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Mar 10 2025 02:42pm
The synergi effects is the reason why theese builds are fun and works.

Same as stormlash kicksin.
Alone a kicksin wont do much, but when you add in the synergy effect of:
93% CB, max ias fueled by atma's amp
Static cast fueled by merc conv
Corpse explotion from death sentry fueled by Amplify damage and conv on monsters which is already 25% hp left due to static
The 1-514 light damage in stormlash
Just enought physical direct damage to end monsters and leech both mana and life
High ar and quick attackspeed.

The combination melt's. Each on their own and they are pea-shoters.


This is the kick king right here. Listen to his words


Static Field is affected by enemy Lightning Resist (with —100, it will cut 50% of Life per cast), friendly skills like Lower Resist or Conviction will not affect Static Field.
Level 2 ampifly damage on atmas has 2.6yards
The 1-514 light damage in stormlash is worthless without the high -enemy light res
you wont lose physical dmg and leech capabilities
Crescent moon in pb is also faster than scourge(8frames max)

I have played the stormlash kicksin in vanilla its one of my favourite builds but this is a different build its a fully synergized trapsin, 1-10 points to death sentry is more than enough so you can cast 3-4lightning sentry next to it. It beats the stormlash kicksin in everything (even for ubers you can just make some gear swaps and focus on kick because its the only time when you will really need it)
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Mar 12 2025 03:46am
Static Field is affected by enemy Lightning Resist (with —100, it will cut 50% of Life per cast), friendly skills like Lower Resist or Conviction will not affect Static Field.
Level 2 ampifly damage on atmas has 2.6yards
The 1-514 light damage in stormlash is worthless without the high -enemy light res
you wont lose physical dmg and leech capabilities
Crescent moon in pb is also faster than scourge(8frames max)

I have played the stormlash kicksin in vanilla its one of my favourite builds but this is a different build its a fully synergized trapsin, 1-10 points to death sentry is more than enough so you can cast 3-4lightning sentry next to it. It beats the stormlash kicksin in everything (even for ubers you can just make some gear swaps and focus on kick because its the only time when you will really need it)


The important part is that it breaks light immunes and any enemy will at around 25% hp instantly, ready to get 1 or 2 tapped by corpse explotion, which covers the entire screen.

Yes, 2,6 yards is not much, but its all you need for deleting enemies up close so you have a body to splash, also great vs bosses.

The 1-514 damage helps, and i have max attack speed on all attacks.
Its all about how quickly first enemy go down, after that everything just melts and you jump find the next pack. The reason why this light damage is nice is not due to it massive damage potientoal. The thing is that cb is 99% of damage, but after a few kicks ur kick damage needs to step in to finnish enemy. And nomatter what you do the kickdamage even with might aura will be around 1k, and then adding thise light damage on top ensure quick ending of enemy you kick.

Yes its a different build, both synergize very well and is fun and active gameplay. I gotta say personally i think they act quite simular ;)
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Mar 20 2025 02:07pm
The important part is that it breaks light immunes and any enemy will at around 25% hp instantly, ready to get 1 or 2 tapped by corpse explotion, which covers the entire screen.

Yes, 2,6 yards is not much, but its all you need for deleting enemies up close so you have a body to splash, also great vs bosses.

The 1-514 damage helps, and i have max attack speed on all attacks.
Its all about how quickly first enemy go down, after that everything just melts and you jump find the next pack. The reason why this light damage is nice is not due to it massive damage potientoal. The thing is that cb is 99% of damage, but after a few kicks ur kick damage needs to step in to finnish enemy. And nomatter what you do the kickdamage even with might aura will be around 1k, and then adding thise light damage on top ensure quick ending of enemy you kick.

Yes its a different build, both synergize very well and is fun and active gameplay. I gotta say personally i think they act quite simular ;)


I finnaly did it i cracked it i got a really good advice of putting light dmg scs so i removed a couple of trap sks (maintaining 9675 trap dmg) and with rbfs i ended up with 10-643light dmg (thats per kick with +20light+-75%light+conviction) and it feels right i can kick my way on p1-p3 without using traps (fast as or even faster than a zeal pally with grief thats for sure)
I also respeced and on lvl 94 i have 17hard points death sentry and 1point fade instead of 9ds 9fade split
I also did something "weird" instead of going for 20ias cb gloves ive used Lava gout for lvl 10enchant to further boost my already decent attack rating and went back to highlord to reach 7frame (forgot that deadly strike doesnt work but 1-30light dmg does :P )
its much closer to her stormlash sister and i still have to somewhat rely on phoenix swap for mana sustain but its definitely my new favourite build!

Let me know what you think mate!

This post was edited by Starii on Mar 20 2025 02:08pm
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