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Apr 2 2025 05:35pm
Budget is ~80k fg. I want a sin that is fast and deals max damage, high AR and can compete with barbs, pallys, zons

Ive seen you around I know you know what you're talking about when it comes to sins


With current claws it would be hard imo to out whirl barbs unlike lod which has hard hitting claws like doom thirst and wsm bugged

But hey what do I know .
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Apr 2 2025 06:03pm
With current claws it would be hard imo to out whirl barbs unlike lod which has hard hitting claws like doom thirst and wsm bugged

But hey what do I know .


ya I figure BVB's and smiters/zealers will be my counter, but I want to be able to beat BVC's, chargers/hybrid pallys, other hybrid sins
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Apr 2 2025 06:26pm
ya I figure BVB's and smiters/zealers will be my counter, but I want to be able to beat BVC's, chargers/hybrid pallys, other hybrid sins


With 80k, really opens you up to have 2x mid range rare claws.

One geared towards smiters/Barbs, which will be a fools claw. A couple routes you can go here is:
Wrist sword fools with 30 ias, making you need to 15ias/40ed jewel the erep claw or a wrist sword fools with 40ias, allowing you to Um it or 40/15max jewel it. Ideally something like 30-40ias/fools/275+ ED/erep (staff mods are largely irrelevant).

Then you will 2x 40/15ias jewel your circlet + highlords, putting you at enough ias to hit 4fpa WW, even after arach slow. Then you can swap between Trang gloves or steelrends or even Dracula grasp depending on play style.

Then you want a cruel claw for lower defense char types. You can go the same route as above with wrist sword, but do 410+ ED instead of 270+/fools (or slightly less ED depending on how your budget allows).

Or you can go the war fist route, but this only lets you hit 5fpa. So while you do hit harder, you hit less often. Overall, 4fpa > 5fpa, but a good 5fpa claw beats a bad 4fpa. For the war fist route, you need 70 total ias to hit 5fpa (4fpa is virtually ungetable on war fist now). So you can get that from 20 ias highlords + 30ias circlet (2x40/15ias jewels) and 20 ias on claw. Or can do 30ias base on claw + 15ias jewel in weapon + 20 ias highlords + 1x 15ias jewel in circlet


Its important to note that when using a cruel claw, you really need some sort of AR scaling on your circlet, such as 2sin/20fcr/vis/2os or 2sin/20fcr/100+AR/2os. Then you can add Str/dex/life/frw/plr as your budget allows.


I always recommend to first buy your rare claw as it dictates what is important for all your other expensive gear slots.

Before you buy a claw, ping me and I can give you a good analysis of its it worth it and does it work for ghost based on your genenra budget range


But you will genenally have 2 main gear setups:
102fcr
Griffons
Arach
Trang
Gore riders (rarely shadow dancers)
2x 10fcr RARE NOT CRAFT rings with AR and 2 of str, Dex, life and then ideally with mana and resist
Enigma


For 65fcr:
Raven frost
Same ring as above
2sin/20fcr/2os circlet ideally with visionary or AR and 2 of Str/dex/life/frw/plr depending on how your budget allows. Alternatively, if using war fist claws, which aren’t ideal, you can rock 1os circlets since you can get away with only needing 1x 15ias jewel in circlet
Gore riders
Arach
Trang gloves (can switch to 20ias/10cb craft gloves or steelrends for 42fcr setup which is good vs barbs. If using 20ias gloves, it lowers the ias needed elsewhere but becomes problematic when you are using Trang gloves as you need to either have a different claw or hel your claw and swap around runes/jewels to accommodate


When using 2x 15ias jewels in circlet, wrist sword chaos is your best base. You really want one with +3 Weapon block, then you can prioritize stuff like blade fury, blade shield, mind blast, cloak of shadows)

When using 1x 15ias jewel in circlet, you need to rock feral chaos

When using burst of speed, you use suwayyah chaos




The above is a good start for context setting but before you buy stuff, let me know and I can give you very specific feedback

This post was edited by CoooleyNeedsRogaine on Apr 2 2025 06:33pm
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Apr 2 2025 07:15pm
With 80k, really opens you up to have 2x mid range rare claws.

One geared towards smiters/Barbs, which will be a fools claw. A couple routes you can go here is:
Wrist sword fools with 30 ias, making you need to 15ias/40ed jewel the erep claw or a wrist sword fools with 40ias, allowing you to Um it or 40/15max jewel it. Ideally something like 30-40ias/fools/275+ ED/erep (staff mods are largely irrelevant).

