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Jun 11 2025 11:06pm
Hej

So I know it's a fools quest to try to imbue anything at charsi without a rollback but just for fun, what level should my character be for the best chances at the following items? And does the item level matter at all?

1. Cruel / fools / quickness / mechanics / rep melee items

2. Cruel / gm / quickness / amp / rep lol 48 req matri javs

3. LLD lvl 30 or under ED/swiftness/2 socket / rep ethereal Naga / hammer / swords


Any help is greatly appreciated.
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Jun 11 2025 11:11pm
Ilvl of the item is irrelevant

Qlvl of the item is important, and mlvl (magic level) if applicable. mlvl Only circs, orbs, wands

This is the formula

When an item is generated that has prefixes the alvl is calculated* from ilvl and qlvl as follows:
If (ilvl>99) then {ilvl=99}
if (qlvl>ilvl) then {ilvl=qlvl} ;** see note below
if (magic_lvl>0) then {alvl=ilvl+magic_lvl}
else
{
if (ilvl<(99-qlvl/2))
then {alvl=ilvl-qlvl/2}
else {alvl=2*ilvl-99}
}
If (alvl>99) then {alvl=99}
*all calculations use integers so there are no fractions at any step.
** this new ilvl value is only used for the duration of this calculation. The ilvl value that is stored in the items data file will remain unchanged.


Look up arreat summit for qlvl, and prefix suffix alvl

Cruel = alvl 56

Ilvl of item when imbue = char level + 4

Here's a guide

https://forums.d2jsp.org/topic.php?t=53998437

This post was edited by ZeaLORDeaL on Jun 11 2025 11:13pm
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Jun 12 2025 05:37am
Personally I just imbue items found @ ilevel 80+ and also to get rid of that quest. Not interested in the item created.
Member
Posts: 34,172
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Jun 12 2025 07:01pm
Ilvl of the item is irrelevant

Qlvl of the item is important, and mlvl (magic level) if applicable. mlvl Only circs, orbs, wands

This is the formula

When an item is generated that has prefixes the alvl is calculated* from ilvl and qlvl as follows:
If (ilvl>99) then {ilvl=99}
if (qlvl>ilvl) then {ilvl=qlvl} ;** see note below
if (magic_lvl>0) then {alvl=ilvl+magic_lvl}
else
{
if (ilvl<(99-qlvl/2))
then {alvl=ilvl-qlvl/2}
else {alvl=2*ilvl-99}
}
If (alvl>99) then {alvl=99}
*all calculations use integers so there are no fractions at any step.
** this new ilvl value is only used for the duration of this calculation. The ilvl value that is stored in the items data file will remain unchanged.


Look up arreat summit for qlvl, and prefix suffix alvl

Cruel = alvl 56

Ilvl of item when imbue = char level + 4

Here's a guide

https://forums.d2jsp.org/topic.php?t=53998437


I appreciate the thorough write up and the time but I'm really not a math guy so I'm still not entirely sure here.

I do appreciate your post though.
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Jun 12 2025 07:27pm
I appreciate the thorough write up and the time but I'm really not a math guy so I'm still not entirely sure here.

I do appreciate your post though.


I feel the same way lol. I can't generate or calculate the numbers there ...... advanced algebra. That's why i always try to get it easy to toehrs. But others don't. Just input algbera to the claculator ... i can't do that. Ofc i see impue levele = charlevel +4. N that's good. If youo gotta use it, get the item you want, n then level high as you can fast, then impue .. not before............ Paragonzi i also tend ot agree with.

I get it may be like, you level high, you imbue it, now it may get modifier that puts it at a too high levle ........................... but still, i'm talking about level 10-20 when youo need a good item....... leveling goes faster there.
Member
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Jun 12 2025 09:42pm
Pick 1 base and 1 set of mods u want and I'll do the formula for u so u can learn

It's actually easy.
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Jun 13 2025 01:02am
Pick 1 base and 1 set of mods u want and I'll do the formula for u so u can learn

It's actually easy.


