If you wanna base it on Paul’s vision for the game, maybe make the extra bonuses take effect during different conditions other than just group/guild only.
One of the things it seemed like Paul was passionate about was players playing the whole game and not just one small aspect of it (he was referring to whistling at the time).
Maybe one of the conditions could be 3+ players in guild only
But maybe the extra bonuses could be based on other things depending on the RNG of the event:
Additional bonuses during:
-Solo play
-Below level 30
-Above level 71
-Aboce level 100
-Down trapdoors
-When not in trapdoors
-While whistling
-After 4 objectives have been completed
-In normal catacombs
-In maps
-When fighting monsters higher than your level
-When fighting monsters lower than your level
-When fighting normal monsters
-When fighting EPs
-When fighting objective monsters
In the past we used to have an event mod that would sometimes spawn which was something like “when in maps.” I believe that was 2016 or 2017? In any case, I think anything that gets people to play aspects of the game they wouldn’t normally play would be cool and I feel like that would align with Paul’s vision.
To be honest, I think Paul is already a lot happier with how players are playing his game than he was back when all of the “activity” was 4 players waiting at lvl 1 for a 5th player so they could whistle 1-71 then wait at lvl 1 again for all those GP daily or weekly we mentioned above ;)
Well dang, talk about something that wants me to make a minimum of 100 suggestions with the inclusion of a ton I have already posted..
The idea is sound and feasible... yet I don't know Pauls' intent or passion to Ladder Slasher (though I have heard some things from expired players.)
Whistle was an idea from others back in the day.... not sure if it was ideal. It makes faster runs for group & solo which is great ... "but" is the question with other updates and nerfs. Not including "Objectives". (YES I HATE whistle... so I end rant there).
It seems you have a Break-down of sorts:
#1: Solo this also applies to those in groups of 2+ I am guessing in conjunction with;
-Below level 30
-Above level 71
-Aboce level 100
#2: Condition(s) to:
-In normal catacombs (Condition A)
-In maps (Condition A)
-While whistling (Condition A1)
#3: Number 1 & 2 conditions apply a % increase to the following:
... -Down Trapdoors consecutively.
... -Completion of 4 objectives or More
... -When fighting normal monsters
* Ref A... -When fighting monsters lower than your level
* Ref A1... -When fighting monsters higher than your level
* Re A2... -When fighting EPs
... -When fighting objective monsters
* Ref: These apply with different conditions:
... A = Monsters Spawned at your characters level (100% of the time if whistling)
... A1 = Monsters Spawned below your character level (100% of the time if lowering level of a your Whistle command)
... A2 = Monsters Spawned higher than your character level while EXPLORING the catacomb or Map (unless Map monster level has been reached from Cap).
I hope I got some of this correct... as I stated, it is feasible and a good idea, there are also a ton of other things that should be added or removed for this type of update.
Solo Objectives need to be re-written and amount of players for objectives etc.
Minimimum / Maximum Monster spawn per wave solo or in group ... I solo, I prefer to be shocked and have like 9 monsters appear.... however, items need to be changed... remove Tier I & Tier II items altogether and the items when creating a NEW character to Tier III items and FULL items, not just 2 items.
There are a ton of things that would need changing... Whistle monsters above your character level... include this in solo & group runs with drop QQ (Quality & Quantity) etc.
This post was edited by izParagonzi on Mar 25 2025 10:07pm