Then you will 2x 40/15ias jewel your circlet + highlords, putting you at enough ias to hit 4fpa WW, even after arach slow. Then you can swap between Trang gloves or steelrends or even Dracula grasp depending on play style.

Then you want a cruel claw for lower defense char types. You can go the same route as above with wrist sword, but do 410+ ED instead of 270+/fools (or slightly less ED depending on how your budget allows).

Or you can go the war fist route, but this only lets you hit 5fpa. So while you do hit harder, you hit less often. Overall, 4fpa > 5fpa, but a good 5fpa claw beats a bad 4fpa. For the war fist route, you need 70 total ias to hit 5fpa (4fpa is virtually ungetable on war fist now). So you can get that from 20 ias highlords + 30ias circlet (2x40/15ias jewels) and 20 ias on claw. Or can do 30ias base on claw + 15ias jewel in weapon + 20 ias highlords + 1x 15ias jewel in circlet


Its important to note that when using a cruel claw, you really need some sort of AR scaling on your circlet, such as 2sin/20fcr/vis/2os or 2sin/20fcr/100+AR/2os. Then you can add Str/dex/life/frw/plr as your budget allows.


I always recommend to first buy your rare claw as it dictates what is important for all your other expensive gear slots.

Before you buy a claw, ping me and I can give you a good analysis of its it worth it and does it work for ghost based on your genenra budget range


But you will genenally have 2 main gear setups:
102fcr
Griffons
Arach
Trang
Gore riders (rarely shadow dancers)
2x 10fcr RARE NOT CRAFT rings with AR and 2 of str, Dex, life and then ideally with mana and resist
Enigma


For 65fcr:
Raven frost
Same ring as above
2sin/20fcr/2os circlet ideally with visionary or AR and 2 of Str/dex/life/frw/plr depending on how your budget allows. Alternatively, if using war fist claws, which aren’t ideal, you can rock 1os circlets since you can get away with only needing 1x 15ias jewel in circlet
Gore riders
Arach
Trang gloves (can switch to 20ias/10cb craft gloves or steelrends for 42fcr setup which is good vs barbs. If using 20ias gloves, it lowers the ias needed elsewhere but becomes problematic when you are using Trang gloves as you need to either have a different claw or hel your claw and swap around runes/jewels to accommodate


When using 2x 15ias jewels in circlet, wrist sword chaos is your best base. You really want one with +3 Weapon block, then you can prioritize stuff like blade fury, blade shield, mind blast, cloak of shadows)

When using 1x 15ias jewel in circlet, you need to rock feral chaos

When using burst of speed, you use suwayyah chaos




The above is a good start for context setting but before you buy stuff, let me know and I can give you very specific feedback


This is super helpful TY!

How much AR on a circ would be better than visionary mod?

I am thinking of going the cruel route, 65 fcr
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Apr 2 2025 08:02pm
This is super helpful TY!

How much AR on a circ would be better than visionary mod?

I am thinking of going the cruel route, 65 fcr


You aim for ~170ish AR from flat AR (up to 120) + Dex (up to 20. 1 Dex = 5 AR tho) to roughly equal visionary for a cruel claw. For fools, vis always beats flat AR.

For reference, I sold a 2sin/20fcr/30frw/115 AR/17dex/2os. It adds more AR for a cruel claw then a 2sin/20fcr/30frw/vis/2os circlet.

The 115 AR + 17 Dex = 200 flat AR

It’s not an exact science as it’s not X amount of AR = visionary, given how the calculations on both function. But the above is a good guide line.
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Apr 2 2025 08:42pm
He for sure does not my old friend


PM him anyway, just to create some minor inconvenience.
Member
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Apr 3 2025 12:06am
Directionally correct.

A ghost should never be using runic. Way too low damage. When you 102, you are running BoS, and can reach max WW ias speed easily without ias from gear on war fist and suwayyah, or, at worse, needing to 15ias jewel your griff

For 65fcr builds, you have plenty of sources for ias to rock either a suwayyah or wrist sword base and that will give you signficnaly morw damage then runic

You should never be cham your circlet except for certain 102 builds where you cham griffon. For your Visio circl, you will either 1x 40/15ias or 2x 40/15is depending on rare claw base type and how much base ias it has

Ber is extremely overrated and provides less damage then 40/15max in weapon. Lo is now a reasonable choice over 40:15max given Lo works with blade skills and ghosts will use blade skills occasionally now.


