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May 24 2025 08:26pm
Yeah I mean that's why we need a new guide. My profile has the Zerker setup.


In 2006 I created my DemonBasher Barb (Berserk) after reading Bigsipo's guide and the introduction of Respec, Synergies and 1.10 runewords. It was an eye opener, you can practically build one barb that can do everything ... use WW, use Concentration and Berserk skills, be the Support BO Barb as well, also Tank, and even still use Magic Find to horck corpses ... the Berserk skill even with its' 0 defense or stun lock deals the most damage, and it is magical, yet you can still use 1 base point Conc or WW or Warcry (if I remember correctly).

The only thing that needs changing, is Gear, my Demonbasher Skill placements were used in another guide, CSBarb for Chaos runs when Iron Maiden Curse was still dominantly killing off WW and Frenzy barbs, including Zealer paladins ... they removed that curse to make it easier for melee builds. :D

Check all the skills and the synergies, see where you gain the most benefits... just as an example: if you reach a Berserk skill of 35 (equipment etc), the converted physical damage is 1000% (+) ... so if you had a Griefpb with +300 added damage ... what would be the magic damage now: 300,000? To be honest, I don't crunch numbers properly or know the mechanics.

Oh I am an odd Duck ... my build did you a Griefpb and Pheonix Monarch ... I don't need to leech, also use like 2x hotos on switch for FCR and BO'ing etc. Switch items around and you get something different of course, however, you will always be welcomed in a group run as a supporter or even asked to tele instead of a Sorc... but I don't know anything about D2:R ... never played it.

This is the basic Berserk Build Skills:

Skills: (You will Max All Synergies when you reach level 95)
20 Battle Orders
20 Berserk
20 Wpn Mastery (axe or sword)
20 Shout (defence and Berserk synergy)
20 Howl (Max out ASAP: Induces Fear & Berserk synergy)
1 Battle Command
1 Natural Resistences
1 Pre Requisites
Optional Skill for Walk Speed: (if you add these in, you will max synergies at level 97)
1 Increase Stamina (Pre requisite)
1 Increased Speed
Optional Skill for Find Item: (if you add these in and replace Pheonix with SS or Beast, you will max synergies at lvl97 �if no Increased Speed� or lvl99 �with Increased Speed")
1 Find Potion (Pre requisite)
1 Find Item = 42-43% chance (main items), 45-46% chance (switch items)

This post was edited by izParagonzi on May 24 2025 08:29pm
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May 25 2025 12:16pm
In 2006 I created my DemonBasher Barb (Berserk) after reading Bigsipo's guide and the introduction of Respec, Synergies and 1.10 runewords. It was an eye opener, you can practically build one barb that can do everything ... use WW, use Concentration and Berserk skills, be the Support BO Barb as well, also Tank, and even still use Magic Find to horck corpses ... the Berserk skill even with its' 0 defense or stun lock deals the most damage, and it is magical, yet you can still use 1 base point Conc or WW or Warcry (if I remember correctly).

The only thing that needs changing, is Gear, my Demonbasher Skill placements were used in another guide, CSBarb for Chaos runs when Iron Maiden Curse was still dominantly killing off WW and Frenzy barbs, including Zealer paladins ... they removed that curse to make it easier for melee builds. :D

Check all the skills and the synergies, see where you gain the most benefits... just as an example: if you reach a Berserk skill of 35 (equipment etc), the converted physical damage is 1000% (+) ... so if you had a Griefpb with +300 added damage ... what would be the magic damage now: 300,000? To be honest, I don't crunch numbers properly or know the mechanics.

Oh I am an odd Duck ... my build did you a Griefpb and Pheonix Monarch ... I don't need to leech, also use like 2x hotos on switch for FCR and BO'ing etc. Switch items around and you get something different of course, however, you will always be welcomed in a group run as a supporter or even asked to tele instead of a Sorc... but I don't know anything about D2:R ... never played it.

