.
A few more screenshots incoming.


