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May 25 2025 08:38am
How is this point system?
Zergling: 24 matches, 24 wins, 0 losses, 100% win, 458 points
Werewolf, 44 matches, 31 wins, 13 losses, 70% win, 718 points

It seems that the one that are able to attend to most matches wins... Second place has a 35% win ratio... 4th place has a 28% win ratio. And then you find zergling down at 7th place with a 100% winratio. Win alone he has more than 2nd places.

Seems a bit wierd the point system for me...
I came 2nd in a ama vs ama tournement once and i did 4 out of 10 games xD Due to all 5-0's...


thought the same thing. might wanna hire new developers
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May 25 2025 09:30am
How is this point system?
Zergling: 24 matches, 24 wins, 0 losses, 100% win, 458 points
Werewolf, 44 matches, 31 wins, 13 losses, 70% win, 718 points

It seems that the one that are able to attend to most matches wins... Second place has a 35% win ratio... 4th place has a 28% win ratio. And then you find zergling down at 7th place with a 100% winratio. Win alone he has more than 2nd places.

Seems a bit wierd the point system for me...
I came 2nd in a ama vs ama tournement once and i did 4 out of 10 games xD Due to all 5-0's...


Point system works really well. I’m happy to explain it to anyone who’s in the server and dueling. Zergling isn’t very active and did fewer duels than everyone above him basically. If you’re not active in any video game, you will get surpassed in the rankings. Gotta stay active and keep dueling, can’t just do a few and win those few and expect to be #1 man.
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May 25 2025 12:57pm
Point system works really well. I’m happy to explain it to anyone who’s in the server and dueling. Zergling isn’t very active and did fewer duels than everyone above him basically. If you’re not active in any video game, you will get surpassed in the rankings. Gotta stay active and keep dueling, can’t just do a few and win those few and expect to be #1 man.


I think your wording is off, I misread your intentions I think.

24 matches: 24 Wins: 0 Losses = 100%
44 matches: 31 Wins, 13 Losses = 70%

The number of matches are just about doubled by one player, so maybe it would have been a little bit more obvious if the second person score was:

48 matches: 34 Wins: 14 Losses ... 75% (example)
_____

So is that where you are coming from?
_____



Great guide, I don't PvP or play D2:R, but very informative for the appropriate readers.
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May 25 2025 01:46pm
The points increase for wins but don't decrease for losses, so participation is rewarded. A good way to handle that if they wanted an equal point distribution would be a planned ladder where everyone duels everyone a set number of times and then the ladder concludes once everyone has done their assigned sets. You can just feed names of people on the ladder to a randomizer so admins don't have to spend time assigning them. The main challenges are that 1) it means once a ladder starts no one can join until the next one (which isn't a big deal if you set it to go for 4 weeks total for example) and 2) differing time zones/inactivity. Number 2 is the reason most ladders stay in an open challenge format. I haven't seen anyone come up with a solution to it.

The other thing that could work is that each ladder starts with say 1000 points available. Each win gives you a share of the points. Once all points in the open pool are taken by winners then you start taking the points from your opponents for a win. That would also make the spread of points even. This is probably the most elegant way to run a ladder, and wouldn't be too hard to code.

But the current system is just easier. We're old and lazy.

This post was edited by inkanddagger on May 25 2025 01:48pm
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May 25 2025 03:04pm
Sorry, the point of this thread is not to debate the points system. Traditional Jsp ladders are doing 50-100 duels per season and we are doing around 1,500 full matches. It’s working pretty well and we do need it to award activity and not just people who are choosing a few newer players to duel, smashing them, then AFKing the rest of the season.

If anyone has any wolf druid questions feel free to leave em here!
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May 26 2025 08:43pm
At no point In the guide was it ever explained why you max cyclone amor
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May 26 2025 08:55pm
At no point In the guide was it ever explained why you max cyclone amor


Elemental Skill Tree. Max Cyclone Armor while remaining points go into Twister/Tornado/Hurricane to synergize Cyclone Armor and prevent Torch deaths.

And helps with any random ele dmg
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May 26 2025 08:56pm
Elemental Skill Tree. Max Cyclone Armor while remaining points go into Twister/Tornado/Hurricane to synergize Cyclone Armor and prevent Torch deaths.

And helps with any random ele dmg


Fortitude: This is really your only viable option in melee vs. melee duels to its chance to proc Chilling Armor. If your opponent has Chilling Armor and you don’t, it hurts. Archon Plate is pretty standard but Lacquered Plate is a good option for more defense, and you can try Sacred Armor for high defense builds (but be aware that you will have to pump strength a bit to get there). In any case, shoot for a 1.5 LPL (resistances do not matter for melee vs. melee).
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May 26 2025 08:57pm
Fortitude: This is really your only viable option in melee vs. melee duels to its chance to proc Chilling Armor. If your opponent has Chilling Armor and you don’t, it hurts. Archon Plate is pretty standard but Lacquered Plate is a good option for more defense, and you can try Sacred Armor for high defense builds (but be aware that you will have to pump strength a bit to get there). In any case, shoot for a 1.5 LPL (resistances do not matter for melee vs. melee).


They don't really matter, you're playing in normal. But you have a ton of extra skill points as a fury druid in gm melee and it's the best option for the reason stated.
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May 26 2025 09:06pm
Fortitude: This is really your only viable option in melee vs. melee duels to its chance to proc Chilling Armor. If your opponent has Chilling Armor and you don’t, it hurts. Archon Plate is pretty standard but Lacquered Plate is a good option for more defense, and you can try Sacred Armor for high defense builds (but be aware that you will have to pump strength a bit to get there). In any case, shoot for a 1.5 LPL (resistances do not matter for melee vs. melee).


True, but with the changes in some of the leagues, more gear options have turned out to be much more interesting and most of those choices leave you not having max res so it does help.
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