This is the basic Berserk Build Skills:

Skills: (You will Max All Synergies when you reach level 95)
20 Battle Orders
20 Berserk
20 Wpn Mastery (axe or sword)
20 Shout (defence and Berserk synergy)
20 Howl (Max out ASAP: Induces Fear & Berserk synergy)
1 Battle Command
1 Natural Resistences
1 Pre Requisites
Optional Skill for Walk Speed: (if you add these in, you will max synergies at level 97)
1 Increase Stamina (Pre requisite)
1 Increased Speed
Optional Skill for Find Item: (if you add these in and replace Pheonix with SS or Beast, you will max synergies at lvl97 �if no Increased Speed� or lvl99 �with Increased Speed")
1 Find Potion (Pre requisite)
1 Find Item = 42-43% chance (main items), 45-46% chance (switch items)


Yeah they added synergy Find Item to Find Potion so it's GG for horking. Beats more DPS due to how Find Item works where you always get max loot anyway.

But yeah Zerk slaps
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May 25 2025 12:40pm
Yeah they added synergy Find Item to Find Potion so it's GG for horking. Beats more DPS due to how Find Item works where you always get max loot anyway.

But yeah Zerk slaps


I read some of the information about +1 point to Find Potion = +1% to Find Item ... or something to that effect, but then didn't it get a bit of a nerf in a patch after it was introduced?

You have the mechanics to this? I am sure you have to spend Hard points and not Skill items to see results, What is the best mix of points to add before it starts to diminish?
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May 25 2025 08:11pm
I read some of the information about +1 point to Find Potion = +1% to Find Item ... or something to that effect, but then didn't it get a bit of a nerf in a patch after it was introduced?

You have the mechanics to this? I am sure you have to spend Hard points and not Skill items to see results, What is the best mix of points to add before it starts to diminish?


Yep they added this in D2R. Always max out Find Pot for easy +20% flat synergy to Find Item. Get either 27 or 33 Find Item, usually most reasonable breakpoints. Adds up over thousands of runs.
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May 26 2025 03:51pm
Yep they added this in D2R. Always max out Find Pot for easy +20% flat synergy to Find Item. Get either 27 or 33 Find Item, usually most reasonable breakpoints. Adds up over thousands of runs.


Have the % Magic Find from Find Item per skill point changed in D2:R?

1 = 10 / 2 = 19 / 3 = 24 / 4 = 29 / 5 = 32 / 6 = 37 / 7 = 39 / 8 = 41 / 9 = 41 / 10 = 42 / 11 = 44 / 12 = 45 / 13 = 46 / 14 = 47 / 15 = 47 / 16 = 49% ... NOTE: Skill level 8 & 9 are 41%, this is corrected at skill level 11 to 44%, also, skill level 14 & 15 with skill level 16 @ 49% (not including 1% from the Base point to Find Potion = 50% or +Skill Items.)

So you want to sacrifice 19 points to Find Potion for a measly 19% and reduce other skills significantly percentage wise?

What skills are you going to Sacrifice these 19 points from? Hang on, it is less if you use the 4 points you would normally add to Find Item from 16 to 20 to Find Potion, now this makes sense because you bypass the Diminishing returns of Find Item and gain a full 4% instead of 2%

This so called OVER TIME seems like it works for you, but all you are doing is reducing your killspeed and making your runs longer when you can just add in Magic Find items to your Inventory or gear ... in your build, more like the inventory, say 3 small charms with 7% mf and all res mod works fine..

Think about it.

This post was edited by izParagonzi on May 26 2025 03:53pm
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May 26 2025 04:08pm
Have the % Magic Find from Find Item per skill point changed in D2:R?

1 = 10 / 2 = 19 / 3 = 24 / 4 = 29 / 5 = 32 / 6 = 37 / 7 = 39 / 8 = 41 / 9 = 41 / 10 = 42 / 11 = 44 / 12 = 45 / 13 = 46 / 14 = 47 / 15 = 47 / 16 = 49% ... NOTE: Skill level 8 & 9 are 41%, this is corrected at skill level 11 to 44%, also, skill level 14 & 15 with skill level 16 @ 49% (not including 1% from the Base point to Find Potion = 50% or +Skill Items.)