Valid points.
I do however prefer that cham in helm. I hate beeing forced to not have wisp and cnbf.
I dno how rules are atm, but oak and abs from wisp is pretty godlike.

But lets see:
Oak super nice vs nec, but 102fcr also and then you have no space for oak ring anyway. And you do not need cnbf (Unless you are dueling more than 1 enemy).
Oak is not super important vs hammers, then a raven's ar is more optimal. It is however very nice vs anything smite/charge/foh related.
Vs barbs it litterally blocks like 2 hits if your lucky. Which is huge. It may means your the only one leaving without taking damage from a short wirl encounter, and the buffed life is important. And if you do not have cnbf the chill means -50% EIAS and even wirlspeed which makes you a sitting duck. Traplaying for additonal stun will be first punnished as well.
Vs ama's ga oak is super usefull, wisp help vs bolt and even cs if java/hybrid.
Vs druids CNBF is super important. 102fcr may be relevant vs them. THey do not slow other than hurricane which is fixed with cnbf.
Sorcs are built as many ways as there are players xD Some uses chilling armor/cold armor etc which can slow you and directly impact both wirl ias and traplaying. But here oak is not important. Oak actually allows for more fb to deal splash damage vs you.
Other sins usually have both light and freezing.

But all in all, in a tvt or pub scenario with several enemies oak is super nice, and cnbf is mandatory.
I have not calculated assa damage in a long period now, but from earlier d2lod tests and calculations the mix of cb and deadly strike always gave me best results. Ignoring more ow than from chaos and gores.
I have tried everything from zod bugged claw of evocations, nice rares, and medium rares.

But i will also be the first to admit i never played ghost in d2r.
And the nice things about all my desired assas was that i could control the duel 100% with always running 102fcr and valk08 on d2lod. And none of those is a factor anymore.
I would use 102fcr vs every enemy, even smiters and barbs and all. Because the frw and fcr combi allowed me to 100% control the duel. But that works completely different now on d2r :(

I would be carefull with slow claw types though, even thought the damage cant be matched, dropping down 1 or more breakpoints quickly limits ur damage and makes the ghost a sitting duck.

The one thing most agree on is that yes venom helps, but it should never be a main focus. As the damage from venom is very low compared to physical damage.
I personally like to boost dex a little though for ar reasons. At the cost of life.
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Apr 3 2025 07:24am
Valid points.
I do however prefer that cham in helm. I hate beeing forced to not have wisp and cnbf.
I dno how rules are atm, but oak and abs from wisp is pretty godlike.

But lets see:
Oak super nice vs nec, but 102fcr also and then you have no space for oak ring anyway. And you do not need cnbf (Unless you are dueling more than 1 enemy).
Oak is not super important vs hammers, then a raven's ar is more optimal. It is however very nice vs anything smite/charge/foh related.
Vs barbs it litterally blocks like 2 hits if your lucky. Which is huge. It may means your the only one leaving without taking damage from a short wirl encounter, and the buffed life is important. And if you do not have cnbf the chill means -50% EIAS and even wirlspeed which makes you a sitting duck. Traplaying for additonal stun will be first punnished as well.
Vs ama's ga oak is super usefull, wisp help vs bolt and even cs if java/hybrid.
Vs druids CNBF is super important. 102fcr may be relevant vs them. THey do not slow other than hurricane which is fixed with cnbf.
Sorcs are built as many ways as there are players xD Some uses chilling armor/cold armor etc which can slow you and directly impact both wirl ias and traplaying. But here oak is not important. Oak actually allows for more fb to deal splash damage vs you.
Other sins usually have both light and freezing.

But all in all, in a tvt or pub scenario with several enemies oak is super nice, and cnbf is mandatory.
I have not calculated assa damage in a long period now, but from earlier d2lod tests and calculations the mix of cb and deadly strike always gave me best results. Ignoring more ow than from chaos and gores.
I have tried everything from zod bugged claw of evocations, nice rares, and medium rares.

But i will also be the first to admit i never played ghost in d2r.
And the nice things about all my desired assas was that i could control the duel 100% with always running 102fcr and valk08 on d2lod. And none of those is a factor anymore.
I would use 102fcr vs every enemy, even smiters and barbs and all. Because the frw and fcr combi allowed me to 100% control the duel. But that works completely different now on d2r :(

I would be carefull with slow claw types though, even thought the damage cant be matched, dropping down 1 or more breakpoints quickly limits ur damage and makes the ghost a sitting duck.

The one thing most agree on is that yes venom helps, but it should never be a main focus. As the damage from venom is very low compared to physical damage.
I personally like to boost dex a little though for ar reasons. At the cost of life.


