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May 7 2025 10:01am
why do people use this aspect on LS? I guess it double dips at "day" on enlightment, but isn't something like storm swell aspect which gives xdamage is better since it gives xdamage multi which is all 3 elements, so it should tripple dip?

This post was edited by Nymph666 on May 7 2025 10:06am
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May 7 2025 11:59am
why do people use this aspect on LS? I guess it double dips at "day" on enlightment, but isn't something like storm swell aspect which gives xdamage is better since it gives xdamage multi which is all 3 elements, so it should tripple dip?


Likely just an extra slot. Many people use fists of fate instead of elements. Finding a really good FoF can be rare or really expensive though.
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May 7 2025 04:55pm
Storm well give 1 multiplier where element gives you 2
How does stormwell give you 3 multipliers!

This post was edited by junkie1991 on May 7 2025 05:07pm
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May 7 2025 05:07pm
Storm well give 1 multiplier where element gives you 3
How does stormwell give you 3 multipliers!


so why do people prefer flamefeeder over charged glyph? If flamefeeder gives you 10x+5x non-physical damage and charged gives you 15x all damage+5x lightning? or does non-physical work differently (as 3 multipliers) than all damage multi?

This post was edited by Nymph666 on May 7 2025 05:07pm
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May 7 2025 05:13pm
so why do people prefer flamefeeder over charged glyph? If flamefeeder gives you 10x+5x non-physical damage and charged gives you 15x all damage+5x lightning? or does non-physical work differently (as 3 multipliers) than all damage?


mb for the element aspect before, night gives you 1 multiplier, day give you 2 multipliers

for glyphs, charge gives you a x.115 and another x1.05 at lv 45
where flame gives you x1.1x1.1x1.1 and another x1.05 at lv 45
not to mention the additive bonus from magic node it gives.

This post was edited by junkie1991 on May 7 2025 05:14pm
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May 7 2025 05:27pm
mb for the element aspect before, night gives you 1 multiplier, day give you 2 multipliers

for glyphs, charge gives you a x.115 and another x1.05 at lv 45
where flame gives you x1.1x1.1x1.1 and another x1.05 at lv 45
not to mention the additive bonus from magic node it gives.


As I understand, non-physical nodes are tripple dipping with enlightment. Then warding should also outperform other glyphs which don't give you non-physical legendary bonus at higher levels

This post was edited by Nymph666 on May 7 2025 05:27pm
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May 7 2025 05:31pm
warding only gives you a plain 1.05x1.05x1.05 = 1.157625 when enlightment is active.

where let's compare that to exploit. 1.1x1.067=1.1737
so exploit wins easily
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May 7 2025 05:35pm
warding only gives you a plain 1.05x1.05x1.05 = 1.157625 when enlightment is active.

where let's compare that to exploit. 1.1x1.067=1.1737
so exploit wins easily


yes at level 45, but at level 63 glyph it will be 1.1x1.1x1.1
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May 7 2025 05:36pm
here's an quick understanding
when enlightment is active,

any +non physical damage will be counted as x3, for example +10% will be counted as 30%
any x non physical damage multiplier will be triple dip, for example x10% will be calculated as x 1.1 x 1.1 x 1.1
from here you can do your own calculation to see what's better choice as in aspects and glyphs

yes at level 45, but at level 63 glyph it will be 1.1x1.1x1.1


you might be right on this as i haven't leveled warding yet. but i doubted that's the case. you can try level it to 100 then come back and give me an insight on that

This post was edited by junkie1991 on May 7 2025 05:37pm
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May 7 2025 05:41pm
actually, i'll level it up tonight. will get you an answer in 24h
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