I was also pondering whether to make a Cure or a Bulwark helm for the mercenary. Cure would be a really nice regen with prayer and meditation, also helping in cleansing the curses and random poisons bringing me down to 1 hp all the time. Maybe I should try to look for a poison length reduce item in some slot to help with that. Decided to go with Bulwark in the end, because he needs the lifesteal a lot, plus the damage reduction might also help a bit.
I also did some math - my mercenary had exactly 185 strength without the helm and the armor - so instead of Treachery, I opted for a Lionheart with +25 strength boost, so he should be able to carry the non-eth CV insight...
... except I forgot that his currently equipped Insight also gave him +5 all attributes, so he will still need about 3 more levels to be able to equip the new one... All in all, nice upgrades.
I also have a 5 socket mancatcher stashed, maybe I'll make an Obedience to improve the mercenary, but not a big fan of it due to the cold damage popping corpses now and then.
Next goal is finishing act 1 and reaching lvl 82 with both the character and the mercenary to upgrade the Insight. Maybe rerun Andariel a couple of times. Still looking for all the longterm upgrades like shako, vipermagi, homunculus, trang gloves, etc.