So you want to sacrifice 19 points to Find Potion for a measly 19% and reduce other skills significantly percentage wise?

What skills are you going to Sacrifice these 19 points from? Hang on, it is less if you use the 4 points you would normally add to Find Item from 16 to 20 to Find Potion, now this makes sense because you bypass the Diminishing returns of Find Item and gain a full 4% instead of 2%

This so called OVER TIME seems like it works for you, but all you are doing is reducing your killspeed and making your runs longer when you can just add in Magic Find items to your Inventory or gear ... in your build, more like the inventory, say 3 small charms with 7% mf and all res mod works fine..

Think about it.


Barbs are mostly used at trav and most of the run is just walking time, so kill speed is generally worth sacrificing for better drops. Especially because of how find item works compared to P1 drops
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May 26 2025 04:27pm
Barbs are mostly used at trav and most of the run is just walking time, so kill speed is generally worth sacrificing for better drops. Especially because of how find item works compared to P1 drops


P1 Drops? do people still do that? Create private games and solo Trav in D2:R online? Ouch, normally in LoD days I would join Chaos / Baal runs in full groups and Trav in 8 player game and then join group in Chaos to Baal in that time... if no one is running Pindle or Shenk, I will kill them off and still join group.

Yup, just better to make a barb Tank, Support, Kill and Horck for profits. You want merc to kill... make an Auradin and support your merc... :lol: kidding.
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May 26 2025 05:38pm
P1 Drops? do people still do that? Create private games and solo Trav in D2:R online? Ouch, normally in LoD days I would join Chaos / Baal runs in full groups and Trav in 8 player game and then join group in Chaos to Baal in that time... if no one is running Pindle or Shenk, I will kill them off and still join group.

Yup, just better to make a barb Tank, Support, Kill and Horck for profits. You want merc to kill... make an Auradin and support your merc... :lol: kidding.


The point is that Find Item gives max drops even on P1.

And tbh barb skills are potato at scaling DPS. You already overkill so hard.

This post was edited by Exokek on May 26 2025 05:39pm
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May 26 2025 06:11pm
The point is that Find Item gives max drops even on P1.

And tbh barb skills are potato at scaling DPS. You already overkill so hard.


Okay.

19 points to Find Potion.for +19% Magic Find which you can just get from 3 small charms @ 7% (21%) Plain, now I believe you can get them with + Resistances, so bonus.

For a Berserk Barb you need to sacrifice the build by 19 points.

Howl = You lose time duration & distance of monster run distance, also +10% Magical Damage per level (Berserk Synergy) ... 190% Magical Damage.
Shout = You lose Defense and Duration, also +5 Second duration for Battle Orders & Battle Commands (95 seconds in each = 1m 35s) and +10% Magical Damage per level (Berserk Synergy) ... 190% Magical Damage

Are you going to reduce Battle Orders? Less life, mana and stamina and duration? as well as reducing time duration to Shout by 5 seconds per point.
Are you going to reduce your Weapon Mastery dealing damage?

The synergies compliment a Berserk Barb, now it may work for just a Conc Barb build, or WW or Leaper... not really for Berserk barb that does everything and can Magic Find or Gold Find efficiently and not just Council.
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May 27 2025 03:04am
So I'll admit I didn't go over the 70+ pages to look for whether you've tested this or not, but I found a Jeweler's Diadem of the Lamprey (3os diadem with 8 life leech). Based on what you claim Andariel's is for is there any chance this would be better when socketed with ED/IAS jewels as it would unlock 9 frame basic attacks and 9 frame jabs for Emilio while bringing more damage to leech from? I understand this could be an expensive proposition with 40/15s but even with cheaper versions it could still be viable.
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