For most claws, you need to 2x 40/15ias in circlet to reach ias bps now. So the Cham idea is rather meaningless in totality.

The 350 AR from raven frost is of more value then oak absorbing a hit or two as you need that AR to hit the barb and reach your ias Bps.

Vs druids either 65 or 102 works, both of which is easy to get cbf from in your typical setups without the need to cham circlet.

But yes 102 is rather dead for ghost now because 102 gives you very little since you can’t trap lock anymore. The only matchup where I would say 102 is definitively the best option now is vs necs or vs fire sorcs.
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Apr 6 2025 04:10am
Okay. So i made a build quickly with affordable items:
And the physical part of damge is like this for 250ish ed/2soc/40ias/16min/2soc BERLO rare claw:
* Runic rare + feral chaos: 608-1312 + 572-1457 with 78%/63% crit chance. (advantages with this setup is cham in diadem, 42 ias requirement on runic for 9fpa traplaying speed, and not as vulnerable vs slow, you are not very vulnerable to arach slow and can easy put on a wisp).
* Suawaya rare + suawaya chaos: 933-1487 + 1054-1481 with 78%/63% crit chance. This require 83ias. And as soon as arach kicks in ur down at 5 fpa wirl instead of 4fpa. Traplaying is never on 9fpa, its 10fpa and 11fpa when 10% arach slow.

So, here you can min/max for throphy room stats, or you can make urself flexible. Most people cannot afford 4-5 different type of claw sets, with 2-3 different rare diadems to min max before each duel.

The average damages comopensated for deadly strike:
Fools RT: 1708 - Feral Chaos: 1653
Fools Suwayyah: 2153 - Suawayyah chaos: 2066

So the difference in physical damage between theese claw types on theese excact stats are: 875 damage (both claws considered, stats and ed and skill ed etc are all a part of this).
875 * 0,17 = 145 per 2 hit(both claws hit)
Then DR needs to be added.

Ofc this will scale further if perf stats and eth claws and if LOLO or Zero LO etc...

But what about CB?
CB deals 10% of enemy remaining HP.
So we say a character on average has 3000 max hp. And his average HP will then be 1500.

1500 / 10 = 150 life lost on average from a cb hit.
Meanwhile deadly strike is a double of around 1k damage. 1000 * 0,17 = 170 per hit.

So as you can see it heavy depends on how good ur claw is when you balance between CB and DS.
It also depends on how much you statted. I stat a lot of extra dex to improve both damage and ar.
Deadly strike is further nerfed by critic strike. The build with 1 LO'ed claw has 69% deadly strike, and 23% critic strike, which ends up as 78% chance to deal double damage. Meanwhile zero LO would end up at: 63% chance to deal double. So a Lo rune is worth 15% chance. And 2 x Lo rune in claw is worth: 94-63 = 31% increased chance to deal double. At the cost of 40% CB if you where to put 2 x BER in it.

Meanwhile 1 x 15ias/15max would results in:
15/2 * 6,02 * 1,63 * 0,17 = 1,25 average damage output increase. The thing here is that the ias jewels can make you go either war fist, or make other gear more flexible. So you will in theory gain more increase of damage as well...

Meanwhile each lo increased by 170, but has only 15% chance. So 170 * 0,15 = 25 average damage increase
Meanwhile each BR rune is only 20% chance also. So 150 * 0,2 = 30 average damage increase

So as you can see i prefer BER. Because all in all on affordable gear BER has the best end result.

But there is 9 billion different claw stats, and there is 9 billion different budgets, and there is spider/ghost/hybrid etc builds. Thats the reason why there is 23billion different answere on what is best gear for assa....

You can add in, what if griffon? What about ar? What about guillaume? What about visio? How flexible is the build? 1v1 or 1vx? Do i make exactly 75@ build, or do i want stack? Do i add extra dex for ar? Do i change gear every single duel?

Here is a link. Its a good start. Adjust claw types, add eth and no eth, play around and see what you are liking the most:
https://maxroll.gg/d2/d2planner/5xaga0in

So if i stat theese extra dex, it allows my wisp setup to have 10k ar on chaos claw, and 14k on raven side.
If i dont invest those its 6.8k or 10k depending on ring.
Fool's is always above 20k anyway.