Alright. Leadder reaset. I am level 12 thereabout, getting near the big smith n taking him. Pilum javelins are getting there. I want an imbued pilum, with replenish quanity. Other mods not very necessary. Just replensih. Maybe increase damage. What then? How do i calclulate this?

https://classic.battle.net/diablo2exp/items/normal/javelins.shtml
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Jun 13 2025 12:11pm
Alright. Leadder reaset. I am level 12 thereabout, getting near the big smith n taking him. Pilum javelins are getting there. I want an imbued pilum, with replenish quanity. Other mods not very necessary. Just replensih. Maybe increase damage. What then? How do i calclulate this?

https://classic.battle.net/diablo2exp/items/normal/javelins.shtml

Code

When an item is generated that has prefixes the alvl is calculated* from ilvl and qlvl as follows:
If (ilvl>99) then {ilvl=99}
if (qlvl>ilvl) then {ilvl=qlvl} ;** see note below
if (magic_lvl>0) then {alvl=ilvl+magic_lvl}
else
{
if (ilvl<(99-qlvl/2))
then {alvl=ilvl-qlvl/2}
else {alvl=2*ilvl-99}
}
If (alvl>99) then {alvl=99}
*all calculations use integers so there are no fractions at any step.
** this new ilvl value is only used for the duration of this calculation. The ilvl value that is stored in the items data file will remain unchanged.


this formula determines the alvl, and the alvl determines what mods can spawn.

so we need to know the ilvl of the item (12 is your example +4 for imbue, so 16)
and we need to know the qlvl of the item (Quality level = 10, u can see on arreat summit.)
https://classic.battle.net/diablo2exp/items/normal/javelins.shtml

so now we go through the formula, go line by line

If (ilvl>99) then {ilvl=99} // no, ilvl is not greater than 99
if (qlvl>ilvl) then {ilvl=qlvl} ;** see note below no, qlvl (10) is not greater than ilvl (16)
if (magic_lvl>0) then {alvl=ilvl+magic_lvl} no, pilum doesn't have a magic level. Only circlets, orbs, wands, staffs do.
else // because none of the above apply, it means we are using this formula here
{
if (ilvl<(99-qlvl/2)) // if 10 < 99 - 10/2 ... YES
then {alvl=ilvl-qlvl/2} // This is the only calculation we gotta do to determine the alvl
else {alvl=2*ilvl-99}
}
If (alvl>99) then {alvl=99}

as you can see most of the forumla above is just determining what calc to do, it's like a flow chart. If, Then.

so this is the only math u gotta do and it's simple AF

ilvl = 12 + 4
qlvl = 10

{alvl=ilvl-qlvl/2}

alvl = 16 - 10/2

alvl = 11

there you have it. everything (Weapons) alvl 11 an less can spawn on the pilum
https://classic.battle.net/diablo2exp/items/magic/pre.shtml
https://classic.battle.net/diablo2exp/items/magic/suf.shtml

Replenishing Replenish Quantity (5) Throwing Weapons(5)

So yes it can spawn.
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Jun 13 2025 05:12pm
Code
[/QUOTE]

Okay, so after looking at the affixlevels for throwing weapons, i see it's a pretty bad deal to use the imbue quest on the pilum at level 12. Only replenish and more quantity, as far as i can find. Huh. Wow. That's pretty bad.

Tried to find out what quality level the boots must be, and level i must be, to ge 10% frw on boots, or chance of it. Chain boots = qlvl 12. If i'm level 12 doing quest =

Clvl/ilvl = 12+4 = 16

Qlvl chain boots = 12/2 = 6

16 - 6 = Affix level 12

Pacing 10% Faster Run/Walk Boots(12)

So 10% frw can spawn. But not much else. Prefixes = Rugged, tireless. Suffixes = Dexterity, chance, pace (10% frw), thawing. And then very low numbers. Jeezus.

So i kind of wonder what the best choice is to use the imbue quest on, for early level going ............... Gonna check more on the affix levels... Perhaps waiting to get a higher level quality level item and better character level. Only way. Humm. Pretty cool.

And gambling is character level +4 -5, for affix levels, right? So then that's how we figure that out ... cool. Gambling chain boots at a round level 12 gives a good chance to get 10% frw..
Member
Posts: 34,172
Joined: Aug 24 2008
Gold: 9,057.00
Jun 14 2025 01:18am
Pick 1 base and 1 set of mods u want and I'll do the formula for u so u can learn

It's actually easy.


I guess out of the stuff I listed the best choice for me to ask for would be the first set of mods on a berserker axe. That should somewhat translate well enough to other elite bases with either of the mods from 1 and 2.

So a berserker axe with cruel / masters / quickness / repair / mechanics? I know amp is possible on a level 1 item so there's no need to insert that into the mix
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