I agree. It's still super fun though. This event was highly productive. I can't complain because I had fun and it felt engaging. Also I'm making a push to Rank 21 Club Proficiency. I could be there sometime today. I've been sacrificing my Heal Proficiency progression and playing my Guardian more like a Barbarian just to earn a few extra Club Proficiency points. Otherwise I'd probably have Rank 23 Heal Proficiency by now. I pride myself on balance but lately I've just been clubbing away. Putting that foot on the gas and playing more recklessly.
I'd like to see people being able to obtain the maximum character slots that people who created characters a long time ago still have. It's an unlucky advantage that some people have only because they never deleted those characters. Even if it cost some Forum Gold (let's say 50 or 100) to purchase one extra character slot, up to the maximum amount of character slots, that would seem appealing. You should be able to comfortably hoard white items on Hardcore character slots since they don't sell as fast as Softcore. I literally have two mules on Hardcore right now full of Level 20 and 25 white items because they don't sell that fast and I'm backed up like a broken pipe.
Also I believe shields should be added to this game in some type of capacity. Especially for Guardians that use Clubs. LOL. I can dream anyway... <3
Nice post... I have to ask... how are you sacrificing Healing Prof for Weapon Prof (Club) or vice versa???
I can only explain it my way and playing style.
#1 If 3 monsters spawn, and I kill off two of them within 20 actions (thinking club) ... the maximum prof points for the weapon will be like 3, so I have to get 7 more prof points... hmm, the last monster could die in 2 actions, that means I have a chance of gaining 0-2 club prof points (loss of 5) ... SO, I could actually gain more Healing prof (normal casts and not ability cast) to max out the 10 Prof point gain per Monster Spawn wave.
So... are you playing LS on phone or PC? ... when I play (always PC) I have my Prof table up, and I can see the +1 signal that I gained it on that item I am using... say Club or Heal or Element cast.
Oh dang it... Shields... next would be Bow (main hand) and Arrows in Main or ACC slots.

The main thing that would help the Guardian build... Elemental Holy Divination (an innate ability) that adds an Element damage to Physical Damage. Maybe when choosing the Guardian character, you choose an Element that is added... say 1% element damage (magical) based on successful hit check... would be good versus Soften the Sneaky Shell... also, any items worn with the same Elemental Master increases the damage.