So, everything changes "best item in slot". Find a build you like ;)
There are also different playstyles, OW is great as well. But when i catch enemies, i wanna destroy them quickly, which is why i prefer BER over UM. Ber also scales better vs BARB bo, druid oak in tvt etc. And OW is not affecteed by AMP which is nice, but crushing blow is, and when there is amp involved it scales super high quickly.

This post was edited by gel87 on Apr 6 2025 04:11am
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Apr 6 2025 02:38pm
Okay. So i made a build quickly with affordable items:
And the physical part of damge is like this for 250ish ed/2soc/40ias/16min/2soc BERLO rare claw:
* Runic rare + feral chaos: 608-1312 + 572-1457 with 78%/63% crit chance. (advantages with this setup is cham in diadem, 42 ias requirement on runic for 9fpa traplaying speed, and not as vulnerable vs slow, you are not very vulnerable to arach slow and can easy put on a wisp).
* Suawaya rare + suawaya chaos: 933-1487 + 1054-1481 with 78%/63% crit chance. This require 83ias. And as soon as arach kicks in ur down at 5 fpa wirl instead of 4fpa. Traplaying is never on 9fpa, its 10fpa and 11fpa when 10% arach slow.

So, here you can min/max for throphy room stats, or you can make urself flexible. Most people cannot afford 4-5 different type of claw sets, with 2-3 different rare diadems to min max before each duel.

The average damages comopensated for deadly strike:
Fools RT: 1708 - Feral Chaos: 1653
Fools Suwayyah: 2153 - Suawayyah chaos: 2066

So the difference in physical damage between theese claw types on theese excact stats are: 875 damage (both claws considered, stats and ed and skill ed etc are all a part of this).
875 * 0,17 = 145 per 2 hit(both claws hit)
Then DR needs to be added.

Ofc this will scale further if perf stats and eth claws and if LOLO or Zero LO etc...

But what about CB?
CB deals 10% of enemy remaining HP.
So we say a character on average has 3000 max hp. And his average HP will then be 1500.

1500 / 10 = 150 life lost on average from a cb hit.
Meanwhile deadly strike is a double of around 1k damage. 1000 * 0,17 = 170 per hit.

So as you can see it heavy depends on how good ur claw is when you balance between CB and DS.
It also depends on how much you statted. I stat a lot of extra dex to improve both damage and ar.
Deadly strike is further nerfed by critic strike. The build with 1 LO'ed claw has 69% deadly strike, and 23% critic strike, which ends up as 78% chance to deal double damage. Meanwhile zero LO would end up at: 63% chance to deal double. So a Lo rune is worth 15% chance. And 2 x Lo rune in claw is worth: 94-63 = 31% increased chance to deal double. At the cost of 40% CB if you where to put 2 x BER in it.

Meanwhile 1 x 15ias/15max would results in:
15/2 * 6,02 * 1,63 * 0,17 = 1,25 average damage output increase. The thing here is that the ias jewels can make you go either war fist, or make other gear more flexible. So you will in theory gain more increase of damage as well...

Meanwhile each lo increased by 170, but has only 15% chance. So 170 * 0,15 = 25 average damage increase
Meanwhile each BR rune is only 20% chance also. So 150 * 0,2 = 30 average damage increase

So as you can see i prefer BER. Because all in all on affordable gear BER has the best end result.

But there is 9 billion different claw stats, and there is 9 billion different budgets, and there is spider/ghost/hybrid etc builds. Thats the reason why there is 23billion different answere on what is best gear for assa....

You can add in, what if griffon? What about ar? What about guillaume? What about visio? How flexible is the build? 1v1 or 1vx? Do i make exactly 75@ build, or do i want stack? Do i add extra dex for ar? Do i change gear every single duel?

Here is a link. Its a good start. Adjust claw types, add eth and no eth, play around and see what you are liking the most:
https://maxroll.gg/d2/d2planner/5xaga0in

So if i stat theese extra dex, it allows my wisp setup to have 10k ar on chaos claw, and 14k on raven side.
If i dont invest those its 6.8k or 10k depending on ring.
Fool's is always above 20k anyway.

So, everything changes "best item in slot". Find a build you like ;)
There are also different playstyles, OW is great as well. But when i catch enemies, i wanna destroy them quickly, which is why i prefer BER over UM. Ber also scales better vs BARB bo, druid oak in tvt etc. And OW is not affecteed by AMP which is nice, but crushing blow is, and when there is amp involved it scales super high quickly.


thanks for putting this together - its very helpful!

Is there any point in going for a chance to cast amp damage? either via atmas or the claws? I figure its banned in discord rules and stuff but in pubs would that win or is 5% not significant?
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